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    D&D 5E (2014) Magic item attunement, like-dislike?

    I like attunement myself. However I do find it strange that "normal" +1/+2/+3 magic armour, shields and weapons don't require attunement, despite some being very rare or legendary items. When weaker but more flavourable weapons, shields and armour do require attunement. It's not exactly hard...
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    D&D 5E (2014) Methods of granting or making attacks outside of your turn

    That's impressively niche but I don't see why it wouldn't work. And congrats on making the Fighter/Assassin combo even more horrible!
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    D&D 5E (2014) Methods of granting or making attacks outside of your turn

    So the Sage Advice, which confirmed something many of us already knew: that you can only Sneak Attack once per turn… but you can get more than one sneak attack out per round if you can get an attack outside of your turn. The obvious one is of course the Opportunity Attack The big limiter is...
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    D&D 5E (2014) Medium armor master: Too weak?

    I like mellored's solution. I vaguely feel the problem is with Medium Armour in general. I kinda wonder why they bothered putting it in and didn't just stick with "light armour" vs "heavy armour" As only a handful of classes, or really subclasses seem inclined to use it. I suppose it has...
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    D&D 5E (2014) Income

    A few ideas. Kinda Thugery Bounty Hunting, be it criminals or monsters Guarding (probably nobles/pilgrims/pioneers) Standing as champions for Trial By Combat Assassinations Theft Criminal investigation Economic Prospecting (be it metal, gems, water etc) Harvesting rare plants/materials/organs...
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    D&D 5E (2014) Cleric vs Paladin: Concepts and Mechanical realisation

    Lots of good thoughts here. Interesting to read. This one particularly interested me, because if you're going for vaguely Arthurian ideal and kinda chivalrous knights, in a generic, vaguely western European medieval fantasy setting, then the Paladins and Clerics do end up looking kinda...
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    D&D 5E (2014) dragon voices

    Green Dragons (at least since the 4E embracing of them as Cyan Bloodbane) should sound like Jafar as he's turning into a snake.
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    D&D 5E (2014) Monks breaking gravity

    It depends, any truly wise monk would STUNNING STRIKE! Gravity as their first action before moving so that it is stunned and cannot take actions or reactions until the end of the monk's next turn.
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    What 5e skill gives you streetwise?

    Depends how the player wants to go around doing it. Note that in the list of "Other Charisma Checks" on page 179 it does list. If a player described how they were using their proficient skill to aid this process, I'd let them add said proficiency bonus to roll. Likewise a relevant background...
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    D&D 5E (2014) monk magic weapon

    I've always thought part of the appeal of playing a Monk is that you're playing a class that doesn't rely upon mundane or magical items to be effective. (And this is before the horror that was the "Vow of Poverty" in the 3.5E Book of Exalted deeds) Weapon wise, Monks still can use short swords...
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    D&D 5E (2014) Allowing Strength for Bows--unbalanced?

    I'd be cool with that. Or allowing you to add the highest of Strength and Dex to damage and maybe also to hit. I'd also be cool with the idea of using Wisdom to hit (because it includes perception) and Strength for damage. DOWN WITH THE TYRANNY OF DEXTERITY! Any argument about what is...
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    Blind Character by Design

    Sounds awesome! Hope your daughter is having fun with the character, sounds like she is if she's using it to engage with details of the game. (My Iroh-alike monk has managed to get hold of a magic teapot, good times!)
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    D&D 5E (2014) Does the Eldritch Knight suck?

    I think it's fine if you accept that you're playing a fighter who has traded a bit of their FIGHT for magical tricks and low level AoE damage. If you want some proper magical might with your FIGHT, then you'll probably be disappointed. I think the "base fighter class" provides tons already, so...
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    D&D 5E (2014) D&D Magic: Does it Feel Magical to You?

    No, not really. Spell lists and spells/day slots and the progression of power by level makes it very formulaic. Which perhaps suits conceptions of hermetic magic. Arguably, it's precisely this which makes it very suited to a game. I find this is doubly problematic for Divine Magic, which...
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    D&D 5E (2014) Fight to the death or negotiate?

    How common is survival after surrender in your world? One of my conceptual flaws with lots of D&D worlds is how little thought is given to the idea of surrender, ransom, thralls, slavery and other profitable acts are compared to my understanding of actual pre-firearms societies. Even the...
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    D&D 5E (2014) Boy, that escalated quickly...

    A post that I've got half written but not yet finished is wondering about how much the idea of an Encounter builder has changed the expectations of the game. Arguably it's actually the biggest change from 1E & 2E AD&D to 3E D&D. I don't recall (or find looking at old DMGs) the concept really...
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    Is this DMPC okay?

    Or appropriate some oriental words that sound cool, that also works. Also can I Roll Insight?
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    Is this DMPC okay?

    Mary Susan Gosravenbadgerclaw Potterkin. (Always written in bold, italics and underlined)
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    D&D 5E (2014) Cleric vs Paladin: Concepts and Mechanical realisation

    So the “Why ever play a cleric? “ got me thinking about the Cleric/Paladin stepping on each others toes issue. At a glance they both seem very similar, pious warriors in clanky armour, imbued with the ability to invoke divine magic striking down enemies of the faith. However I've noticed that...
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    D&D 5E (2014) What Makes the Fighter Best at Fighing?

    A little bit of a sideways answer but: Their range of proficiencies, Fighting Styles, more ASI and similar class features make them the class who's features care the least about whether you're going for. A STR based clank fighter, either shield based, two-handed weapon/polearm focused or DEX...
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