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    Different flavor genasi w/o level adjustment

    Ok, first question. Are you comparing them to phb 3.5 races or FRCS sub-races? I ask only because in the phb there are no races that give mental bonuses, which you can take to mean in a couple ways - personally I don't like races without an ECL modifier that do have mental bonuses. 3e is...
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    Level Adjustment for Genasi

    You should actually do a comparison after a statement like that. As someone else mentioned, you forgot to mention some very nice bennies the half-ogre gets. Somehow you also forgot to mention reach, one of the biggest reasons the race is so powerful (yes I know in 3.5 reach is just a 1st level...
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    Level Adjustment for Genasi

    Even some of the designers of the 3.5 compliant SS half-ogre have stated it may be closer to a +2 ECL. Others on these boards have found that merely making the half-ogre take 2 levels of giant (a normal ogre has a +2 LA and takes 4 levels of giant, so it is exactly half of an ogre) rounds them...
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    Bonus Human Skill Points - Should they be subject to class restrictions?

    Actually I like this idea a lot. I would suggest in lieu of giving everyone more skills (which hurts high skill classes, like rogue) you give every starting character 1 bonus feat, but limit each race's selection of what they can get with this feat. Humans will have the afore-mentioned...
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    Once Upon A Time in Mexico

    Saw it tonight, noticed no thread here about, hence run thread.exe. I liked it. If you enjoy R. Rogdriguez-style action (lots of shotting and cutting away to people getting shot) it is awesome. If you like interesting characters criss-crossing over each other's plots its fantastic. And if you...
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    Free item crafting capabilities...

    I don't see a big problem with it. A couple things I predict: Wizards slightly more powerful. Instead of spending feats on item creation, they can spend their bonus feats on metamagic. Bard, Paladin, and Ranger will have new powers (at high levels). You never hear about bards making items, and...
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    Trying to make Toughness not such a junk feat

    Another Toughness variant: You roll 1 higher die type for any class you are in (max d12). If you are taking this at first level, you get max hp in the higher die type. For first level characters it is, strictly speaking, a downgrade (1 less hp than toughness would actually provide) but as soon...
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    d6 HD for Wizards and Sorcerers

    Extremities Really, you must be joking. First, I have almost never seen a character with a starting con of 6. I have seen it before, just extremely rarely. If you factored in NPCs maybe 1 in 100 characters have a Con that low. Even 8 is low, as who wants a negative to their Con? Dice rolling...
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    Wizards and ECL sux

    My thoughts I think as others have said, the ECL is a good system but even under 3.5 isn't perfect. But there is more to life (and gaming) than perfect systems. I think there are many great reasons to play races with ECLs, it can really spice up a campaign or allow someone to do something...
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    d6 HD for Wizards and Sorcerers

    Well you have 2 basic scenarios: A) The enemy realises that traditionally holy looking "fighters" have a large capacity for healing, dispelling, buffing, and the occasional attack spell and that wimpy robe-wearing commoners are actually bazookas in disguise who can annihilate their entire force...
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    d6 HD for Wizards and Sorcerers

    Metagaming? Since when do the enemies always converge on the wizard? In my experience, if the enemies were intelligent enough to want to neutralize one member of the party, it was the cleric. The cleric, the buffed, powerful hitting, able to heal other party members, and still have an offensive...
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    d6 HD for Wizards and Sorcerers

    I just don't see why its such a hindrance. I've played in groups where the wizard had the most hit points (Con abuse, gnome+toad, plus other goodies) because the group lacked a fighter. A wizard who wants more hp has many options to get them including but not limited to: feats, spells, magic...
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    Are most Wizards Diviners now?

    I'd say no. I've played an evoker and an illusionist, thought about enchanter (but played the psionic equivalent). Under 3.5 specialization is still nice for multiclassers (who won't have enough spell levels to choose everything anyway) or for players who see too many options when playing a...
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    New spell- please comment

    My Take 3rd level spells need to contend with a lot of others for a wizard's attention. Fireball and lightning bolt are the usual damage spells (with saves for half, large areas, and of course, SR applying). 3rd level also has a lot of great utility spells; it could be considered when a wizard...
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    Trying to make Toughness not such a junk feat

    I agree with +1/char level being too much if you are also giving +3. However, you could try one of the following: a. Gives 3 + Base Fortitude Save (max is 15 or higher, depending on multiclassing) b. Gives 3 + 1/level (after level 3), max your Con score (max is level or Con score, whichever is...
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    D&D Miniatures - looking for stats

    D&D Tactics Green Knight: Your post just made a little spark go off in my head. What about a d&d game run like Tactical video games, like FF Tactics. The DM would adjucate terrain, determine NPC prices, and provide the opposition, but with an even-tempered friend you could have an entire game...
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    D&D Miniatures - looking for stats

    Critique I haven't bought any, just looking at the stats kindly posted by MerricB. It seems that there is an inherent problem in everything doing at least 5 damage. I realise this is so the option is there, and that 5 damage essentially equates to the smallest noticeable amount, but it bugs me...
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    New Spell - Gar's Indefinable Quality

    Yeah, thats great, it appears to be in good company. So, I'm guessing you think the spell is fine as is? :) Seriously if anyone has any criticism, I'd be happy to pick at this one some more. Technik
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    Modification for Half Ogre, Too powerful?

    Many on these boards have agreed that the half-ogre from SS is fine as an LA +1 as long as you take 2 levels of Giant (total ECL +3). As a real ogre is LA +2 with 4 leves of giant, this works out very elegantly. Otherwise I agree about the extremely low Int score. Technik
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    Why are wizards always getting nerfed?

    Unless the wizard with pushing 18-20 Int (assuming mid-level) took this magical feat called "Spell Mastery" which just happens to be designed for just a contingency. Concerning those wands with "low saves", it doesnt really matter. Magic Missile clearly has no problem and for fireball and...
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