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    Meta-game reason to NOT get spellcasting prodigy?

    Good luck with 4 hp and nary a magic armor or shield spell! In most of the games I've played in, thats a recipe for disaster. Technik
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    Why are wizards always getting nerfed?

    In general this whole discussion is silly anyway. Wizards are riding the crest of the balance wave of 3e and always have been. While 3.5 nerfed some DCs it also created spells which can circumvent DCs like Scorching Ray. And high level spells always have - Otto's, Power Words, etc. A high level...
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    Why are wizards always getting nerfed?

    They won't though. A wand has 50 charges when created. Lets say I create 3 wands, a wand of maximized magic missiles (11th level caster), a wand of fireball (10th level caster), and a wand of lightning bolt (10th level caster). Thats 150 actions, or over 15 minutes of constantly blasting mooks...
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    Meta-game reason to NOT get spellcasting prodigy?

    Campaign Dependant In a normal campaign with a generic easy-going DM there is probably no reason not to. However, I can see times when I would take a different feat (in fact I played in forgotten realms and did), here they are: 1. You are starting the game at 1st level and you are an elf (or...
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    D&D 3.x [3.5] Smackdown Challenge!

    I would try a barbarian build seeing as you are guaranteed 12 hp a level. Since you have 17 levels to work with you can even afford to take a template like half-dragon, half-celestial, etc. Barbs got powered up in 3.5 and things like Indomitable Will make even a straight barbarian a fairly house...
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    Why are wizards always getting nerfed?

    Virtues I never liked this argument because its making up situations that don't really occur (at least, in my experience, and from what I've read/heard). While it is true if a fighter and a mage were on the field of battle all day eventually the mage would run out of spells (or at least...
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    Cydra: the Early Years

    Yeah, I have to agree. Malford is house! Already 2nd level illusionist? I may just be rusty on 2e (1e?) mechanics, but I remember wizards took a while to level up. Keep it rockin'! It seemed really odd, btw, that level 1 characters took on a fireball wielding invoker and won. Technik
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    Best Teleportation Spell EVAR

    20th level - 75 ft move hops, I'm down. Is this enough movement to move straight up and not fall by the next round? Also, I would say there is some sort of magical effect based on the character - pink smoke, a special sound, something just for asthetic purposes :). Kinda handy its already just a...
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    New Spell - Gar's Indefinable Quality

    bumping for criticism before the contest ends... Too Good? Too Wacky? Too many mechanics? Share your thoughts... Technik
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    New Spell - Gar's Indefinable Quality

    Gar's Indefinable Quality School: Enchantment (Compulsion) [Mind-Affecting] Level: Brd 2, Charm 2, Sor/Wiz 2 Components: V Casting Time: 1 action Range: Personal Targets: 1 creature/2 levels can be affected Duration: 1 hour/level (D) Saving Throw: Will half; see text Spell Resistance: Yes...
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    WOTC Spell Creation Contest

    Here's Mine Gar's Indefinable Quality School: Enchantment (Compulsion) [Mind-Affecting] Level: Brd 2, Charm 2, Sor/Wiz 2 Components: V, S Casting Time: 1 action Range: Personal Targets: 1 creature/2 levels can be affected Duration: 1 hour/level (D) Saving Throw: Will half; see text Spell...
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    D&D Miniature Set List (complete?)

    General Comments I'm glad to see that some preconstructed sets were announced. While it may have seemed automatic, many people's biggest issue is the random factor, so this should be nice for them, nice for people wanting to jump in the game with a warband, and nice for anyone looking to...
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    Spell Expansion...

    I love spells Sub-zero Nova: For a 6th level spell, 15d6 seems like a low cap. Disintegrate, while not being a spell to base others off of, has a 20d6 cap. The stagger effect is nice which may mitigate the low damage somewhat, but it seems like an awkward spell to use effectively. I mean, even...
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    No negative ability score modifiers?

    Pumped Some effects I see off the bat: Spell DCs are way higher countered by Save bonuses are way higher Strength bonuses to attack and damage are higher countered by Dex bonuses to attack and AC are higher, as are Con bonuses to hp However, this ends up belittling a few things. For...
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    The martial Rogue

    The Martial Rogue: Alignment: any HD: d6 Skills: same as Rogue, except sp/lvl is 4+int mod BAB: as fighter Saves: as Rogue Proficiencies: as Rogue 1 Sneak attack +1d6, Weapon Finesse 2 Trap Finding 3 Sneak attack +2d6 4 Evasion 5 Sneak attack +3d6 6 7 Sneak attack +4d6 8 9 Sneak attack +5d6...
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    Doppelgangers +4LA? Is wotc crazy?

    Actually the monk has 3 good saves, medium BAB, d8 hp, and 4 sp/level. The monstrous humanoid levels have 2 good saves, fighter BAB, d8 hp, and 2 sp/level. Of course, those monk levels all have powers and such which the monstrous humanoid level don't, but the m.h. levels are kind-of like the...
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    Midnight or AU

    Midnight
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    Midnight or AU

    AU
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    Fixing Magic Missile

    Some Thoughts While its true that MM is a strong 1st level spell that I believe shouldn't be used as a template for creating new 1st level spells (glares at Tome and Blood). While spells like Shocking Grasp and Burning Hands are subject to elemental resistances, MM is subject to the more-rare...
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    Doppelgangers +4LA? Is wotc crazy?

    Ugh The true potential? I showed everyone at level 9, incidentally the lowest level you can play a doppleganger according to 3.5 rules. If it didn't show the "true potential" then what will? Maybe I will take the time to show you all 3 at level 20. Of course the doppleganger has enough choice...
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