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    3.5 Printings?

    Not to burst anyone's bubble, but I would say expect 4th edition around 2-3 years after a second printing of 3.5, if that late. Technik
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    D&D 3.x [3.5] Enlarge Person item cost?

    Well you can, and by the rules a shirt of enlarge would not incur a body affinity slot cost (since shirt specifically says "physical improvement"). My point was that because shirts in general are so rare, its almost as good as an ioun stone of enlarge since its unlikely a PC will use that slot...
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    D&D 3.x [3.5] Enlarge Person item cost?

    Well keep in mind, the slot doesn't make "too" much difference. Body Affinty at most doubles the cost (see Boots of Teleportation vs Helm of Teleportation). In any case if you wear a vest and a shirt only one can be active, perhaps your DM will rule that while you are using the shirt the vest...
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    D&D 3.x [3.5] Enlarge Person item cost?

    I agree with kreynolds except that I would add a body affinity cost (x2) since a shirt doesn't take up any space and there are few items that use the "shirt" slot. This is despite the fact that the Shirt slot has an affinity for Physical Improvement, which Enlarge certainly qualifies for. The...
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    Artificer's Handbook - anyone got it?

    My point was don't these seem absurdly low: ??? 3.5 DMG prices the regular invisibility at 20,000 and doesn't have a Ring of Greater Invisibility, probably for the abuse it may have caused in 3.0e when the duration was longer. In 3.5 the duration is in rounds so while you can attack without...
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    New Feat: So Long As I Live

    Additionally, this is the version Seasong is using: Lasting Spell:Spell level +2. Choose any spell with Duration: Permanent or Duration: Instantaneous that creates or transforms something permanently – that spell's effect now can not be negated or suppressed by anything except the caster being...
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    New Feat: So Long As I Live

    I had the exact same idea, check out this thread for what we ended up with (I think Seasong is using this spell in his game - I don't blame him after all the work he put into the spell list it has!). :) http://enworld.cyberstreet.com/showthread.php?s=&threadid=37667 Technik
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    Artificer's Handbook - anyone got it?

    The DMG 3.0 stated that some items had to be flubbed because they didnt quite fit with other items (and at all costs, try and approximate the price of your item with similarly powerd items). So how about: -Ring of Invisibility -Ring of Improved Invisibility -A Stone of Cure Minor Wounds...
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    Trail of Fire Adventure Party(FULL) (5th level)

    Keepin an eye out.. Technik
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    [pimpin'] So Many Story Hours!!!

    Hear! Hear! Somehow I went to the story hours and chose Jester's. Not sure if we were discussing something on house rules, or how I got there, but I've never looked back. Personally I suggest reading: 1. Old Story Hour (which never got a name! :( ) 2. Agents of Chaos 3. To War Against Felenga...
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    Best Rogue Special Ability

    Sounded like you were describing the part that the rogue already has with regular evasion as the really cool part. As a rogue, how many reflex saves did you fail? Maybe around levels 1-3, but coming into the mid-levels I imagine it was a very rare occurence (maybe you rolled a 1). All Imp...
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    Mystic Thurge - Is it broken?

    Shouldn't an 11th level NPC be able to cast 4th level spells? clr3/wiz3/myt5 means caster level of 8 for both cleric and wizard spells, heck even a clr5/wiz6 can cast 3rd level spells... I still think the balance is there, while theurges have a lot of options with spells, overall they can't...
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    Best Rogue Special Ability

    Slippery Mind, all the way. I don't think we need Elder-Basilisk to come along and give us percentages, but will saves can often be the most deadly in the game (esp if you dont have a good will save!). That extra save is huge. I agree with others about Imp. Evasion. By the time you get it, you...
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    Minor armor changes.

    I did some work on reworking armors a while ago. I like adding AC to Chainmail, but I'd say you would have to switch prices for Chainmail and Breastplate if you did. My version also added DR 1/- to all heavy armors and had generally reduced dex modifiers, especially for medium armors (making it...
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    A non-spellcasting ranger

    Ranger Threads come and go.... a few of these were actually started by you candidus, I'm not sure how much more discussion you expect to get by throwing out "I'm taking away spells, what should I add?" every few weeks... ;) http://enworld.cyberstreet.com/showthread.php?s=&threadid=58119...
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    Mystic Thurge - Is it broken?

    The only time you will really feel "overpowered" in a group is if there is a single-class dedicated wiz/sor and a single-class dedicated clr/drd. Both of these people may feel you are getting "the best of both worlds" and you are stepping on their toes too much. In a party without those...
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    Thinking about putting this in as a house rule, what do you think?

    Emphasis mine. Doesn't that just encourage low threat range but high critical weapons? The doubling was balanced because an 18-20 /x2 weapon benefited roughly as much as a 20 /x4 weapon. Under your system, the 20 /x4 weapon is still getting a doubling, but the 18-20 /x2 is merely getting +.3...
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    Reducing tiefling to ECL 0

    I agree with comrade_raoul. A +2 Charisma shouts for bards, sorcerors, and paladins to apply, similarly a +2 wisdom would call out for monks, druids, and clerics. Int is arguably the least abusable, since only wizards use it for their class abilities, but it may tempt rogues (for the skill...
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    D&D 3.x Bounty Hunter [Prestige Class] 3.5/3.0

    I don't know about the combat styles. A lot of people don't really like them (Im somewhere in-between) because they are so limited. Also, I wouldnt want to dictate how a bounty hunter hunts, and that would require a broad combat style or a long list for the bonus feats. Either way, I think the...
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    Magic Missile as a 0th-9th level spell...

    Practically agree with Gez. 0: 1 missile 1d4 damage, short range 1: up to 5 missiles 1d4+1, medium range 2: up to 7 missiles 1d4+1, long range 3: up to 10 missiles 1d4+1, medium range 4: up to 12 missiles 1d4+1, long range 5: up to 15 missiles 1d4+1, mediumrange 6: up to 17 missiles 1d4+1, long...
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