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  1. Munin

    Best Psi Rules?

    If you want simple, take a look at the psi rules in CoC. It's a pretty elegant system, and works well with D20 Modern.
  2. Munin

    Adventure Module Suggestions (for DnD)?

    You might try being a little more specific. Do you want hack n' slash, city-based, intrigue..etc? If you want a good adventure with some investigation and dungeon crawling, try The Grey Citadel by Necromancer Games.
  3. Munin

    Campaign Idea: Island-Hopping, Swashbuckling Fun!

    If you're going for a island theme, you might as well include the beautiful, half-naked, native women only island. They greet the party at the shore; sing, dance and feast with them, seduce that night and then roast them for dinner!
  4. Munin

    what electronic aids do you use?

    I'm in the market for a good computer app to help save precious time while I'm getting my games together. Let me know what you like to use!
  5. Munin

    Using Detect Evil/Good

    I feel the same way you do, and there are several ways to address the problem. 1: Leave it as it is. The rules aren't broken, just the player's perspective of them. Remember that the Detect line of spells gauge the strength of the aura as well as it's presence. So a demon will register as...
  6. Munin

    What is the dumbest way you've seen a paladin lose his paladinhood?

    Not to hijack the thread, but this brings up a general complaint of mine regarding the noble paladin in general. First off, it seems like when it comes to the paladin dm's feel that there is this omnipotent being out there with a checklist going 'yup, he didn't give that beggar boy a copper...
  7. Munin

    What is the dumbest way you've seen a paladin lose his paladinhood?

    On the contrary, my friend. I'd venture to say that the noble paladin provided this family with two large rats to dine on. I know it doesn't sound like much, but it beats starvation any day.
  8. Munin

    Developing character backgrounds

    I take a somewhat different approach to character development. I've found that it takes usually between 3 and 4 game sessions (depending on how long each session is) for players to get a good feel for their characters. So before the campaign starts I'm not really all that interested in...
  9. Munin

    Epically solo campaign

    I'm at the opposite end of the spectrum. I'm running a solo game with my wife and her character is 2nd level. Anything can kill her at this point. That said, I've put her up against a standard mummy that could kill her with one hit and she walked away without a scratch, well, only a small...
  10. Munin

    Finding Plastic, Prepainted Minis for Gamma World

    I suppose it's a matter of preference, I like the game, and I play it whenever I can. It's not Attack! mind you, but it'll do. My wife hates it, so I guess it's a hit or miss. If you liked the old-school zombie movies (none of this 28 days later stuff) you'll probably like it. As far as the...
  11. Munin

    Most Original adventure?

    I've really enjoyed running my group thru the Grey Citadel. It's got a good storyline going, and is flexible enough to appeal to different styles of play.
  12. Munin

    Finding Plastic, Prepainted Minis for Gamma World

    An excellent place to get a ton of plastic zombie minis, not to mention a fun game, is right here: http://twilightcreationsinc.safeshopper.com/3/cat3.htm?51
  13. Munin

    The Shadow-Files

    Oh, and I suppose I should point out that I have a nasty habit of randomly changing creature names and/or abilities that I don't like, and then promptly forgetting that the rest of the world doesn't think like me. So 'ithillid' = 'illithid' in munin speak. Sorry. Don't ask me why, but spelling...
  14. Munin

    Myth Drannor info

    I'm planning an adventure that will take place in the area of myth drannor. Does anyone recommend any good source material/adventures based on Myth Drannor? Thoughts and suggestions are most welcome!
  15. Munin

    The Shadow-Files

    adventure idea Here's a good adventure idea ripped straight from todays headlines: http://observer.guardian.co.uk/international/story/0,6903,1075952,00.html Warning: the info contained in the above link is pretty gruesome, and it makes me want to feed the perpetrators of those crimes feet-first...
  16. Munin

    The Shadow-Files

    As you might have guessed, I use the top-down approach when building a long-term campaign. It might take me a little while longer to put everything together, but once I do it's so much easier to pull out adventure ideas and let the players run with the story. Next I'm going to break down the...
  17. Munin

    The Shadow-Files

    The daoine sidhe, or elves, are the second of the two principle villains of the S-files. They are the eldest inhabitants of planet earth, and see themselves as her true rulers. The sidhe are endowed with incredible arcane abilities, well beyond the reach of mortal man. They are immortal, though...
  18. Munin

    The Shadow-Files

    Thanks for the encouragement. I'm hoping to do a storyhour at some point. The start of the campaign is still about two months away, but I'm really getting excited about it. My wife, who is a player, is probably starting to get tired of me spending my free time on it. I'm putting the finishing...
  19. Munin

    [ENWORLD] What can we do!?!?

    Maybe we can get a thread or poll going to see how many of us are willing to send in some money via paypal or something?
  20. Munin

    The Shadow-Files

    Major Players on the S-Files world, part I The Ithillids, because nothing says evil quite like a mindflayer! Ithillid involvement in earth began nearly two thousand years ago, after suffering a crushing defeat at the hands of the daoine sidhe*. Ironically, it was because of the sidhe that the...
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