Search results

  1. SensoryThought

    Rule Zero?

    I think historically D&D has moved from less rules where the DM is encouraged to use discretion to more rules where every contingency is described. Hence the lessening of rule zero. My players like to do crazy things like slide under a giant and pop up and stab him in the back. You can do this...
  2. SensoryThought

    Monsters that have been degraded over time that need fixing

    Level drain undead now seem to only take healing surges. Not scary in the least.
  3. SensoryThought

    D&D 4E My Least Favourite Thing About 4e is Forced Balance

    But I'll add you make an interesting point about forced balance and 4e. I think the biggest balance change is nerfing high level caster supremacy and buffing low level caster weakness. I'm not sure still whether this is a good thing or not.
  4. SensoryThought

    D&D 4E My Least Favourite Thing About 4e is Forced Balance

    A DM can certainly rule reduced or extra damage situationally - it all comes down to whether you are a proponent of an implicit rule zero.
  5. SensoryThought

    D&D 5E (2014) Your 5E

    1. Quality online support. 2. More fluff and less crunch generally. 3. Forward the concepts of RP and story rather than encounters and skill checks. 4. Digital sales. 5. Keep the idea of roles, something red box d&d and 4e had in common (it promotes teamwork). Everything else is just...
  6. SensoryThought

    The Soul of D&D

    Reading the WOTC release comments the goal of D&DN is to move away from mechanics and focus on the 'soul of D&D'. I have and seen others run D&D in radically different ways- from tactical miniatures battles to dungeon crawl to high level warlords controlling kingdoms to very story oriented...
  7. SensoryThought

    Alignment Issues!

    I hate alignment and prefer to not have people confined by it. Sadly I find people use alignment as a 1 dimensional substitute for personality or advanced morality. But it is historically part of the core system and should be kept in my opinion, probably in a form closer to it's origins. I...
  8. SensoryThought

    Why we need Warlords in D&DN

    I like the warlord. I think a lot of the controversy and disagreement comes back to whether you as a player/DM like the 4e concept of roles- defender/striker/leader/controller which really was taken from the mmo tank/dps/heals/cc model. I like having a group where people each have a role and a...
  9. SensoryThought

    Are minions dangerous enough?

    I like to think: what is the purpose of minions? Making them just part of an xp budget for an encounter is a mistake. They are there to make your players feel awesome. Nothing says cool like your party taking down 15 baddies in 2-3 rounds! Filler encounters for me are minion heavy and thus...
Top