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  1. Thatwackyned

    Wall of Force question

    Blindsense (Ex): Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. The creature usually does not need to make Spot or Listen checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has...
  2. Thatwackyned

    Wall of Force question

    Wall of Force Evocation [Force] Level: Sor/Wiz 5 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Wall whose area is up to one 10-ft. square/level Duration: 1 round /level (D) Saving Throw: None Spell Resistance: No A wall of force...
  3. Thatwackyned

    Battle Royal Help

    So I was thinking using the points buy of 17, 15, 12, 11, 10, 8. After the racial bonuses and the 4th level increase it would look like. Str 16, Dex 11, Con 14, Int 8, Wis 20 and Chr 10. The powers that i think i'll choose are Daily: Lance of Faith and Sarced Flame. Encounter: Healing...
  4. Thatwackyned

    Battle Royal Help

    I was thinking playing a Dwarf Cleric. There is a Daily Power that you can summon a Divine being that does 1d8+Wis damage to everyone in it's range. The reason is that this will be one encounter and the being lasts for one encounter. I'm thinking that some extra damage is always a bonus.
  5. Thatwackyned

    Battle Royal Help

    Hello everyone. I'm new to 4th and need your help. I've never built my own 4th char, i've only used pre gen chars for the few 4th adventures we played. My gaming store is having a Battle Royal. We get to use the core PHB to create a 4th level char. We get 1 level 4, 1 level 3 and 1 level 2...
  6. Thatwackyned

    How does it feel when a spellthief steals a spell?

    I'ld say that it feels like an Emptyness. The Power is being Sucked out of you from a sorce not your own. It's scary and creapy, for you have no control of it.
  7. Thatwackyned

    Sneak Attack vs Con Damage

    Thank you. And the Con damage gets better as the HD goes up, right?
  8. Thatwackyned

    Sneak Attack vs Con Damage

    When fighting ECL 12 is it better to forgo 5d6 sneak attack for 1d6 Con Damage? Just wondering what the difference is math wise. Thank you.
  9. Thatwackyned

    Spellwarp sniper vs Master Specialist

    I’m creating a Wizard Conjour Specialist and want to max out his potential with damage spells. Evoc and Conjour spell would be the ones that he focuses on. My question is would a Spellwarp Sniper’s Spell warp ability is better than the Master Specialist for Conjour Major ability of making all...
  10. Thatwackyned

    Steal Spell Ability

    How does the Steal Spell Ability work exactly? On a willing target I just take the spell and cast it? How long can i store the spell for? Thanks
  11. Thatwackyned

    2 Questions

    What about Full Attacks with Range weapons. Say you're a Scout and you guild your horse with you knees 10', can you do a full attack with the skirmish added? It says no Melee attack, nothing about Range.
  12. Thatwackyned

    2 Questions

    1) Is there a point in playing a Rogue anymore, when Scout or Ninja can do the same thing but better? 2) Warhorses/Warponies can be lead with the knees in combat, allowing for a full attack after a move. How can you train other mounts to do the same thing?
  13. Thatwackyned

    another scout-dervish build, with chili

    SPRING ATTACK [GENERAL] Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4. Benefit: When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not...
  14. Thatwackyned

    Master of Shrouds

    I'm trying to get to MoS fast. That way when you get the Wraiths out, you are not fighting monster/npc's that can mow through them.
  15. Thatwackyned

    Master of Shrouds

    Damn, that why I ask here first. Couldn't maxing UMD allow me to use wands of invis?
  16. Thatwackyned

    Master of Shrouds

    Detached You maintain a distance from events that keeps you grounded but limits your reaction speed. Benefit: You gain a +1 bonus on will saves. Drawback: You take a -1 penalty on Reflex saves. Roleplaying Ideas: Characters with this trait are likely to be quiet and restrained, but they might...
  17. Thatwackyned

    Sculpt Spell source?

    Sculpt Spell [Metamagic] You can alter the area of your spells. Prerequisite: Any metamagic feat. Benefit: You can modify an area spell by changing the area's shape to either a cylinder (10-foot radius, 30 feet high), a 40-foot cone, four 10-foot cubes, a ball (20-foot-radius spread), or a...
  18. Thatwackyned

    Master of Shrouds

    I'm building a char and want to go Master of Shrouds. I'm allowed to use Unearthed Arcana and this is where i go my idea. For MoS i need 5 ranks in Know(religion), Spellcraft and Concentration, plus Augment Summon and Spell focus(conjour), and +5 will save. So here goes: I take a flaw...
  19. Thatwackyned

    Battle Druid help

    Well lets go with level 12. Gives lots of room for advancment. I understand the point that Rage doesn't allow for casting, but once buffed, what Druid spells could do more damage than a well placed hit. Yah sry about the wrong wording on the Shapeshift. The plan is to Buff, Wildshape...
  20. Thatwackyned

    Battle Druid help

    I'm wondering how best to Optimize a Druid for front line combat? As a Druid, it makes sence to buff yourself and Wildshape into an Animal. But there are multiple options with all the wotc 3.5 SRD books. PH2 has the Shapechanger choice, and the Druid with the Rage ability, and always...
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