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  1. Nightbeat84

    D&D 5E (2014) Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community

    D&d as a whole is built on combat and to deny players the use of there abilities that are specific to combat seems a disservice?
  2. Nightbeat84

    D&D 5E (2014) Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community

    That's just it was originally design with time limit because of tournament play. We aren't running a tournament this is at home so in that sense adding some combat could perhaps add a timer back in and the tension. Having a great big monster coming at you while trying to open a door and your in...
  3. Nightbeat84

    D&D 5E (2014) Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community

    Most of my players are newer like me and i dont think really care about the presidge of it. If I keep in the spirit of it does that really detract from the idea of it? Maybe later on i can run it again as is?
  4. Nightbeat84

    D&D 5E (2014) Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community

    I have purchase the original (green book) pdf and the print on demand. I do agree the art is great. Hmm maybe I should have posted that I want to run TOH but with a different spin? My intention is to run something fun with TOH part not trying to run as is if that makes sense? I will talk to my...
  5. Nightbeat84

    D&D 5E (2014) Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community

    I like that idea will have to work on it. My intention is not to be combat heavy more random fights during some of the puzzles maybe to give more tension. More combat medium. Was also thinking locking them in similar to the tomb of the 9 gods in tomb of annihilation which also had a great chart...
  6. Nightbeat84

    D&D 5E (2014) Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community

    I'm aware of the hack and slash might hate it but I've asked them if they where interested and did warn them it was combat light and more thinking. They told me they where for it I think having something little different can be interesting and me adding some more combat for those that do want it...
  7. Nightbeat84

    D&D 5E (2014) Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community

    That's fair I'm new to d&d started off very short in pathfinder then started 5e 2 years ago so not a lot of experience with older versions but I do read the old stuff to steal ideas.
  8. Nightbeat84

    D&D 5E (2014) Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community

    From what I have read is that the traps in the 1e version if you failed the save you died in where the 5e version you do not there is still some stuff that will straight up kill you but I think it is lessen in the 5e version vs 1e also sounds like the general consensus is that 5e players are...
  9. Nightbeat84

    D&D 5E (2014) Tomb of horrors first time running it for 5e making some changes for my players looking for some input from the community

    Good day everyone as the tittle suggest, I have ran this adventure as a player once and I will be running this as a DM first time, looking over the module plan to add some combat encounters and change the existing one's because I can and because some of my players are hack and slash so I don't...
  10. Nightbeat84

    D&D 5E (2014) Whelm and Blackrzor should they be wielded by the ones guarding them also Keraptis to fight or not to?

    Good day everyone like to pose 2 questions. The Vampire and the Oni protecting the treasures in White Plume mountain its not stated that there wielding the weapons in combat vs the PC's but was thinking why not ? I know that there quite powerful but would it be to hard for a group of 4 level 9...
  11. Nightbeat84

    D&D 5E (2014) Player character lv 10 wizard who is also smart player how to challenge?

    I remember reading about the wild magic zones witch I think in some places can be instilled to have random effects I can justify. I have a few ideas on how to implement them, just need to make or find a roll chart that I like lol Thanks for the great advice
  12. Nightbeat84

    D&D 5E (2014) Player character lv 10 wizard who is also smart player how to challenge?

    Yup seems to be more about smaller and many more encounters then a few big ones, as the players level I'm thinking that they can handle more little ones maybe not all of the encounters due to IRL time restraints for that game session. Stretch the in game time over more sessions.
  13. Nightbeat84

    D&D 5E (2014) Player character lv 10 wizard who is also smart player how to challenge?

    I'm starting to understand the need for urgency in to motivate people into not constantly long resting after every fight. More encounters less big ones until later on. Thank you for the words of wisdom
  14. Nightbeat84

    D&D 5E (2014) Player character lv 10 wizard who is also smart player how to challenge?

    Your advice is what I think I am lacking in my encounter building I don't have enough smaller encounters. Part of my problem is that I want to use the higher end monster such as beholders off the get go and there quite powerful and I think having smaller ones leading up to maybe not so powerful...
  15. Nightbeat84

    D&D 5E (2014) Player character lv 10 wizard who is also smart player how to challenge?

    Yes this defiantly helps I have to step up my encounter building game, I do want to create more non-combat type encounters as well, they have been mostly walking through a jungle so hex crawl which again my fault I should have picked something simpler for my first time DM'ing more classical...
  16. Nightbeat84

    D&D 5E (2014) Player character lv 10 wizard who is also smart player how to challenge?

    Thank you for this information I appreciate this I have a lot to take in and think about. This definitely will help running NPC spell caster's since most of the time they will not live past 2 or 3 round to cast nothing but there highest lv of magic.
  17. Nightbeat84

    D&D 5E (2014) Player character lv 10 wizard who is also smart player how to challenge?

    The module I am currently running is ToA and I goofed up the beginning of it none of the pc's feel pressure from the death curse its completely my fault first time DM'ing and I picked that module to start off with not a great idea. I do have a player (monk) that did die but with some clever...
  18. Nightbeat84

    D&D 5E (2014) Player character lv 10 wizard who is also smart player how to challenge?

    little more info party composition is, Wizard, gloom stalker ranger/ assassin rogue, barbarian, eldritch fighter/ 1 level forge cleric with 24-25 ac I think, monk
  19. Nightbeat84

    D&D 5E (2014) Player character lv 10 wizard who is also smart player how to challenge?

    I think I need to change my tactics and have more smaller encounters I have a hard time gauging what to throw at them without overtaxing them that they do not continue to adventure and try to long rest after every fight. I think I will review the encounter building in the DMG. I don't really...
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