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  1. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, then that would be crappy DMing, as we’ve all said. Once you establish something as true in the fiction, you’re supposed to build off that, not contradict it.
  2. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Going back to OD&D or Basic, a lot of dungeon play is oriented around minimizing time spent in the dungeon, such that wandering encounter checks are minimized (which I would characterize as "avoiding" or "negating".) For more trad/sim play, I feel like a lot of Random Encounters are there to...
  3. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean, it makes sense since classic/trad play is generally oriented around negating or evading obstacles through specific action declaration.
  4. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You said "I don't see the same process working for D&D". Since I've used very similar processes in D&D, my experience is different than yours. My interest in this thread is what it's always been; to try and understand what motivates different preferences such that I have tools to support a...
  5. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've played D&D like this for over a decade, so....
  6. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To be fair, in most games which rely heavily on success with complications generally rolls should only be called for when the complications would call for "heck in a handbasket". I'm also struggling a lot with the idea that finding someone in the house you're breaking into is "random-ass...
  7. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I play Fluxx with my younger kids. It's a terrible game but a fun activity. A lot of things that fall into the bucket of "games" are really just activities, to my perspective.
  8. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To be fair, simple whim might drive the players to choose an alternate path. I'd argue part of the point of playing a TTRPG of any flavor as opposed to another kind of game is that there are never just two paths.
  9. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Then I guess I'm not irritated by anyone here!
  10. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't know what to tell you. If your opinions on RPGs are based on "For 35 years, I've played D&D, and occasionally we've branched out and tried games that are 99% like D&D", I just don't find your opinion compelling. Like you said, it's preference. It's not preference on games; it's...
  11. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Outside of thinking of some cool monsters and scenes, this is exactly why I don't prep. :)
  12. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Fair. "Exploring a multi-level temple" seems like a fairly linear adventure to me. But since I hardly ever use commerical modules, I probably have a different expectation of what they look like.
  13. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'll be honest, I find interactions with people who aren't curious about new things and prefer to stick to and defend the status quo to be inevitably exhausting in pretty much every phase of life. It's not wrong; it's a completely common psychological profile and almost certainly necessary for...
  14. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I consider a "module" to be any sort of pre-scripted engagement space with a rough semblance of an expected set of outputs. ("You find the demonic statue in the Temple of Grazz't" or "You fail to retrieve the demonic statue from the Temple of Grazz't" or "You die in the attempt.") It doesn't...
  15. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That is roughly how I'm interpreting @Pedantic's posts, but I freely accept I could be misreading or lacking clarity and would love to gain more clarity on the subject.
  16. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The "Iike simulation and prep" is the part that's interesting. If I run a game where "the players drive the game forward and the GM just makes sure there's interesting stuff to interact with", but I don't prep, and you hate my game, why is that? What psychological desire isn't being satisfied...
  17. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean, if I've been reading your posts correctly (and I've been trying!), your core position is to minimize player-DM negotiation over narrative context and positioning to as close to zero as possible, and have every fictional position presented by the DM having obvious mechanical linkages to...
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  19. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    For sure. And since I play with a pretty broad group of people across multiple tables and systems, understanding those different preferences and finding ways to synthesize approaches that can kind of satisfy most people is what I'm interested in. Like @The Firebird said yesterday, he doesn't...
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