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    R. Thompson : D&D still a sim/gamist RPG

    :) I'd say that the 4e design team is focused on making a good game. Some of them may be familiar with these indie games, but -- if Ryan Dancey is any indication -- the Forge isn't high on their radar. There are a number of different ways to look at this GNS thing -- all of which spiral into...
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    R. Thompson : D&D still a sim/gamist RPG

    I don't really understand the example. I think I've been straightforward about what 4e gives us that makes it a far better vehicle for our Inner Narrativists than 3.x. And basing whether or not a game supports a Narrativist playstyle based on the reactions of other players isn't valid. Even if...
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    R. Thompson : D&D still a sim/gamist RPG

    Yet in Rodney's own post, his paladin chooses (essentially) a Narr-style sub-optimal choice by not going after his shield. If he was tuned into G mode, he would have gone for the shield for the bonus. If he was tuned into S mode, he would have probably just taken a breather. He was just...
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    R. Thompson : D&D still a sim/gamist RPG

    As a long time Forgite who's played many, many, many Narrativist games, let me come out and say that I'm HAPPY that 4e is not a focused, gamist system. Or a focused ANYTHING system. I've played D&D (all editions - except Brown Box) and I've played (and bought) more Indie press offerings than I...
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    A dragon can outwit a party of adventurers. Can you?

    That's a great idea. I'd like to give that a try too!
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    A dragon can outwit a party of adventurers. Can you?

    There's been a lot of good advice here. I'm not a naturally tactical-minded DM either. I do, however, have a hyperactive imagination at times and I've found that can help me out just as much. I always try to put myself in the monsters' shoes. I ask "If I were stuck living in this crummy...
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    If 4th Edition didn't use the "D&D" moniker...

    Emphatically no. D&D is hands down the market leader. It's easy to join or form up a D&D group, not so much other games. The fact that the designers and developers have implemented changes that make 4e appealing to me is very exciting. They have successfully lured me back after 10 years of...
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    Long-Term Injury Fun?

    I'd be interested in hearing more about your results. If you're open to unsolicited suggestions, may I recommend... 1) Make the cards all different types of wounds of varying degrees. Make the lesser degrees more prominent than the higher degrees. 2) Have players draw from the deck at random...
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    Long-Term Injury Fun?

    Yup. Cadfan already pointed out that long-term injury rules become unnecessary in a game were magical healing is readily available. That's why I've tried to stick to the premise of long-term injury rules in a Low/No Magic game. That's about the only setting where I could see them being...
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    Long-Term Injury Fun?

    Seconded. With 4e, most characters will be "Unaligned".
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    Long-Term Injury Fun?

    One of the first (if not the first) topics covered in the 1e DMG is Disease. Something that can be caught at random or as the result of a combat (with Giant Rats of all things) that could take days, weeks or months to heal. And, IIRC, sometimes the damage one takes from certain diseases can be...
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    Long-Term Injury Fun?

    That sounds interesting. The cards would make a great visual cue, as well as allow the Players to tailor the injury to their circumstances. Are you concerned that players may start taking multiple -1s? What about the effect of the penalties? If a character has a +9 to attack then a -3 move is...
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    Long-Term Injury Fun?

    That's an interesting way to think about it. Thanks!
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    Long-Term Injury Fun?

    Thus far, it looks great. I like that a PC can only have one injury at a time and that acquiring that injury is a choice the Player decides to take. It reminds me of raising the "Death Flag" in E6. Very nice. I'd like to get a look at the other Persistent Conditions in 4e. I remember reading...
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    Long-Term Injury Fun?

    I played in a group once where the DM consulted a critical hit chart every time someone was critted. It was awful. And it played out pretty much as you described. But that little vignette and what I'm trying to accomplish are two completely different things. I can't speak for others. Maybe that...
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    Long-Term Injury Fun?

    I agree with Kenneth on this point. My preferences, though, are for Low/No-Magic settings where "healing magic" is either non-existent or very difficult to come by. Hence, 3.x and I never got along. But I'm liking the Healing Surges in 4e. So take what's below on the assumption that magic that...
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    D&D 4E Trauma and damage in 4e

    Great point, LT. I was hoping to give out extra action points anyway. And give the PCs more to do with them (outside of combat as well as within).
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    D&D 4E The problem I've having with 4e.

    That's pretty much how I explain it too. If it helps the OP, think about it this way... Every time Conan says a sentence or makes an exclamation using the word "Crom" in the REH stories, he's burning a Healing Surge. :heh:
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    D&D 4E The problem I've having with 4e.

    Color me impressed by your knowledge of personalities of one of my favorite eras of Rasslin'. :cool:
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    Products we need updated for 4th Edition, ASAP!!!!

    OMG! How have I missed Chainmail Bikini?! Definitely needs an upgrade. And I'll be getting a copy soon. Besides CB, I'll throw in... Dark Sun Darkness & Dread CoCd20 (if only to have the big bads as Epic Solos in 4e) Midnight Iron Heroes (Although admittedly the main IH book would only be...
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