Search results

  1. W

    Is Ranged really better than Melee?

    Guns appeared due to ease of training. A couple of months versus decades for a longbowman. Also did not have the disadvantages of a crossbow as seen at Crecy. And guns were not able to "punch through armor" until well past the disuse of melee weapons. Someone has watched too many Hollywood...
  2. W

    Bolstering Wizards

    So like 3rd edition then?
  3. W

    Is Ranged really better than Melee?

    Cramped dungeon corridors. 'nuff said
  4. W

    How Cana Druid Destroy Greed?

    His short story "Convergent Series" is exactly about this fact.
  5. W

    Aging and Immortality and does it Matter?

    I have a campaign in which the characters are immortals (cross between Highlander and The Mummy from WoD). The campaign is set up in this fashion to allow character story flashbacks (like Highlander), so in that case aging does have some interesting effects.
  6. W

    Multicaster Rituals

    There was a third party supplement for 3e that greatly expanded on the use of multicater rituals. My players in one session used it to raise the level of a river to block an enemy from advancing on a village. However, I don't believe that there are any formal official rules for any edition...
  7. W

    Banishing Eldritch Blast

    Sorcerers with metamagic wasn't a thing in previous editions (well maybe 4e, since I skipped that one). In 3e both wizards and sorcerers had access to metamagic feats, but arguably metamagic was more of a wizard shtick than sorcerers because they had better access to metamagic feats in general...
  8. W

    How Cana Druid Destroy Greed?

    I see someone has read Niven.
  9. W

    D&D 5E (2014) Sages

    But at that point you are now talking about a class like Cleric, Druid, or Wizard or a multiclass version of one -- like Elminster. Or you are creating something unique, since a single background/class will not apply to each of them. Even among the Seven Sages of Greece, no one class or...
  10. W

    Wizard's Spell Book Allocation

    The corollary here is if you give out the spellbook, can the PCs sell it and for how much? Can the PC wizard copy the spells from the book into his and then sell the spellbook?
  11. W

    D&D 5E (2014) Sages

    I am not sure why you need any specific rules for what a sage can do to be honest. To me, the question "Why are the players consulting a sage" provides me with all that is needed. A sage can just be any NPC that has the knowledge the PCs need to accomplish X. Unless you plan on the players...
  12. W

    D&D 5E (2014) Do you allow lucky feat and Wiz. divination portent feature for downtime activity rolls?

    The main issue I have with your system is that it is a misdirection. The DM always controls how much XP is given out, whether that is through selection of monsters, the time flow of the campaign, when milestones happen etc. You are just creating a system to disguise this fact and add more...
  13. W

    Mearls House Rule: Two-Weapon Fighting

    GWM mitigates much of this wasted damage because it includes "cleave" as part of it feat. I also saw that someone up thread house ruled GWM/SS to be (-Proficiency Bonus)/+(Double Proficiency Bonus) which means there is never any reason not to use these feats -- it makes them both even more...
  14. W

    Help playing drizzt do'urden

    I don't remember which episode in particular, but in Dice, Camera, Action Chris Perkins introduces Drizzt. It is in the transition from Ravenloft to Storm King's Thunder. You might take a look at that to get an idea of how he uses him, which is basically just a brief cameo.
  15. W

    Mike Mearls: so here’s the first part of my two-weapon fighting house rule

    So none of the above was helpful in making your point. I rebuilt my spreadsheet and graphed the data. I think we are mostly in agreement here. TWF with the Fighting Style and Dual Wielder are competitive for Tiers 1 and 2. However, by Tier 3 Great Weapon Master and Sharpshooter just...
  16. W

    Mike Mearls: so here’s the first part of my two-weapon fighting house rule

    You are correct, I was still thinking v3 where the ability bonus was doubled. But that is a reading problem not a math problem. Ah, I see my mistake here, I was using a d12 for some reason instead of 2d6. That definitely shows that Greatsword is better than Greataxe with GWF. For...
  17. W

    Mike Mearls: so here’s the first part of my two-weapon fighting house rule

    Instead of accusing someone of bad math, maybe you should check your own work. But even with your mistakes, we come to the same conclusion, TWF is generally better. So if it is generally better why are people calling it a trap and why does it need to be modified? ---------------- My...
  18. W

    Mike Mearls: so here’s the first part of my two-weapon fighting house rule

    I have seen this said, but still don't understand why it is a "trap" choice. A fighter with the Dual Wielder feat gets 4 attacks per round. Only a Fighter with a longbow or heavy crossbow does more damage per round (the crossbow requires the extra feat). The only trap aspect here is that it...
  19. W

    Mike Mearls: so here’s the first part of my two-weapon fighting house rule

    I agree, but it is hard to calculate the aDRP for a shove, so I looked at Savage Attacker which looks better than I expected. Also, your mates don't get reactions attacks against creatures that were involuntarily moved. What I have seen more commonly is to knock the creature prone so that your...
  20. W

    Mike Mearls: so here’s the first part of my two-weapon fighting house rule

    You need to check your math. Formula: = %tohit*ave.dmg +%crit*ave.dmg*2 for single weapon Formula: = %tohit*ave.dmg + %tohit*ave.dmg + %crit*ave.dmg*2 + %crit*ave.dmg*2 So GWF = 60%*(7.42+3) + 5%*(7.42+3)*2 = 6.25 + 1.04 = 7.29 / attack So TWF = 60%*(3.5+3) +60%*(3.5+3) + 5%*(3.5+3)*2 +...
Top