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  1. W

    The 5+ Styles of DMing: Contrasted/Compared/Mocked

    GM evolution It is kind of interesting that you brought up this thread. I recently just started gaming with a new group and started thinking about GM styles. I have always seen these styles as the evolution of game mastering. Stage One: Newbie/Monte Haul/Munchkin: Generally the first...
  2. W

    Segment Based Combat

    Fallout uses the SPECIAL system: Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck. Values range from 1-10. A character’s Action Points are determined by his Agility Score + feats: Agility Score Action Points 1 5 2-3 6 4-5 7 6-7 8 8-9 9 10+ 10 Initiative...
  3. W

    Segment Based Combat

    Fallout Pen & Paper Action Points as used by the SPECIAL system seem to be the most simple and straight forward implementation. They also would be simple to incorporate into a d20 game.
  4. W

    Ride by fly by?

    Agreed. But one of my points is that a flying rider threatens the square right below it. So, a flying creature that doesn't have to change elevation will not be restricted by those geometries -- all lines of approach will pass over the target’s head when extended. Using a slightly different...
  5. W

    Injury (UA)

    All of your concerns are noted in the sidebar on page 114. You might be better off using Wounds/Vitality. Another suggestion would be to change the damage divisor: 3 for d4 classes; 4 for d6; 5 for d8; 6 for d10; 7 for d12. So for an 12 point attack you would get Fort DC of 19, 18, 18, 17...
  6. W

    Ride by fly by?

    It seems to me that you are putting on an additional restriction that is not in the 3.5 SRD that requires you to have to move into the opponent’s square. A ride-by attack would work like this: Where | is the line of charge, * is point of attack, O is opponent, and X is character using Ride-By...
  7. W

    Problems with firearms?

    The way I envision it: Double Tap 2dn+n, Burst Fire 3dn+n. While adding 1/2 BAB to firearms would definitely make them more lethal at higher levels, it seems they might become too powerful. I am just looking at how to make firearms on par with melee weapons. Also, like many others who have...
  8. W

    Problems with firearms?

    I believe that math, specifically statistics, are fairly neutral and help provide clarity on many issues – but perhaps that is just my analytical background. I know statistics can be skewed, but I consciously try to avoid that. The observation I have made is that all ranged weapons (bows...
  9. W

    Elves, why so long to mature?

    Would a chihuahua with a Golden Retrevier work for you? I ran into this mixture when I lived in Eugene. :D
  10. W

    Elves, why so long to mature?

    The simple answer is they are allowed to. Look at the evolution of childhood. Prior to the industrial revolution, children started working at age 5 (give or take) and were considered to be adults by 12-14. After the industrial revolution, these same children started working in factories for...
  11. W

    Problems with firearms?

    Ok, using the same character as before: 5th level character S – 12, D – 17 (18), C – 10, I – 10, W – 10, Ch – 10 Using 4 recoil versus AC 15 with a 2d6 weapon including Point Blank Shot. Shot 1 (4) = .8 * 8 + .8 * 8 * 0.05 = 6.72 Shot 2 (8) = .8 * 8 + .8 * 8 * 0.05 = 6.72 Shot 3 (12) = .8...
  12. W

    Problems with firearms?

    oops
  13. W

    Problems with firearms?

    Oh and just to be complete, wielding two katanas would give: AC 15: Attack Modifiers: +5 BAB, +4 STR, +1 WF, -4 TWF = +6 Ave Dmg. = .6 * 11 + .6 * 11 * .1 + .6 * 9 + .6 * 9 * .1 = 7.26 + 5.94 = 13.2 Ave Dmg. PA = .35 * 16 + .6 * 16 *0.1 + .35 * 14 * .1 = 6.16 + 5.39 = 11.55 versus: Gun...
  14. W

    Problems with firearms?

    Actually, this is a red herring since you can pick your damage dice to match your gun size as I pointed out below. Two weapon fighting with guns against AC 15. Sword: (for reference) Ave. Dmg. = .8 * 13 + .8 * 13 * 0.1 = 11.44 per round Ave. Dmg PA. = .55 * 18 + .55*18*0.1 = 10.89 per round...
  15. W

    Problems with firearms?

    Umm…maximum human strength possible, without equipment bonuses, is 23. Also, while DEX adds to the attack roll, it doesn’t add to the damage roll. I was just comparing damage so the actual DEX was unimportant. However, I think you missed the point I was making. That they are even comparable...
  16. W

    Problems with firearms?

    2d6 weapons come in tiny, small, medium, and large. 2d8 weapons come in medium, large, and huge.
  17. W

    Problems with firearms?

    While in general true, not germane to the point I was making which is about damage per round and damage scaling with level. It takes just as many feats as it takes to use an M16 -- two. And while you can use HE rounds, it is not prudent in melee combat. I stipulated that the sword using...
  18. W

    Problems with firearms?

    The problem I have with firearms in d20 is they don’t scale damage at the same rate as melee weapons. Firearms vary from 2d4 to 2d12. However, if we look at a bow, it will do a 1d8+STR bonus damage. So, a character with a STR Bonus of +4 will do 8.5 points of damage on average per hit. This...
  19. W

    [OT] Anyone else concerned about the number of CRPGs coming out this year?

    Just remember, wait for a month until the first patch is out -- or in the case of Morrowind, wait for at least the seventh patch to come out -- Bethesda has got to have the worst QA dept. I have ever seen. Daggerfall was the most bug ridden game released -- and even after six patches it still...
  20. W

    Mass Combat Rules?

    Here are some rules I found that seem to be a simple solution http://www.enworld.org/messageboards/showthread.php?s=&threadid=6733
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