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    Torture Should Not Work in Dungeons & Dragons

    I think a basic concept is being forgotten with respect to torture/magical compulsion and societal laws. Throughout most of history, the concept of "innocent until proven guilty" did not exist. It was a radical idea when the US judicial system adopted the concept. Even today it can be seen...
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    D&D 5E (2014) How do you handle the "economy killing spells" in your game?

    I like this idea. It makes it a real sacrifice. However, instead of a fixed quantity you could just bring the person back but cost the caster 10 years or something. You could also roll for the lifespan of the person who died and then the cost becomes variable.
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    D&D 5E (2014) How do you handle the "economy killing spells" in your game?

    I imaging in a society with Raise Dead, people would wait for at least 10 days before choosing a successor. Also, if someone were going to kill a king, etc. they would make sure the corpse is in no condition for a Raise Dead spell to work on it. The same applies to Resurrection as to making...
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    D&D 5E (2014) How do you handle the "economy killing spells" in your game?

    An interesting take would be requiring a soul for a soul to raise dead. That would cast raise dead into the morally questionable realm. Anyone raised would want to keep it a secret, which would give the caster powerful leverage. I tried something previously where I had only one priesthood...
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    D&D 5E (2014) How do you handle the "economy killing spells" in your game?

    I think that is up for debate -- especially depending upon where one lives. :)
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    D&D 5E (2014) Does the world exist for the NPC's?

    I don't think that is uncommon actually. I think many DMs have written worlds without having players -- either as thought experiments, tinkering, world building for fun or the basis of writing stories. Probably most of what DMs create is never interacted with by PCs. From my observation few...
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    D&D 5E (2014) How do you handle the "economy killing spells" in your game?

    I understand your approach and it is logical. However, if you tell your players $1 = 1 GP that immediately have a better grasp on how money works in the game. While I agree, limiting to what is published removes the concept of "dm cheating".
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    D&D 5E (2014) How do you handle the "economy killing spells" in your game?

    This all can work, but only if you never venture too far into Tier 2 play. However, a small orc horde would completely wipeout any civilization you have as you are implying that the warrior in the army aren't even equivalent to guards in their competence. The problem is that once you allow for...
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    D&D 5E (2014) How do you handle the "economy killing spells" in your game?

    But isn't that is exactly the question? Probably the best test would be to have a group of players charged with defending a site and seeing what they come up. Because they are players they are limited to published spells and items. So "anti-invisibility" areas aren't something possible in the...
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    D&D 5E (2014) Deconstructing 5e: Typical Wealth by Level

    For total abstraction one could adopt the wealth system from d20 Modern. http://spellbooksoftware.com/d20mrsd/wealth.html
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    D&D 5E (2014) How do you handle the "economy killing spells" in your game?

    Your thinking on this is a very conventional and doesn't really take into account the topic at hand and is very depending setting. In Forgotten Realms (which I specifically mentioned btw) flying foes are very likely. If we are talking about Wizards making items, Potions of Flying would be in...
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    D&D 5E (2014) Report and advice after our first session in Ghosts of Saltmarsh

    The advice I would give: It is easy to get a TPK with a party in this. A party that doesn't use sound tactics will get slaughtered. I ran this a few months ago before Saltmarsh was released and the party boxed themselves in and tried to take on all of the smugglers at once without...
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    D&D 5E (2014) 5e Lists of Monsters, Spells, Races, Feats, Etc.

    Most of the monsters are reprints from other sources. It would be nice if you could fix your formatting so the colors don't extend past the columns in which they are used. Because of this, it makes column insertions a bit of a hassle.
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    D&D 5E (2014) How do you handle the "economy killing spells" in your game?

    Umber Hulks Comparative Advantage isn't just about money. It is using your time pursuing worth. The context of the discussion was framed around a wizard making money by casting spells, so Comparative Advantage does absolutely apply and they are going to be rational economic actors, because...
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    D&D 5E (2014) Burning books question

    Paper is definitely not implied as there are and were alternatives. Paper does not imply logging either as it can be made from a variety of different plant sources. Also "books" aren't really implied either as there were and are alternatives. But without a way to mass inscribe the medium...
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    D&D 5E (2014) Burning books question

    If you have played Witcher 3, you would see an excellent example of this in fantasy fiction. Not only book burning, but the burning of witches at the stake. It would be easy to create a whole pogrom against a particular group. Even in a setting such as the Forgotten Realms, which is a...
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    D&D 5E (2014) How do you handle the "economy killing spells" in your game?

    I think too much of this discussion devolved into how two spells in particular work. I think the more general thrust would be, given the spells and items in the game, what would a game world realistically look like? Does a setting like Forgotten Realms really work from a magical perspective...
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    Sneak Peek At Ghosts of Saltmarsh Maps

    Curse of Strahd has a significant number of maps where North is not oriented to the top of the map: Abby of St. Markovia, Castle Ravenloft all but one, Vistani Camp, Tsolenka Pass, Death House Maps. So about 1/4 to a 1/3. Especially for the Abby, it just would not fit on a single page without...
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    D&D 5E (2014) Fixing the terrible Weapon Master feat

    I think thread necromancy is a function of how this forum is laid out.
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    D&D 5E (2014) Fixing the terrible Weapon Master feat

    In case you were confused, the title of the thread is "Fixing the Terrible Weapon Master Feat". So, the question you pose isn't any different than the reasons someone would take the original feat. Multiclassing isn't allowed; playing to level 20 and don't want to give up a capstone ability...
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