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  1. W

    If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?

    So despite claims to the contrary, you cannot tell if a person is lying just through body language unless you have a baseline of their behavior to compare it to -- and even then, it isn't certain. You can tell if someone is under a cognitive load based upon their body language, but it is...
  2. W

    Sneak Peek At Ghosts of Saltmarsh Maps

    I will also point out that I did in fact only do U1. U1 with the original maps is fairly easy to recreate in Roll20 since it is all straight lines. I didn't do anything fancy other than putting down lines using the built-in tools. My exterior map was a hand drawn contour map, again using only...
  3. W

    Sneak Peek At Ghosts of Saltmarsh Maps

    You are expanding the process beyond the initial discussion is why you are going there. The initial discussion was about adding modules to FG. Most of what you are describing the work has already been done. Also, try to be a bit less condescending. You have no idea my background and I assure...
  4. W

    Sneak Peek At Ghosts of Saltmarsh Maps

    Why are you building classes, feats, races, and spells? They should already be built as the Saltmarsh series doesn't have anything unique in it. I think you are way exaggerating how much effort it takes. Entering the text is just a copy and paste from a scan (that's assuming you didn't do...
  5. W

    Sneak Peek At Ghosts of Saltmarsh Maps

    400-600 hours seems excessive to me. I converted the original U1 into Roll20, including drawing my own outdoor contour map (which isn't included in the adventure). By converted I mean created from scratch. I drew all of the maps including added the dynamic lighting elements. That also...
  6. W

    Command: Flee

    Still don't see the requirement that the target has to use any specific action. It could use Dash or Disengage, but there isn't a requirement for it. A rogue isn't required to use its bonus action to Dash either. One could make an argument that if they could mount an creature and move further...
  7. W

    Describing is Seeing (and more)

    But a picture/map is worth a thousand words. Both allow you to focus on meaningful description instead of the mundane size of room and number of exits.
  8. W

    Command: Flee

    This does not require the target to use the Dash action. It just means that if the target has multiple modes of locomotion, it chooses the fastest. The command doesn't require the target to even spend an action. A target with a ranged attack could move away from the caster and then shoot them...
  9. W

    Sneak Peek At Ghosts of Saltmarsh Maps

    I renamed it and use it as Leilon.
  10. W

    Sneak Peek At Ghosts of Saltmarsh Maps

    No that is incorrect. The original U1 series wasn't set in any particular game setting. It was later placed in Greyhawk.
  11. W

    Sneak Peek At Ghosts of Saltmarsh Maps

    These are the same maps from the original module and the DMG2 from v3.5.
  12. W

    Value of a spell book (gp wise)

    Um, no. Both get class abilities as they level. That is all you have shown. Weapons, armor, spells, potions are acquired through play (but a fighter does get stuff at 1st level just like a wizard). So you are just purposely missing the point here. A full work week of time to learn a few...
  13. W

    Value of a spell book (gp wise)

    I noticed that you conveniently left off the cogent part, The Book's Appearance Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound...
  14. W

    Value of a spell book (gp wise)

    I challenge you to find something in RAW/RAI that defines explicitly what a spellbook is. Also, as I pointed out, it would not be pointless for a number of reason listed in the section that defines the process of inscribing a spell into a book.
  15. W

    Value of a spell book (gp wise)

    5ekyu I think your argument falls apart when you consider that a wizard isn't specifically required to scribe new spells in their spellbook. There is nothing preventing a wizard collecting spellbooks and just preparing them from any of those. Now it may be inconvenient to carry around 50...
  16. W

    Value of a spell book (gp wise)

    IIRC, in the Undermountain book just released they had prices for spellbooks. They were priced at the highest level spell available in the book and thus were very cheap. Something like 350gp for a spellbook that could have 50 spells, but the highest was 3rd level. The price seemed a bit low...
  17. W

    D&D 5E (2014) Polymorph is a bad de-buff spell

    The simplest solution to me is just to apply the Instant Death due to massive damage rule. If the suicidal frog gets hit for more than 1 point of damage, the character is killed. The spell is also broken so you now have a dead humanoid instead of a dead frog. This is in the context of "The...
  18. W

    A true D20 game system? Has anyone ever thought about trying this?

    There is no difference between using a d20 vs using a d100. The both are flat distributions. So instead of counting by 5 you count by 1. The other problem with flat distribution is when looking at contested actions. So a high strength vs medium strength arm wrestle for example. In a flat...
  19. W

    A true D20 game system? Has anyone ever thought about trying this?

    In the category of dice that will never be used to model a game. 2d10 creates a nice bell curve without the improbability that 4d6 incurs (1 in 10 * 1 in 10 = 1 in 100) vs (1 in 6 * 1 in 6 * 1 in 6 * 1 in 6 = 1 in 1,296). Not only is the math a pain, but it swings the ends too far out. You...
  20. W

    A true D20 game system? Has anyone ever thought about trying this?

    2d10 would be much better at modeling D&D combat than 3d6 -- that's GURPS territory. :) Also, I doubt that grognards would have a problem with dice that create a bell probability over a flat probability. Just make sure you pronounce grognard correctly if you are going to throw it around.
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