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  1. James Gasik

    Darkvision Ruins Dungeon-Crawling

    In theory, yes. In practice, it's been my experience that most GM's in 5e don't allow you to unilaterally use the Help Action without some provisions. Like say, you can't help someone open a lock unless you also have Thieves' Tools proficiency, or you have to explain how you are helping. One...
  2. James Gasik

    Presentation and Rules Are Different Things

    Fantasy Craft's rules constantly refer to other sections of the book, forcing you to keep going forwards and backwards to determine how things work. We used to joke about needing to make a hyperlinked pdf to properly play the game.
  3. James Gasik

    D&D 5E (2014) Periodic Table of Elementals

    I really liked the Osmium Elemental.
  4. James Gasik

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    These are the oldest 1e sheets I have laying around:
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    1e.jpeg

  6. James Gasik

    Darkvision Ruins Dungeon-Crawling

    You know, there's a very simple answer to this if you need to obscure things from players with darkvision. I pointed this out to my Warlock player the other day. They were approaching a dragon's lair in a swamp. "As you approach the mouth of the cave, the edges of which look half-melted...
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    2025-01-10_200124.jpeg

  8. James Gasik

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    Is there? I think it's really the same thing- if you only have the PHB, Assassin's don't even have this ability. If you chose to play an Assassin, based on the writeup in the PHB, you are missing nothing, nor do you expect anything more. It only becomes available if the DMG is also owned...
  9. James Gasik

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    Basically, if your DM decides they don't want to deal with it, they can simply not use it, and you'd never know otherwise. What we'd call an "optional rule" now, like how Oathbreaker Paladins were in the 2014 DMG, except with an extra layer of Gygaxian opaqueness so not only would a player not...
  10. James Gasik

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    It seems strange to us, but you have to remember, a lot of concepts we take for granted now hadn't been worked out yet, and Gary was only human (even if he came off as a tyrannical curmudgeon at times in his writing). Imagine if the Assassin as a class existed today. You'd expect some things...
  11. James Gasik

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    Indeed, if you decide before 9th level to try and learn how to use poisons, you can spend all the money and time needed to do so, and automatically fail for not knowing you haven't met the prerequisites!
  12. James Gasik

    OOTS 1316: Reflection of a Reflection

    I remember an example of that from the Book of Exalted Deeds in 3e. Still it's neat to see.
  13. James Gasik

    D&D General Modrons invented Rune Magic?

    Or 3X2(9YZ)4A, for that matter.
  14. James Gasik

    D&D General Modrons invented Rune Magic?

    Logopolis! Nothing like some good old Block Transfer Computations, huh?
  15. James Gasik

    OOTS 1316: Reflection of a Reflection

    You know, for a Chaotic Evil Succubus, Sabine is a loving and supporting girlfriend.
  16. James Gasik

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    Not that this should be a problem for an Evil class like Assassins!
  17. James Gasik

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I can only assume Gary had some funny thoughts about players using poison.
  18. James Gasik

    D&D 5E (2014) What Level is the Party after 56 Sessions?

    In my current game, I've had 8ish sessions, roughly 4.5 hours long (some shorter, some longer). The core party members, who make almost every session, are currently level 7, and the stragglers are level 6. I would expect after 56 sessions, if the game continues at it's current pace, a year...
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