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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    I'll admit that I couldn't quite get myself to read through all of that, but I certainly understand the gist of what you are saying. It is certainly an important consideration of the game that opens up a lot of pitfalls. One thing that strikes me is that you really need to balance the game for...
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    Would you get behind Race levels?

    As I've said plenty of times before, I'm on board with pretty much any idea that gives the choice of race more importance to the game, primarily because it opens up more room for racial choices that are significantly different from the human baseline. Whether than is "race-as-class" or a "twenty...
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    D&D 5E (2014) Should Rangers Have Spells in 5e?

    I'm not really a fan of the Ranger's magic. It dilutes the concept of what is otherwise the game's main lightly armored skirmisher/archer warrior class. It just seems unnecessary to me. That said, I'm fine with them getting animal companions of some sort, and maybe optional abilities of...
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    D&D 5E (2014) Should 5E have Healing Surges?

    I know you say that in jest, but I still find this really irritating. I'd rather use videogames as inspiration than long-forgotten 70s fantasy novels, at the very least... 4E does have healing that ignores healing surges, though. One of them is a level 2 Cleric Utility called Cure Light Wounds...
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    D&D 5E (2014) D&D Next the return of prestige classes?

    I wouldn't mind if Prestige Classes. Paragon Paths, and Epic Destinies were all left in the dust bin, to be honest. I really didn't like many aspects of the first one of those, and I really never liked how you were forced to take the latter two... Paragon Paths and Epic Destinies also lacked...
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    D&D 5E (2014) Should 5E have Healing Surges?

    No, I think Kingreaper has the right of it. I know I've said that HP can't represent serious injury, but things like minor scratches and bruises, as well as the general sense of being battered and exhausted, works just fine in the context of the hit point and healing surge system. Well, I have...
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    D&D 5E (2014) Should 5E have Healing Surges?

    This really doesn't address what I was saying... I'm not saying that anyone plays that way with regard to how death and dying works. I'm just saying that that is what the system models. Actually, that is the central point. D&D's death and dying rules simply don't model death and dying the way...
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    The emphasis on Rule Zero

    I'm really neutral on the idea of having a hard-coded rule zero, myself. As far as I'm concerned, the ability of the DM and players to change the game according to the needs of their game is just an assumed part of any tabletop game (outside of things like tournament situations). Even chess has...
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    D&D 5E (2014) Should 5E have Healing Surges?

    It is perfectly fine to say that the 4E damage and recovery mechanics don't make a lot of sense with regards to characters who were just kicked to the threshold of death's door. Honestly, they don't. Of course, they never have for any edition of D&D. But, I'd argue this is a problem of D&D's...
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    Excited About Race / Class / Theme

    The Race/Class/Theme system has a lot of potential. That much is certain. That said, I'm still waiting until I can see the exact mechanical implementation and the available Theme choices before I really get excited. To be honest, Class is the one thing that has been handled well so far in D&D...
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    D&D 5E (2014) My D&D Next Experience at DDXP

    This is both really interesting and rather disappointing to hear. Your group sounds like it has opinions on 3E and 4E that are not very different from my own, so it weakens my enthusiasm a little... I hope you had a chance to talk to Mr. Cook a bit about your feelings on the game after the...
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    People have the strangest deal makers

    Well, this one is kind of random, but... If the game lets me play as a dragon, play as a knight who rides a dragon into battle, and/or play as a character whose main concept is transforming into a dragon (weredragon?), then I'm sold. No question. A game with the mechanical flexibility needed...
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    After DDXP, how are you feeling about D&En?

    Add me to the list of people with seriously mixed feelings on this matter... A bit too much of the game seems to be a somewhat over-zealous pursuit of fitting in everything from older editions, regardless of how well it will actually serve the game as a whole. It feels like nostalgia is getting...
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    Skills - what is your preference

    I'm not voting in the poll since I both like the sound of the new skill system but don't think the poll options describe it properly... There certainly seems like there is a skill system at play in the new edition, just one that is very different from the skill system seen in 3E. Honestly, we...
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    D&D 5E (2014) The classes of 5e (now with 90% less speculation)

    I'm afraid that I'm beginning to sound like a broken record on this subject, but I really want to see a Ninja in the PHB 1. I mean, from the sounds of what the 4E Assassin is, it is very similar to the classic idea of a magical ninja who uses poisons, unusual weapons, deception, deceptive...
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    Social Combat

    You know, this is exactly why I think there should be a more involved social combat system in D&D. If you leave things to be formless and rules-light, then diplomacy will primarily be handled by whichever player is most vocal and assertive. If you leave things down to a single number, like 3E's...
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    Constant Effect Spells

    I simply prefer spells that require a spellcaster to sustain them, rather than spells that have a set duration. Keeping track of a large number of ongoing effects, each with their own duration that is measured in a time scale that is very different from the basic time scale of the game as a...
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    Social Combat

    That certainly would be more interesting than just making diplomacy checks. I've never been able to really get into the Exalted system, so I don't know how it works, so I'm curious if you could tell us more about it. Anyways, one thing I've considered one of the true innovations of 4E is that...
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    Reforms so you don't need healing surges

    Well, some iteration of a Wound Point or Life Point system can work for this, though in their own way those don't really work any different than hit points, so it becomes hard for them to reflect actual injury in a better way than hit points do. I suppose my preferred method would be for...
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    Reforms so you don't need healing surges

    Maybe it's my background in playing tons of videogame RPGs long before I ever got into D&D, but I've never once had the problem with the idea that taking HP damage does not reflect suffering serious, actual injury. It means cuts and bruises and pain, but never anything serious or...
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