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  1. Gorgon Zee

    Nominate your MOST ANTICIPATED RPG of 2022

    Nomination #1 Pendragon RPG Version 6: Pendragon Design Journal #2: Bringing the Light in Sixth Edition Nomination #2 Rivers of London: Chaosium Announces Rivers of London Roleplaying Game
  2. Gorgon Zee

    The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?

    Hmmm. I could dig out my books later and check, but the following link indicates it was a standard rule: https://adnd2e.fandom.com/wiki/PHB_Ch9_Initiative I'll copy the relevant text in: Standard Initiative Procedure To determine the initiative order for a round of combat, roll 1d10 for each...
  3. Gorgon Zee

    The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?

    This is an interesting statement, because my group, which has played fantasy games using AD&D2, 3E, 3.5, 4E, PF2, PF2, 13A, Fate, and Savage Worlds fairly recently played an old-school style game where we used weapon-based initiative modifiers from AD&D1 and no skills. We use the following AD&D...
  4. Gorgon Zee

    The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?

    Actually, the cited reasons were pretty much correlation. Not that house rules were bad per se, but that the sort of games where the GM felt the need for house rules were, in their experience, more likely to be a bad experience.
  5. Gorgon Zee

    The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?

    Tons of reasons. here are a few: Humility: Just because I think it's a bad rule, doesn't mean it actually is. When I change a "bad" rule I am saying "I am a better game designer than this guy who has is lead designer for a major RPG system and has decades of experience". That's a pretty strong...
  6. Gorgon Zee

    The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?

    It's a question of control. If A is mounted on B, the assumption is that A controls the movement -- you control your mount. In 4E terms, the mount moves on the controllers turn and is subject to those rules. There are a lot of mount rules that then come into play. Carrying someone is different...
  7. Gorgon Zee

    The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?

    https://dnd4.fandom.com/wiki/Carrying,_Lifting,_and_Dragging To carry something, you get full move if the total weight carried is less than 10x your strength. Monks are the best at this, typically able to carry 150 lbs of adventurers without issue. But if you have a pixie in your party, it’s...
  8. Gorgon Zee

    The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?

    my iPad decided to hate me for a few seconds; hopefully the edited post makes it clear now.
  9. Gorgon Zee

    The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?

    On Extrapolation from fiction being “fundamentally arbitrary” Definitely agree here. Players do not accept an arbitrary fiction. In a rules-light system, the GM has to make sure that their fiction makes sense. In a rules heavy system the GM is absolved of that to a large extent; they can...
  10. Gorgon Zee

    The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?

    I’m with @pemerton here. There was a recent thread here about how to model dune-style shield combat in games. My thought (since I’m running Fate at the moment) was to make a shield an obstacle that must be overcome to harm the opponent. How do you overcome it? No set rules; it just has to make...
  11. Gorgon Zee

    The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?

    As a marketing term, rules light means i can read the rules in an afternoon and get my players playing it solidly within 15 minutes. That is an important descriptor. If a company described their game as light and it failed to meet those criteria, I’d trust the company less and be less likely to...
  12. Gorgon Zee

    (+) Gaming in historical settings and dealing with values of the era

    When I run in a historical setting, I set the expectations clearly. For example: This game will be set in 18th century London, and characters are expected to behave as people of that time did, with the exception of racism, misogyny and gender preference biases. Those biases and behaviors exist...
  13. Gorgon Zee

    Character vs. Campaign

    If you want to assume that all one point relationship is mild, absolutely -- go ahead, but since we were talking about RAW, the default assumption is that a one point relationship is sufficient so that: "your connection to this icon brings trouble from people associated with the heroic icons...
  14. Gorgon Zee

    Character vs. Campaign

    That may be the case, but honestly, I can’t recall any campaign I’ve been in mentioning it. I’m pretty sure it’s no more than a brief advice though; Definitely can’t think of any rules or mechanics that depend on this. I’ll look up the rules tonight! Edit: yup, it’s in the SRD even. starting...
  15. Gorgon Zee

    Character vs. Campaign

    This is one of the reasons that I like the way 13th Age replaces alignment with allegiance to Icons. Rather than a check-box saying you are "evil" you are choosing to ally with Icons who are cruel, undead, warmongers or the like. It's both softer and more actionable -- the player gets clear...
  16. Gorgon Zee

    Roll20's Latest Usage Report: D&D Steady, Cthulhu Down!

    One thing to note is that the headline seems to be assuming Roll20 is the measurably which games should be evaluated as to popularity. But it makes just as much sense to reverse that outlook and rewrite it as: ------------- Roll20's Latest Usage Report: Cthulhu players leaving, D&D remains...
  17. Gorgon Zee

    How important is "realism"?

    Well, as a real-world Christian, pretty traditional theology asserts that God’s ability to help you is limited by you yourself. For evangelicals, God will not “save you” unless you allow it, and there are numerous biblical and theological positions that say that God rewards people according to...
  18. Gorgon Zee

    Starfinder When players ask "leading questions" rather than just saying what they want to do.

    I think it's more a play style sort of thing. I saw the same thing in a thread on "underappreciated GM skills". Some GMs/players are very simulational in approach, and they hate any attempt to define parts of the world based on the characters in that world. So for them, they want to explain the...
  19. Gorgon Zee

    3 Most Underrated Traits for Gamesmasters

    So it looks like there are three camps of answers: People actually answering the question with under-appreciated skills People saying to make the player characters the focus and be a fan of them People saying to do the exact opposite of 2
  20. Gorgon Zee

    Is there demand for a “tactical” RPG akin to 4e?

    Yes, totally. 13th Age has easily the best monsters that are ready to go, but 4E made customization and creation of unique, fun, tactically interesting monsters so smooth. Here's a couple of my favorites ... first, a medusa that leaps away from you and pushes you back out of range of all your...
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