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  2. Gorgon Zee

    Is there demand for a “tactical” RPG akin to 4e?

    I've played in multiple campaigns for 13th Age, 4E and 3.5, PF1, PF2, Savage Worlds, Fate and AD&D. I've also got 100+ hours of Gloomhaven under my belt, so I've feeling pretty much the target person for this question! I strongly enjoy tactical group play -- and by that I don't mean just...
  3. Gorgon Zee

    Conflict in RPGing

    I do agree with you that the GM is expected to tie together many of the AGON pieces to make things more coherent. My reading of the classic Greek mythologies indicates that there really should be quite important effects on the story based on the character's history, so I did a couple of...
  4. Gorgon Zee

    Scholarly puzzles and issues

    I might suggest a modification of the way mad scientists are handled in the original Deadlands: Ask the player what their scholar is interested in and work with them to define an invention or discovery that they want to work towards. In a sci-fi game this might be "discover a way to allow...
  5. Gorgon Zee

    On GMing Advice

    I have been a GM for many years and consistently get good ratings (back when the RPGA used to give them, from cons where that occurs and from random players at cons who often ask 'are you running anything else?' and from friends who I trust to be truthful). I always, always read GM advice...
  6. Gorgon Zee

    Playing Dragon PCs

    I've run them in anime games with no issues; in fact it was pretty easy to build them as an alternative form; something anime games work well for. You might also use mecha rules to build them if you find a mecha system you like. For me, the biggest issue is that of tone. Dragons are often...
  7. Gorgon Zee

    Aliens RPG Post Mortem

    Of the four big ones I've run (not mentioning names for spoilers) three definitely would have ended the world on failure. One "just" lets an evil entity free in the world with the assumption that it will keep getting worse, but not world-endingly so. I would absolutely not plan to have any...
  8. Gorgon Zee

    thoughts on Apocalypse World?

    Well, no. ”non-sequitur” means a statement that is unconnected to the previous argument. Since the previous statement was “AW doesn’t have dead ends” it directly is connected to that and it’s actually about as sequitur as you can get! If what you mean to say is that it’s not applicable — that...
  9. Gorgon Zee

    thoughts on Apocalypse World?

    And I think, for some people, this is a problem with the system. Dead ends are a staple of the mystery genre — it’s hard to find a movie where the protagonist always finds something worth pursuing in every scene. Dead ends are a natural downbeat, and without them a mystery doesn’t really feel...
  10. Gorgon Zee

    thoughts on Apocalypse World?

    Exactly the sort of thing I was looking for -- puchased!
  11. Gorgon Zee

    thoughts on Apocalypse World?

    Glad you have finally realized that this is what I have been looking for and others have indicated. PbtA has been fun in a lot of situations, but, even with fantastic GMs (of which I have had several) it doesn’t work as well in the situation where there is an established fact that a character...
  12. Gorgon Zee

    thoughts on Apocalypse World?

    Thank you, @hawkeyefan, that helps my understanding. I know the style of investigation where there is no pre-existing puzzle and the group comes up with a solution is a way of running investigation, and I can see that PbtA can handle that. For me and my group, that always feels a little...
  13. Gorgon Zee

    thoughts on Apocalypse World?

    Rather than just insult, could you please try and address the question. I’m happy to be told to use another move, or that AW doesn’t support this style of activity, only ones with active risk (as another poster stated), but simply insulting me isn’t terribly helpful. Feel free to imagine any...
  14. Gorgon Zee

    thoughts on Apocalypse World?

    It isn't terribly useful comparing PbtA to the worst possible GM running a bad D&D investigative module. I have played literally hundreds of investigative games such as Call of Cthulhu, Trail of Cthulhu, Night's Black Agents and various Fate games that are nothing like that. The whole "roll...
  15. Gorgon Zee

    What would you pay for a book?

    I'm going to assume this is a purchase for something for which I want the content, not something for which I want it as a collectible -- so not for leather-bound, signed otherwise "special" items. Also only for content I am not certain I want. A) $30 B) $120 C) $120 D) $60 I'll only buy a...
  16. Gorgon Zee

    D&D and Call of Cthulhu Climb Again in Roll20's Latest Stats

    It's good, yes, but roll20 isn't the best fit for it. If you want to voice chat, see people's reactions, and sort handouts into maps, people, clues and so on, Discord is a much nicer platform in my experience. if CoC is doing well on roll20, it's doing REALLY well!
  17. Gorgon Zee

    D&D and Call of Cthulhu Climb Again in Roll20's Latest Stats

    As others have pointed out, PF2 stats for Roll20 show ... how terrible Roll20 support for PF2 is. I was playing PF2 online at Gen Con this week (along with thousands of others; 50+ tables running in many slots ) and I had a level 9 wizard in Herolab Online I needed to run in Roll20. Here is the...
  18. Gorgon Zee

    Pathfinder 2E PF2: Second Attempt Post Mortem

    This is definitely my experience. A couple of times everyone failed the RK check and then it was pretty much no fun. If this was a Call of Cthulhu or similar game, then such failure is expected and the answer is "to the library to do some research!" and I think once that's actually what we did...
  19. Gorgon Zee

    Pathfinder 2E PF2: Second Attempt Post Mortem

    I’m pretty confident that I know how math works, actually. Let me help you out here. The two factors that I am considering affecting the outcome of an encounter with a trap are (a) how effective the party is at dealing with traps, and (b) how lucky they are at rolling. The other obvious factor...
  20. Gorgon Zee

    Pathfinder 2E PF2: Second Attempt Post Mortem

    So, Step 1: Trap Detection Assume we don't expect a trap and are in explore mode. Half the party are probably in search mode (actually in my group it's all of them except one, but let's be more general). So the two high perception characters are searching. I'm happy with your suggestion of a...
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