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  1. Gorgon Zee

    Pathfinder 2E PF2: Second Attempt Post Mortem

    I guess they can. If you make a custom one for some reason. But the ones that are given as examples in the book aren’t, and neither are any I have encountered in 2 APs and maybe 30 PFS games. Of the twelve traps in the book that are level 10 or less, 8 can be detected by a person only trained...
  2. Gorgon Zee

    Pathfinder 2E PF2: Second Attempt Post Mortem

    This is potentially true if you have one character versus a full level+2 hazard, but encounters are meant to be for a group? So we can assume a group of people. Just for fun, I'll use my containment specialist wizard as an example. She's level 9 wizard and professional dancer, so has good dex...
  3. Gorgon Zee

    Wotc Is Sponsoring A Football Team

    In the US, teams that are not in the top division seem to get very little attention, but in the UK soccer scene this isn't the case. My father's family come from the West of London, and when I grew up Brentford were solidly a third division team. They even dipped into the fourth division in...
  4. Gorgon Zee

    What is your biggest RPG heartbreak?

    For me, the biggest disappointment has been when Wizards decided to stop supporting the Living Campaign model; specifically the player-run aspects. Those volunteers who designed modules, ran interactives and all kind of weird events made the campaigns unique and fun. I miss the days when I would...
  5. Gorgon Zee

    Worlds of Design: Tough Times at the Top

    Well, this absolutely isn't an issue in Pathfinder 2, or in 13th Age, and with 4E it was noticeable, but not a serious problem. I'm thinking that it's only an issue with some versions of "combat-oriented Dungeons & Dragons-style tabletop role-playing games". Has @lewpuls played multiple...
  6. Gorgon Zee

    How do you store and carry your dice?

    Once I acquired an ARU bag, I stopped using anything else: https://www.allrolledup.co.uk/product-category/all-rolled-up/
  7. Gorgon Zee

    Games Workshop Gives Staff £5,000 Bonus

    Hmm, I think you may have been confused about the wording. The text of the announcement I read states: Games Workshop, which sells role-playing miniatures and games such as Warhammer, said in its annual results on Tuesday that it was splitting a £10.6 million discretionary bonus among its 2,600...
  8. Gorgon Zee

    An interesting take on "fictional positioning" and adversity in RPGing

    I have found that once players get comfortable with Fate, they will interact with anything and expect that it becomes as important as anyone cares it to be. A strong concept ion fate is that of the "Fate Fractal" -- which basically says that you can detail anything in as much or as little detail...
  9. Gorgon Zee

    All Characters Should be Good at Talking to NPCs

    Having done a fair amount of both fighting and social interact, this assertion also interested me. And it’s not clear what the answer is. One problem is that while we learn early and often how to interact socially, we learn to fight much later, typically, and in a much less pervasive way. It’s...
  10. Gorgon Zee

    All Characters Should be Good at Talking to NPCs

    For modern systems, I'd argue that most modern systems handle this intrinsically. If you play a few of them (FATE and DramaSystem / Hillfolk would be a great start), you'll see it in action. For older systems, there are two main ways of making it happen. The "Aid Another" aka "Create an...
  11. Gorgon Zee

    All Characters Should be Good at Talking to NPCs

    My overall concern is that everyone should have a chance in the spotlight, and should be able to contribute to a scene. But in my experience, that doesn't mean that everyone has to be able to competently talk to NPCs. As an example. I have a high level Pathfinder Investigator who is phenomenal...
  12. Gorgon Zee

    What Can We Learn from Computer RPGS?

    I just started a very crunchy Fate game (Mindjammer) where characters have 7 aspects, culture, genotype, 3 stunts, 5 fate points, skill pyramid, and buy a host of equipment with a point buy system. It was a lot, so I did exactly as you suggest! I asked people to describe their core concept as...
  13. Gorgon Zee

    What Can We Learn from Computer RPGS?

    This is a bit irrelevant too the argument. The OP is asking "what can we learn from CRPGs?" If CRPGs popularize something that was already invented, that is definitely something we can learn from. So regardless of whether CRPGs invented sandbox play, the fact that they made it popular is...
  14. Gorgon Zee

    Agon 2nd edition

    Here’s a note from a custom Island I designed — this may answer both the above questions: ———— Forest The forest has many raiders, but poorly organized and they do not attempt to attack you. However it is also inhabited by Harpies. You find the discarded clothing of two young persons and bare...
  15. Gorgon Zee

    Agon 2nd edition

    When I roll for the opposition, I set the d20 to that number so the players can see what they need to achieve. it’s not rolled — just used to mark a number. It was actually a little small and numbered cards would have been better, but I don‘t have any. (typo by me in the above — I meant...
  16. Gorgon Zee

    Agon 2nd edition

    Yes. I composited backgrounds from the AGON site and overlaid the central design from the book for conflicts, then added the player sections in each corner. Here's the (100MB+) photoshop file: http://willsfamily.org/files/rpg/misc/28x24_Graham_Wills.psd I am happy for other people to use it as...
  17. Gorgon Zee

    Agon 2nd edition

    Yes, I ran a 7 session campaign of it. Some short notes: It is a ton of fun and captures the epic feel of Greek legends well. Players will be declaring their actions in formal style: "I, Minros the Big-Hearted, accept the challenge of the Sphinx and will call on my friend Cyrene the...
  18. Gorgon Zee

    Evil protagonists from fiction - or 'Examples of how to play the bad guy without being a total jerk'

    LIGHT YAGAMI, from Death Note. Never have I rooted so strongly for someone who has made killing people his raison d'être. https://en.wikipedia.org/wiki/Light_Yagami
  19. Gorgon Zee

    Real Religion in Adventure Design

    This has been a good discussion; I appreciate the genuine desire to do the right thing in it. Let me tell you a little about my experience. I am a Christian from a mainstream denomination; I’ve always been a Christian and I’ve been a role player for 30+ years, of which the last 20 I have been...
  20. Gorgon Zee

    Players establishing facts about the world impromptu during play

    The entire roleplaying experience is about jointly creating a reality. Even if players ask "is there an inn in town?" they are expressing a desire for there to be an inn in existence. There's a continuum of creation from "My character always carries spare food in their pocket" to "the forest by...
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