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  1. Gorgon Zee

    D&D General Boredom in "Zero to Hero" Campaigns

    Variety is always good. If every scenario is “you GMs and grab their stuff” it’ll be boring a some stage no matter if it’s rats or dragons. That is why the modulles you cite as fun are good. I ran RHoD and there is much more than combat — it sets up many other avenues for adventure. I...
  2. Gorgon Zee

    Worlds of Design: Is Combat Now Passe?

    Well, as a professional statistician, although you can poll a large number of people, it's expensive and likely pointless. Instead you should use mostly demographic data to assemble a profile of your customers and then sample from that pool and re-weight by demographics to get effectively the...
  3. Gorgon Zee

    Why are character sheets so often badly designed?

    I note that despite the fact that several people have stated that professional sheets are not as good as fan made sheets, there have been zero examples given of better fan-made sheets than professional sheets. Can we at least have examples for 5-6 of the above? There must be SOME fan-made sheets...
  4. Gorgon Zee

    Why are character sheets so often badly designed?

    My favorite skill in GUMSHOE system: Preparedness. Basically it boils down to a roll to determine "would your character have remembered to pack that". For rope in a wilderness, probably a DC 5 (in D&D terms). I found it so useful, I might just steal it for any other system I run ...
  5. Gorgon Zee

    Why are character sheets so often badly designed?

    I realize that this is really just a question of personal preference, and I think my preference is a little more weighted towards aesthetics than your is; I'm happy to have a bit less functionality if I can have something nicer to look at! But for interest's sake, I'm going to list the games I...
  6. Gorgon Zee

    Why are character sheets so often badly designed?

    Reasons: Design is harder than you think. Fan-made character sheets are not better than professional ones; it's not an easy thing Some systems have characters with very different needs. Having half a sheet devoted to spells on my D&D fighter is an example Some people care about the appearances...
  7. Gorgon Zee

    D&D General 4e Healing was the best D&D healing

    and also do the same when a mace hits your body, as it would naturally destroy items. And absolutely for falling damage as that is almost certain to break flasks, bend knives and dent armor/shields. Hit points are an abstraction; trying to make them anything like realistic is a fool‘s errand
  8. Gorgon Zee

    D&D General 4e Healing was the best D&D healing

    Well, we already have the debate on whether taking 56 "hit points" actually is any form of damage. If you have 100 hit points, then you are not affected at all by it, so it seems reasonable that neither would your clothes. Or they could be destroyed. Or mildly singed. It's up to you since hit...
  9. Gorgon Zee

    D&D General 4e Healing was the best D&D healing

    I think t's pretty clear to everyone on this thread that using just one value to represent ability to stay standing is a to really going to be realistic. Everyone who has seriously fought knows that a combination of energy, bruising and injury are at least three ways of measuring ability to stay...
  10. Gorgon Zee

    Pathfinder 2E PF2E like D&D 4e?

    This is actually not my experience with 4E. I've run. lot of various versions of D&D, and I think I'd argue that 4E is the easiest to mess with. I think the reason is that the design is consistent and well-defined. That means that when you mess with it, you have a good idea what will happen...
  11. Gorgon Zee

    What are the major challenges facing the RPG industry in the next few years?

    VR will replace F2F gaming in exactly the same way that movies replaced books (They won't) Some people will prefer one; some people the other. Most people like some of both. Unless we get to a far enough future that VR is capable of perfectly simulating reality, very large numbers of people are...
  12. Gorgon Zee

    What are the major challenges facing the RPG industry in the next few years?

    Some things have not changed for thousands of years: People like to meet with their friends and enjoy a shared activity People like to tell stories, and participate in telling stories People like to play games with physical dice and tactile components I don’t expect them to change much in the...
  13. Gorgon Zee

    D&D 5E (2014) What does "Railroading" actually mean!? Discount Code on Page 8

    "Railroad" is a term used by a person for whom the constraints on player agency have become too onerous. It's entirely subjective and just a way of defining a personal preference on the continuum. There will always be constraints on players, even in the most freeform system, because it's just...
  14. Gorgon Zee

    Owen Stephens Continues 'Real Game Industry' Posts

    Well, that presumes you are a “one system“ fan, and it also assumes you don’t want adventures, expansions, art, modules, character options, etc. So that’s totally not me. But if you are looking for a one stop, all-free, all the music you want across multiple genres, there are a fair number of...
  15. Gorgon Zee

    Owen Stephens Continues 'Real Game Industry' Posts

    Yes, that does seem to be your best plan; you have no respose to my points except to make ad hominem attacks, no evidence to propose and apparently are completely unwilling to consider changing your mind. I'm sorry you are unwilling to engage in debate and resort to being rude, but hey, it's the...
  16. Gorgon Zee

    Owen Stephens Continues 'Real Game Industry' Posts

    Millions of people, buying something means it must be high quality? I think you’re on your own with that argument, dude. Your argument was that RPGs have it easier. My statement is that there is more free material for other arts. my evidence was copyright, which you concede is correct. If you...
  17. Gorgon Zee

    Owen Stephens Continues 'Real Game Industry' Posts

    As an editor and a director of musicals, I disagree. A choir consisting of, say, the top 10% of all amateurs can produce a compelling and highly enjoyable work. A book or other form of writing written by a top 10% amateur will be pretty bad. Even the top 1% will only be just passable. For solo...
  18. Gorgon Zee

    D&D General How long do you like your campaigns?

    No, good question. I was a bit short on time when I posted, so now have the time to answer it here. Our group has several GMs and we like playing in multiple campaigns at the same time, so if someone pitches a game, we usually ask them how long they expect to run for. For the current campaigns...
  19. Gorgon Zee

    D&D General How long do you like your campaigns?

    I like it to be between 50% and 200% of the time that the person who pitched it said it would last. If they say "it's a six-session game where you track down a group of murderers" and we're ten sessions in with no end in sight, I'm disappointed that the GM is unable to control the pacing.If I...
  20. Gorgon Zee

    WotC Older D&D Books on DMs Guild Now Have A Disclaimer

    Ideally, all of them. In practice, any that you think share aspects of a culture you describe. I'd try the following. checklist: For each race you describe, list any defining or characteristics you present Think for yourself of which real-life cultures this might be considered a characteristic...
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