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    D&D 5E (2014) WotC's Jeremy Crawford on D&D Races Going Forward

    Now I want to play a gnoll warlock of the fiend (Yeenoghu) who over his career changes to a good paladin.
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    D&D 5E (2014) WotC's Jeremy Crawford on D&D Races Going Forward

    I like some of the 5e gnolls writeup. Some are fiends (the gnoll fang of Yeenoghu) others are not. The fiends are the ones who kill things for hyena to feed on to turn into humanoid gnolls. Once they feed and transform into humanoids (as opposed to beasts) they have that rapacious destruction...
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    D&D 5E (2014) Frustrated with 5E magic items

    The value of an item assumes it is something able to be used effectively I don’t think a +1 shield should be valued at less than +1 armour on all occasions. For example a +1 shield is more valuable than +1 chainmail IMO because it has flexibility in that it can be combined with plate or half...
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    D&D 5E (2014) Frustrated with 5E magic items

    Well that is good. Blackball calculated it as if it was just invisibility (not greater). FWIW I think he has got this wrong. But if you go by it being greater invis I suspect it would be valued at 200,000gp in his values
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    D&D 5E (2014) Frustrated with 5E magic items

    Tax, like anything, needs a game purpose. I run two games at the moment. One is a short time frame standard 5e exp, levelling up after every couple of days adventuring. In that game tax is irrelevant the party spends their money on potions and scrolls. One is long term slow exp (1/10th) The...
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    D&D 5E (2014) Frustrated with 5E magic items

    Thanks for this reference. I have been using Sane as a help, now I’ll use this as well. I don’t agree with all of it but I like to see the reasoning. I’m surprised armour isn’t broken down into armour types, especially given it’s usefulness. I mean +2 chainmail is only marginally better than non...
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    D&D 5E (2014) What setting would you like for an adventure?

    Actually I changing my vote, dropping Planescape. While I would love to see a big planar adventure like Dead Gods, A Paladin in Hell or the big githyanki Lich Queen one from dungeon magazine I am not a fan of Sigil and all the factions stuff - that stuff can stay in the past as far as I’m concerned.
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    D&D 5E (2014) What setting would you like for an adventure?

    I voted for Planescape, Dark Sun and Spelljammer Because each of the three are very different from forgotten realms style worlds (which I like and am not knocking). Im Not a huge fan any of them but I’d like to see how WOTC do them
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    D&D 5E (2014) How do you create your encounters?

    I use donjon encounter size calculator, plug in the number of characters and levels and find out how many CR x creatures equal a deadly or hard fight. Say it’s 3 CR 5 or 4-6 CR 3 or whatever. Then I look at the list of monsters and look at the CRs around the ones suggested. In the above example...
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    D&D 5E (2014) Remove feats and replace as magic items

    Can you give an example of how this would work? (fwiw I’ve removed the limit on the number of attunement slots allowed - gone back to the 3e limits with some slight adjustments, game works great)
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    D&D 5E (2014) Remove feats and replace as magic items

    Nice one Vince I realise that Ive ripped off feats for homebrew items as well. Though nit as specifically. Do you allow each wearer of the gauntlet of weapon expertise to choose the weapons or is it set which weapons? I am also thinking of ripping of class abilities, like a potion of rage.
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    WotC What's your dream release schedule?

    1 major adventure (10+ levels to be a campaign or build a campaign around) Like they do now. 2-4 smaller adventure modules (1-3 sites, 2-4 levels worth) preferably some linked and some not linked to the primary annual adventure 1/2-1/3 a monster book (ie 1 per 2 to 3 years) but with At least...
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    D&D 5E (2014) Survivor 5e Giants (A-L) - Frost Giant gives all its challengers the chills

    Fire Giant 9 Frost Giant 27 G3 was cool, G2 was meh.
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    D&D 5E (2014) Survivor 5e Giants (A-L) - Frost Giant gives all its challengers the chills

    Cloud Giant 24 Cyclops -1(gone. They were too one eyed) Ettin 17 Fire Giant 27 Frost Giant 33+1=34 Hill Giant 24
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    D&D General The Renewing Charm of the Old School Play Experience

    No, paint a “distraction mini” make it a drow ninja Paladin dual wielding katanas and tell the DM that’s what your new character will be if the current one dies. 😉
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    D&D 5E (2014) Survivor 5e Giants (A-L) - Frost Giant gives all its challengers the chills

    Cloud Giant 29 Cyclops 13-2=11 Ettin 23 Fire Giant 27 Frost Giant 30 Hill Giant 27+1=28
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    D&D General The Renewing Charm of the Old School Play Experience

    That Quasqueton thread is really fascinating, good job. I haven’t read it all but have read far enough to see that he finds that up until about level 10 the rate of potential levelling up in 1e and 3e was about the same, then it slowed down In 1e after that. It wasnt my play experience but It...
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    D&D 5E (2014) Survivor 5e Giants (A-L) - Frost Giant gives all its challengers the chills

    Cloud Giant 28+1=29 Cyclops 25-2=23 Ettin 28 Fire Giant 32 Frost Giant 32 Hill Giant 32
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    D&D 5E (2014) Survivor 5e Giants (A-L) - Frost Giant gives all its challengers the chills

    Cloud Giant 31 Cyclops 27 Ettin 32 Fire Giant 31 Frost Giant 32 Guardian Giant 1 Hill Giant 33
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