Search results

  1. W

    D&D General How early is too early for planar adventures?

    I prefer not to introduce the planes too early in most standard world stories. I like the planes to be a bit different, a step up from the material world. Something that is more dangerous than the normal world. This serves two functions first it addresses the issue about “where were these tough...
  2. W

    D&D General Help Me Build the D&D Game I Want to Run

    Fair enough, no two games are the same.
  3. W

    D&D General Help Me Build the D&D Game I Want to Run

    1. start with a world where travelling (adventuring) during part of the year is much more onerous and rarely done. Such as during the harsh midwinter. This is initially a time for the characters to spend in downtime, resting and healing up. 2.Give them reasons to take time away from...
  4. W

    D&D 5E (2014) Exploring the economics of Raise Dead

    Add to the raising capacity multiple castings of Gentle Repose effectively extends the time limit for raising indefinitely so A. if someone can get to the body inside a minute (paramedics?) and cast gentle repose on it then they can use the cheaper & much more common revivify spell to return; &...
  5. W

    Unearthed Arcana Spells & Magic Tattoos: New Unearthed Arcana

    As someone who thinks the whole attunement limit thing of 5e is a reasonable idea badly done this idea of having a single attunement slot able to be used for multiple items with the limit being less the number of such items but based on the power (well rarity actually but I’m guessing they...
  6. W

    D&D 5E (2014) How do you handle magic item churn in 5E?

    My main homebrew difference is to run games where level up is much slower than 5e rules. I dislike the 5e attunement limit (although I like the requirement to attune to an item to use it as a minor limitation) and prefer the 3e slot limit factor. 1. I find the decision as to which items require...
  7. W

    D&D 5E (2014) Need ideas/help for succubus taking a soul

    I like the idea of the character having the chance to redeem himself, regain his soul etc. just not sure how. I don’t want to be too heavy handed about it and want it to be an opportunity for adventure rather than his deity telling him to shape up (though that an happen too but feels too much...
  8. W

    D&D 5E (2014) Need ideas/help for succubus taking a soul

    Yup I agree the fact of forfeit is only interesting if it leads to something. I’m thinking gloating, maybe a chance of redemption etc. just not sure how Re edit: the player is a good guy who is just a more personal win/tactical war game style player than the rest of the group. That’s fine and...
  9. W

    D&D 5E (2014) Need ideas/help for succubus taking a soul

    In a game I run one of the characters who is a tempest cleric of a chaotic good deity attracted the attention of a succubus. I decided she would try and corrupt him with the three elements as stated in the MM. The first one was to commit an evil deed - she tricked him into releasing a lich. I...
  10. W

    D&D 5E (2014) An Argument for Why Paladins are the Strongest Class in 5E D&D

    Imo the issue is how much better than other classes in their niche are they. Imo a lot. When 3e came out they had a strong lobby group, same as 5e
  11. W

    D&D 5E (2014) What Spells Would You Nerf? (and how would you change them...)

    I don’t think that was the original intent of the spell. In those days you couldn’t relearn your magic user or illusionist spells unless in a comfortable environment without distractions. This meant that the DM could say you can’t do it while in the wilderness or in a dungeon. The original...
  12. W

    Survivor 5e Constructs: STONE GOLEM WINS!

    Animated Armor 11-2=9 Iron Golem 10 Shield Guardian 4 Stone Golem 11+1=12
  13. W

    Survivor 5e Constructs: STONE GOLEM WINS!

    Animated Armor 16 Flesh Golem 12 Flying Sword 7-2=5 Helmed Horror 20 Iron Golem 16 Shield Guardian 21 Steel Predator 12 Stone Golem 16+1=17
  14. W

    D&D 5E (2014) Where is the content?

    I hadn’t noticed it but you are right. I tend to run things a fair bit slower. When I have run hardback books I have integrated AL stuff & DM’s guild into them but you seem to already do that. Night Below is very good, and has plenty of room for side quests so good choice. So you want stuff...
  15. W

    D&D 5E (2014) The Flaw in Each Campaign Adventure (Spoilers)

    These are all helpful comments and solutions. I like a lot ofthe adventures but always change some stuff. Knowing what to change before you start can sometimes be tricky. Re SKT I think the way the various beginner quests get introduced is also a poor tool and the GM should try and fix this...
  16. W

    D&D 5E (2014) 5 Years in: Concentration

    Hence my homebrew rule is that invisible becomes non concentration if upcast by 2 levels, so using a 4th level slot makes one person invisible without using concentration, a 5th works on 2 without concentration. If a caster wants to use a couple of 5th level spells to make 4 people invisible...
  17. W

    D&D 5E (2014) 5 Years in: Concentration

    Imo the RAW concentration mechanic seems important for balance for some spells (like Spirit Guardians) but more burdensome for others which have other non dispel magic ways to end (like invisibility). I have gone through the PHB spells and made most (but not all) able to be cast without...
  18. W

    Survivor Aberrations: BEHOLD THE WINNER!

    Aboleth 6-2=4 Beholder 20+1=21 Mind Flayer 20
  19. W

    Survivor Aberrations: BEHOLD THE WINNER!

    Rubbish, I support both Mind Flayers and Beholders and would have voted Aboleth down earlier if I didn’t have to get rid of stupid new pale imitations of our tentacled masters
  20. W

    Survivor Aberrations: BEHOLD THE WINNER!

    Aboleth 22-2=20 Beholder 31 Gibbering Mouther 6+1=7 Mind Flayer 21
Top