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    Survivor 5e Artifacts: LUM LUM LUM LUM LUM

    Axe of the Dwarvish Lords 15 Blade of Avernus 15-2=13 Eye of Vecna 16 Hand of Vecna 18 Infernal Machine of Lum the Mad 22 Orrery of the Wanderer 18 Ring of Winter 6 Staff of the Forgotten One 4 Sword of Kas 22 Wand of Orcus 9+1=10 Wyrmskull Throne 13 Edit corrected
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    Survivor 5e Artifacts: LUM LUM LUM LUM LUM

    Axe of the Dwarvish Lords 12+1=13 Blade of Avernus 17-2=15 Eye of Vecna 20 Hand of Vecna 21 Infernal Machine of Lum the Mad 21 Orrery of the Wanderer 18 Ring of Winter 13 Staff of the Forgotten One 13 Sword of Kas 22 Wand of Orcus 15 Wyrmskull Throne 15 ...and when did the Machine of Lum the...
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    Survivor 5e Artifacts: LUM LUM LUM LUM LUM

    Axe of the Dwarvish Lords 12 Blade of Avernus 18 Book of Exalted Deeds 12 Eye of Vecna 21 Hand of Vecna 22 Infernal Machine of Lum the Mad 19 Orrery of the Wanderer 16 Ring of Winter 16 Staff of the Forgotten One 17 Sword of Kas 21 Wand of Orcus 19 Wyrmskull Throne 15
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    Survivor 5e Artifacts: LUM LUM LUM LUM LUM

    Axe of the Dwarvish Lords 18 Blade of Avernus 20 What is this and where is it from? Book of Exalted Deeds 12 Eye of Vecna 22 Hand of Vecna 18 Infernal Machine of Lum the Mad 20 Orrery of the Wanderer 17 Ring of Winter 19 Ruinstone 5 Staff of the Forgotten One 17 Sword of Kas 23 Wand of Orcus 21
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    D&D 5E (2014) Am I no longer WoTC's target audience?

    There is a bunch of material for pre 5e gamers but atm it appears they are seeking to widen the net or scoop up & cater to people who may be on the fringe of D&D. That stuff probably isn’t targeting the pre 2014 gamer. Interestingly chaosium who publish runequest, Pendragon and call of Cthulhu...
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    Survivor 5e Artifacts: LUM LUM LUM LUM LUM

    Axe of the Dwarvish Lords 19 Blade of Avernus 22-2=20 Book of Exalted Deeds 13 Draakhorn 1 Eye of Vecna 22 Hand of Vecna 17 Infernal Machine of Lum the Mad 22 Orrery of the Wanderer 18 Ring of Winter 17 Ruinstone 11 Staff of the Forgotten One 19 Sword of Kas 21+1=22 Wand of Orcus 27 Wyrmskull...
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    Survivor 5e Artifacts: LUM LUM LUM LUM LUM

    Axe of the Dwarvish Lords 27 Blade of Avernus 22-2 =20 Book of Exalted Deeds 20 Draakhorn 14 Eye of Vecna 22 Hand of Vecna 22 Infernal Machine of Lum the Mad 21 Orb of Dragonkind 6+1 =7 Orrery of the Wanderer 21 Ring of Winter 18 Ruinstone 16 Staff of the Forgotten One 20 Stone of Golorr 16...
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    Critical Role Explorer's Guide to Wildemount Rockets to #1 In 'All Books' on Amazon

    Very impressive Though a slight caveat. Isn’t the ranking based not on actual sales (because there are none yet as the product isn’t out) but on pre orders which are in some part placed by customers to get the benefit of amazon deals, and which can be cancelled without cost anytime before the...
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    D&D 5E (2014) WotC Delays New D&D Book Announcement

    The Princess Bride? Although it was actually lightning sand. One of the three dangers of the fire swamp
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    D&D 3.x Theoparts of Tharizdun

    One way to use the theoparts Idea with a twist, one which relies on having a stable playing group is A) Run a standard campaign in one world (say forgotten realms - princes of apocalypse or out of the abyss) but add in a bunch of magic items that can be combined to make an uber item around the...
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    D&D 5E (2014) Those who come from earlier editions, why are you okay with 5E healing (or are you)?

    I am 40 years into my d&d career so am your question target audience. When I run I use that long rests recover no hp but half hit dice so it can take a couple of rests without spells to fully heal up. I also play a risk of lingering injury that is triggered by failing death saves or taking...
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    D&D General Level 1-20 and the gulf between aspirations and reality

    It’s more time compressed than 1e/2e ime but on par with 3e (apart from the minor level acceleration at level 11). The advancement in 5e can be adjusted by the DM as well through reducing xp awards or just using milestones. I am Running 2 campaigns atm one with normal xp award and one with 1/10...
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    D&D General Level 1-20 and the gulf between aspirations and reality

    I think given the dearth of pre published campaigns that go to high level unless you play pathfinder adventure paths to completion most high level stuff is homebrew. Some of the pathfinder adventure paths do the campaign to high level pretty well. I’ve run a half dozen campaigns that started at...
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    D&D General Level 1-20 and the gulf between aspirations and reality

    If you and they want to continue the game a bit it’s very doable while sticking in the same vein. I am running OOTA at the moment and the party are approaching 12th level but it went off the rails when the original party got wiped out around the time they arrived at Gracklstugh at about 4th...
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    D&D 5E (2014) What Rule Systems Would You Like To See (More Of)?

    Rules that enhance the Non combat Interaction parts of the game Ie social & investigation, rules that enhance the value of downtime Underwater combat rules.
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    D&D General How Would You Do a Dragon Themed Campaign?

    First the party battles against a group of white dragons raiding the local kingdom. Once they defeat them they find out they are allied with some green dragons who have a hideout deep in the forest. After defeating them they realise that the green dragons are allied with a Red dragon king who...
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    D&D General Level 1-20 and the gulf between aspirations and reality

    Well sure but the OP’s questions are premised on the fact that most games don’t go past level 10 and are: “So why do publishers still design systems and publish campaigns with a default assumption of level 1-20? Why make the default something that only a fraction of groups will experience...
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    D&D General Level 1-20 and the gulf between aspirations and reality

    I think that wotc HAS recognised this and as such HAS NOT put much design effort into the levels after about level 10. The classes get fewer abilities after 10th level than before that point. Major spell casters get 4 extra spell slots over levels 11-17 and for several levels gain no extra...
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    D&D 5E (2014) The Larger Failure of "Tyranny of Dragons"

    What adventures have you run as is? (Any edition except 4e I didn’t play that) I think you mentioned Curse of Strahd but I don’t know that very well. I ask not to be facetious but because I almost never manage to run an adventure As is - mostly because of me as GM but even when I’m satisfied...
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    D&D 5E (2014) Excluding Healing Spirit, is 5e Healing too weak?

    There is essentially 2 types of healing. In combat and between combat. In combat healing could do with a small boost but is not bad. Out of combat it depends on how your gm allows you to use short rests & hit dice. If they are allowed to be accessed relatively freely it’s ok. If not it is a...
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