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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I'm sure there will be modules for the 4E playstyle and modules for PCs as demigods if thats how you want to play. I doubt it will be the default assumption nor do I believe it should be.
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    My group and I don't want a "Sub-System" for dealing with out of combat scenarios.

    I was not 4E bashing (I play it, I have fun playing it, but i don't view it as the pinnacle of D&D that many have suggested it is) or suggesting that another edition does it better or that 5E fixes the problem. I was simply stating that fighters have always gotten the shaft in this regard 4E was...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I'm quite sure his legs or his speed don't dramatically fall off once he passes the 101 meter mark. And i'm quite sure stabbing someone and pushing them 3 squares while moving an extra square my self which my fighter can do every round is more taxing than stading still and stabbing two adjacent...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    So stabbing someone with my weapon pushing them 3 squares and moving an extra square myself (which i can do at will) is less than taxing than standing still and stabbing two people LOL love your logic buddy. :)
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    If the ability to two guys in the space of six seconds were mundane and not magic my 4E Fighter would do it every round and probably rarely use an at will. So yep its fighter magic.
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Yet giving magic to fighters is exactly what 4E did. They didn't call it magic they called it a martial power source, but make no mistake its fighter magic. So I would put forth the notion that if you want a fighter that solves problems through extrordinary skill and strength alone you don't...
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    My group and I don't want a "Sub-System" for dealing with out of combat scenarios.

    Yet as has always been the case in my experience the fighter whos starting potential skills are limited to 5 option 2 of which depend upon his dump stat will in every instance attempt to use his highest rank skill which is probably athletics. Some people run skill challenges by saying you can't...
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    My group and I don't want a "Sub-System" for dealing with out of combat scenarios.

    5 skill choices two of which rely on charisma and you think this is ok? Maybe you have lots of charisma based fighters running around in your world idk it just seems weak to me.
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    Idea on keeping Vancian casters from novaing

    Which did not change player desire to be at full strength, that was changed by the adventure/story so while theory craft is good stuff it remains only theory.
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    My group and I don't want a "Sub-System" for dealing with out of combat scenarios.

    My group uses them so I can see both sides of the issue. Playing the fighter I am often left feeling that the party would be better off if my charcter were allowed to bow out of the challenge due to the limited viable skill choices the fighter has. If they help some DMs tell the stories they...
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    Idea on keeping Vancian casters from novaing

    Ok so the DM should have to "fix" the "problem" you just prefer another method of "fixing" called making encounters easier. Either way the DM "fixes" the problem. Some prefer the nature of the adventure or surroundings to "fix" the "problem" and to the run the type of fights they want to run...
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    Idea on keeping Vancian casters from novaing

    Players nova its happened in every edition to some extent. It happens in 4E too and the reason it wasn't a problem last night in our 4E game? We knew we were up against a deadline otherwise our 4E party probably would have strongly considered resting after one fight. Not to mention that on at...
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    D&D 5E (2014) Magic Items in D&D Next

    I think its the lowest common denominator and therefore the default from which you add modules to get to your preferred playstyle. IMHO (and I would replaced scared with cautious it carries less of a negative connitation).
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    Design principles of healing - no mechanics allowed

    Is a hit always hit or can a hit be a miss and if so when? This will influence how I want healing to work.
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    D&D 5E (2014) Magic Items in D&D Next

    I think part of that (at least how it applied to our group) was due to the playstyle conflict. We have been playing 4E for so long we have grow used to uber powerful neigh invulnerable PCs that can charge into any situation and come out on top. Our DM set up an ambush in the play test with our...
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    D&D 5E (2014) Magic Items in D&D Next

    This is often overlooked but so very true the dice are a very fickle mistress.
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    Ability damage,should it be in the game???

    I think it should be a module for those who want it. I doubt very much I would use it unless it was really well done. I just don't care for its book keeping aspect. Maybe it could be made relativly painless if there is an app similar to iplay4E for DDN, who knows.
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    So it's the old "Edition War" excuse to dismiss people?

    Sorry it was an XP comment and I was trying to keep it short but you are quite right i could have kept it shorter.
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    D&D 5E (2014) Magic Items in D&D Next

    I guess what it boils down to is I've always had a problem with the notion that the plus of an item is more important than what the item is and does. This isn't an issue with just 4E its been an issue is every edition even 1E made you chase a +x weapon just to be able to hit a demon for example.
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