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    Fighter design goals . L&L April 30th

    I also find this worrisome.
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    Are you convinced yet?

    I thought the seminar at PAX east had more than 4 choices for race and class, so are we actually getting less and if so I wonder why?
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    Fighter design goals . L&L April 30th

    Depending upon the character creation rules you might have a scenario where instead of making a ranger the optimal choice becomes customizing your fighter to make him more ranger like same thing with your paladin or rogue. If the fighter is superior to the other melee classes how do you protect...
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    Are you convinced yet?

    It will be interesting to see how well the underlying mechanics of the game can be kept under wraps during the playtest. WotC doing the character levelling will certainly help hide some of it I would think.
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    Are you convinced yet?

    I like the message (if i'm understanding it correctly) that they want the next iteration to be a core game that feels like DnD from which by adding various rules modules you can emulate your favorite edition's style of play. Sounds great sign me up. But all the information we have to date seems...
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    Fighter design goals . L&L April 30th

    No Fighter balanced with Wizard might equate 4E to me depending upon how it is achieved.
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    Fighter design goals . L&L April 30th

    Yes please tell us what you think he means by a wave then tell us if for example you mention it being 10 tell me how my 1E fighter kills 20-30-40 enemies in a single round? Mine could not...
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    Fighter design goals . L&L April 30th

    I've played every edition except chainmail all I can say is what a wave of foes means to you must be quite different from what it means to me. He did not say a wave of foes in a round he said waves of foes in a single round not a statement I can reconcile with prior editions. Again mechanically...
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    Fighter design goals . L&L April 30th

    I have no issue with the fighter being the best at combat that is very general statement again its like saying the magic user is the best at using magic...and your point is what besides stating the obvious? When you say the fighter takes out WAVES (plural) of enemies each ROUND (singular) I...
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    Fighter design goals . L&L April 30th

    "Too often in D&D, the high-level fighter is the flunky to a high-level wizard. It’s all too easy for combinations of spells to make the wizard a far more potent enemy or character, especially if a wizard can unleash his or her spells in rapid succession. A wizard might annihilate a small army...
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    Fighter design goals . L&L April 30th

    If these are the core assumptions of 5E its not clear to me how this is going support all previous edition playstyles. It sounds a little more like 4.5E than I would have thought the stated design goals would allow.
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    Who will be the new lead designer?

    Rumor has it they tapped Satan for the job and are waiting to hear back.
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    Put 4th Edition and Pathfinder Together for 5E

    I hope the core release of 5E will be a base from which the DM and pick and choose modules to build a game modeling any edition including 1E and 2E. I'm not sure if starting somewhere between 3E and 4E is the way to get there.
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    D&D 5E (2014) D&D next ... fate or doom ?

    Does this mean you don't like essentials? Do you consider it 4.5?
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    AD&D 1E The indispensible 1e

    Now that you say the name I think I have my artists confused. I was thinking of the Efreeti battle cover with the city of brass on the back but now that you mention it David Sutherland rings a bell.
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    The Ranger: What is his shtick?

    thanks I would like to personally thank everyone for all the Drizzt hate in this thread, what he did to rangers must never be forgiven or forgotten lol.
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    AD&D 1E The indispensible 1e

    Why the erol otis hate? I loved the cover of the 1E DMG.
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    AD&D 1E The indispensible 1e

    Don't laugh but I would add to the list weapon speed, I felt that it really made the smaller die weapons more attractive to use.
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    How Many Classes Do We Really Need?

    Are we talking how many classes at launch or how many by the end of the run?
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    D&D 4E The Indispensable 4e

    1st level survivability Healing without using your standard action Fighter/defender marking (stickiness) Gonzo rogue damage (didn't play it but played along side it and wow) Swordmages Ardents Revised warlord (revise the healing mechanic) Second wind (no surges please) Wizard at will (haven't...
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