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  1. 77IM

    Sinister Secret of Saltmarsh, off to a good start

    IF burning down the house doesn't do anything towards the goals, then there's no XP to get, and no XP to "lose." So I agree with that part. My point was that, if the house is full of dangerous enemies, then burning it down definitely DOES do something towards the goals. It does a lot. Awarding...
  2. 77IM

    Survivor: D&D cover artists

    I'm pretty shocked that Elmore went out before Caldwell -- both are great artists, from a similar era, but Caldwell's stuff always seemed to have a lot more cheesecake while Elmore's stuff has a nice balance of realism and style. Daniel Horne -- 9 Keith Parkinson -- 12 Jeff Easley -- 13 Clyde...
  3. 77IM

    Sinister Secret of Saltmarsh, off to a good start

    LOL, I don't want to discourage stupid actions, either. ;) So much of the advice on this thread sounds really punitive to me. "Deny them XP! Give them a bad reputation! Let them know they've screwed up the adventure and now the town will be destroyed! Nyaaaah!" This is boring to me. I seek a...
  4. 77IM

    Sinister Secret of Saltmarsh, off to a good start

    So, I definitely would give players XP for solving problems that are actually solved by burning down the house. Conversely, I give zero XP for unnecessary encounters. "Poke some orcs in the nose" might represent a challenging encounter... but if there's no reason for the PCs to do it, I don't...
  5. 77IM

    Best old-school dungeon crawl for 5e?

    What? Am I remembering something wrong? I've visited the Caves of Chaos a few times, and the impression that I got was that if you simply kicked the door down, you would aggro the entire place (well, one humanoid tribe, at least) and get cut to ribbons. Remember, "Bree-yark" is goblin for "TPK."
  6. 77IM

    Sinister Secret of Saltmarsh, off to a good start

    Totally real, non-rhetorical question from my players: Why don't we just burn the haunted house to the ground?
  7. 77IM

    More uses for ability scores?

    Feats and multiclassing both use odd-numbered ability scores. Dex: Used to break initiative ties. (I have a large group and it seems like we have to fall back to Dexterity scores to break initiative ties roughly every other combat.) Cha: Initial and maximum Loyalty score if you're using the...
  8. 77IM

    Amazon ratings of Ghosts of Saltmarsh

    This is cultural to the US (and presumably the UK, Canada, etc.). In other cultures and countries, they have different distributions; in some places, the median star rating for products and services is around 3/5.
  9. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 13 Keith Parkinson -- 15 Jeff Easley -- 13 Larry Elmore -- 2 Clyde Caldwell -- 17 David Trampier -- 12
  10. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 13 Keith Parkinson -- 15 Jeff Easley -- 18 Larry Elmore -- 4 Clyde Caldwell -- 18 David Trampier -- 14
  11. 77IM

    Magic Items Preference: flavor, or mechanical bonus?

    I've never had a DM describe a +1 sword as bland and nondescript. It's usually at the very least "the fine blade has elven script, the ornate guard and hilt are gold, and there is a ruby in the pommel." That's more than enough flavor for me, so I voted for bonuses.
  12. 77IM

    Firearms

    Draegn It can also be attached to an arquebus. Attaching a knife to a pistol is kind of a silly thing to do, but pistol-swords were a real thing, so if somebody wanted to build that, it would probably use the stats of a pistol or a longsword (depending on how you used it) which would effectively...
  13. 77IM

    Firearms

    So, I discussed my campaign's firearms with my players, and now I am taking a slightly different tack. 1. The players pointed out that the tiny ranges on firearms are actually a meaningful balancing factor versus crossbows. 2. Another balancing factor is the inconvenience of your gunpowder...
  14. Firearms2.png

    Firearms2.png

  15. 77IM

    Combating fights to the death

    Don't tell, show (well, do tell, but also show): 1. Have enemies flee or surrender, a LOT. Only a few kinds monsters should fight to the death (undead, constructs, summoned creatures); for the rest, they should stop fighting when they are reduced to half strength or so. You can make a formal...
  16. 77IM

    D&D 5E (2014) State of the mystic

    I feel like psionics should, as you increase level, become more and more meta-gamey. The level 20 capstone is that you realize you're just a character in a role-playing game.
  17. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 16 Keith Parkinson -- 19 Jeff Easley -- 19 Larry Elmore -- 7 Clyde Caldwell -- 17 David Trampier -- 20
  18. 77IM

    What is missing in 5E that you had in other editions?

    Astral Diamonds. No, seriously, they were a unique D&D thing, and I thought it was cool that the most valuable gem was so rare it had to be mined on another plane of existence. And in the 5E treasure tables, the highest-value gems (diamonds, rubies, etc.) are worth 5,000 gp, so it would be easy...
  19. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 18 Keith Parkinson -- 22 Jeff Easley -- 26 Larry Elmore -- 11 Clyde Caldwell -- 18 David Trampier -- 18
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