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  1. howandwhy99

    D&D 5E (2014) A Quick Primer to Old School Gaming

    As an old school gamer I for one don't agree with everything in that booklet. I applaud any attempt to clarify what early D&D was like and what people talked about, but there was endless rules discussion out of game about balance and correct level for things like monsters, magic items, and...
  2. howandwhy99

    D&D 5E (2014) 5e Basic Rules poll

    One more interesting bit was level progression rates. XP Required For Each Level Level XP Increase (or decrease) 1 0 - 2 300 - 3 600 100% 4 1800 200% 5 3800 110% 6 7500 97% 7 9k 20% 8 11k 20% 9 14k 27% 10 16k 14% 11 21k 31% 12 15k -29% 13 20k 33% 14 20k 0 15 25k 25% 16 30k 20% 17 30k 0 18 40k...
  3. howandwhy99

    D&D 5E (2014) 5e Basic Rules poll

    For me, design-wise and philosophically 5e is better than 4th, different but on par with 3rd, worse than any D&D prior to 2000. This is not old school D&D, it's 4e mark II. It's another try at making Dungeons & Dragons a Big Model Forge-derived storytelling game. The rules are interesting in...
  4. howandwhy99

    Mapping Quandary

    Good thread. In D&D the basic set up is each creature or organization of creatures has their own territory. Dogs can invade another dog's territory, France could invade Spain, and I could walk into your house uninvited. So cross-Monster Confrontations aren't the only kind, they can happen when...
  5. howandwhy99

    So you enter the "Magic Shoppe", and inside you see...what ?

    So far the players have thought to cast Detect Magic once when in a shop. (shoppe?) It paid off though. Magic is a precious thing. Casting a spell costs resources and prepping it and casting it haphazardly does so too. But sometimes it pays off anyways. Virtually no one in the campaign world...
  6. howandwhy99

    D&D 5E (2014) Human racial bonus in 5E

    Your PC is a monster to mine. Question, is this a 3.0 or 3.5 meme? I can't remember when this came about. I ask because my group is convinced it's a 1eAD&D problem 3e inherited. (which is possible, but I'd never heard then)
  7. howandwhy99

    The Caller and the Mapper

    Each player operates a playing piece in the game. This piece is usually hidden on the game board the DM keeps behind the screen. Some of the features of the board and piece may be abstracted for the DM's ease, but they can be laid back out on the board, if necessary. When the player takes a...
  8. howandwhy99

    D&D 5E (2014) Starter Set: Phandalin Map

    Thank you, Remathilis! That's a step in the right direction. It still sounds like they don't know what kind of game they're selling. That map isn't a game map. It's a picture map. How could it support the DM using it behind the screen?
  9. howandwhy99

    Evil Campaigns

    This is one of the easiest fixes to a game scenario around. Instead of having your players generate PCs for who you're calling the "good guys" have them roll up some orcs, ogres, kobolds, gnolls, half-demons, and so on. Then begin the scenario with the Players starting aligned with the "evil guys".
  10. howandwhy99

    The Caller and the Mapper

    We've been using Callers for 10 years now and I can say if you don't use them in combat, combat can quickly turn v e r y s l o w. Callers are a tactic the players can use, a sharing of actions such as opening a door or initiative. After cooperating players (however big a group that may be) have...
  11. howandwhy99

    DMing philosophy, from Lewis Pulsipher

    We had a fun game tonight at Nexus gaming con in Milwaukee. I ran Castle Zagyg:Upper Works and the players all agreed at the end that it was an enjoyable module. one thing that happened early on was the party entering the "bat cave" (#E) and using a grappling hook to enter the castle from...
  12. howandwhy99

    D&D 5E (2014) By the book alignment, in a simple, satisfying manner

    Alignment is often descriptive, but there are classes, noticeably Paladin, which have abilities tied to Alignment status. When used as an entire system, and actual part of the game, alignment covers behavior. That's a huge portion of the game, right? Players take actions with their PCs and...
  13. howandwhy99

    Are megadungeon still a viable play experience?

    I'm of an opinion similar to Libramarian. The Lawful dungeon needs to be as big as the Chaotic dungeon or one side is going to overwhelm the other. Think Keep on the Borderlands & Caves of Chaos. If you want a massive Castle Greyhawk dungeon of crazy proportion, then include a massive magical...
  14. howandwhy99

    D&D 5E (2014) Live Dungeons & Dragons Q&A Friday, June 6 Question Thread

    1. Will groups of characters of different levels be able to adventure together in the new game? 2. The Basic Set is said to include Player Character creation rules. Will it also include rules for Monster creation, Magic Item creation, and Dungeon creation? 3. For each of you, What do you...
  15. howandwhy99

    D&D 5E (2014) Problem Choosing Solos to Challenge The Party

    I don't know how best to run solos in 5e, but here's my thinking. Lone creatures wandering for food, safety, mates, maybe supplies or under orders for more intelligent ones, they all are far less safe than creatures traveling in packs. It doesn't matter if they are kobolds or beholders, they...
  16. howandwhy99

    D&D 5E (2014) Pages from the PHB

    Try Sumatra PDF or something similar. Full Adobe Acrobat is great for editing, but the viewer is a god awful memory hog.
  17. howandwhy99

    OSR D&D 5e OSR backwards compatibility

    I counted that as 2e. I should have been clearer in my post. I know '86-'88 had changes like Nagol is saying, but I count a lot of that as really the change of the game to 2e too. The idea was the charts covered the full span of 20 faces of the die. Starting at 11 for 1st level PCs the...
  18. howandwhy99

    OSR D&D 5e OSR backwards compatibility

    It's an interesting comparison, but rather flawed I think. Pre-d20 D&D didn't use Attack Bonuses, those versions used Attack Charts (which are different) 1AD&D and earlier didn't go above 9 (they couldn't reach 10 by the number line they followed) because they represented in-game curvilinear...
  19. howandwhy99

    Dungeon Mastering as a Fine Art

    Good morning. Yes, it is possible we can stop. I think most people's points have been covered. Not to leave anyone's posts in the lurch here, but I don't foresee a handful of posters (me included) stopping their disagreements with each other in any thread any time soon.
  20. howandwhy99

    Dungeon Mastering as a Fine Art

    I've played Fiasco, My Life with Master, read Apocalypse World, and played and read quite a few you've not mentioned. I'm not coming to these opinions unprepared. They simply aren't RPGs because they never allow for role playing. And the point was never to make players authors of a story. Who...
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