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  1. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    It kills the hobby of D&D and everything dominant in it up until the 21st century. It's turning the hobby of games and RPGs in particular on their head and refusing to treat games as games. To hold that viewpoint myopically makes older games appear poorly designed and confused, namely because...
  2. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    That's an attack on me. And it's not only not true, but direct suppression of ideas you don't agree with. (e.g. those ideas were killed off, stop voicing them) This may be why you're not looking to learn or appreciate other people's understandings when they contradict your own. If there is not...
  3. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    This is not what I'm saying. What storygames are is simply not the RPG hobby and conflating the two is oppressive to everyone actually in it. I'm not trying to steal away storygames, but continually calling all RPGs collaborative storytelling games kills the hobby, especially D&D. In terms of...
  4. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    There's little common ground between storygames and D&D so as not to appear as the same hobby. But I believe there always is between people, so I'm open to try. Think of boardgames, card games, wargames, sports, and puzzles. Rules define mathematical objects and conform a space (cards, dice...
  5. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    I don't agree with you at all on this, if you read that article as a defense of D&D. It's a bait and switch. You asked for the definition of role playing. I gave you the one D&D uses, the one almost every person used prior to 1980. D&D is learning how to perform a social role (your class, you...
  6. howandwhy99

    Reversing the order of narrative and dice (and musings on Star Wars: Edge of the Empire)

    Technically I think you're still using the old method. Dice symbols do not need to mean any specific number or a number at all. So, 1. Roll a die --the side facing upwards is irrelevant-- 2. Declare what the die roll means. I understand this is the hot newness, but I don't foresee Vegas...
  7. howandwhy99

    Give me some racial and class ideas for cultists of Vecna!

    I don't use Vecna as a god. I like my archliches to remain archliches. We have few enough in Greyhawk to lose them all to that huge deity list. However enough adventures exist which include Vecnan cultists that some alternative must be occurring. Vecna's secrets are simply too alluring to pass...
  8. howandwhy99

    TSR TSR Module WG5 "Mordenkainen's Fantastic Adventure"

    There's a lot of good stuff in there, but you should learn most of that by reading it. It rejects expectations, yet provides all the enjoyment one might like from a Clark Ashton Smith novel. Dungeon design is solid though there are an unusually low number of paths between levels. It is a...
  9. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    The first sentence says to me that you're mentally imprisoned in a philosophy. But plenty of others in our hobby are similarly stuck. Get out of that theory is my advice. Evacuate it from your mind. Don't believe my opinions instead. That won't help me. But quit all that lousy reductive thinking...
  10. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    What you're proposing is a hobby with no games (or "games" without any rules). In the hobby I've been a part of we're like 50 million words of rules in the other direction. Maybe you decided you wanted to claim you were playing a particular game, but didn't like the rules part of it and tossed...
  11. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    I don't have a degree in mathematics. But I have learned some game theory. Once you want to start talking about some I will gladly participate. Learning how to perform a social role by deciphering the patterns of reality. Unlike acting it doesn't require pretending. I can't help your biases...
  12. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    None that I know of. Cases of bad adventure design don't prove playing poorly is the intended manner of play. Skeletons should be covered by any competent DM. Bone already is. Water too. It isn't too difficult to have a code behind the screen cover what is suggested. And all adventures must be...
  13. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    Frankly I don't want to answer the rest of your tirade. You refuse to think out of the box. You're trapped in a philosophy and digging harder and harder in instead of trying to get out. I'm not offering "the" way out, I'm offering what I believe are better understandings of why D&D is designed...
  14. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    Given everything you're writing here I don't think you have any experience with any actual game theory at all - except of course the Big Model. Why on earth would I care about immersion? What have I ever said to give you that idea? There is no such thing as pawn stance. That's a theory, not...
  15. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    Storygames are games designed for players to purposefully tell a story. They all the use the same mechanic: narrative resolution. None of that occurs in any other kind of game including D&D. You attempting to pass a philosophy deliberately designed to destroy almost every kind of game design and...
  16. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    2e did publish a some very bad game books which didn't even include game statistics for game components within them. But that's due to ignorance of design. Of course I'm talking about all the 1000s of books which actually do have game stats. Are you incapable of using game mechanics to provide...
  17. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    So... just to be clear from what you snipped and what you posted. You're agreeing with me? Because needing to be articulate when engaged in referencing during playing a game so players might better succeed during said game is hardly GNS Simulationism IMO.
  18. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    You don't have to believe it, but it's the design of almost every RPG ever made until 1-page RPGs were designed to promote an whitewashing ideology and censor and mock their publishing. RPG publishers publish game structures to provide game content so it can be used by referees to present to...
  19. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    Think of how games work. The designer creates a pattern with the rules. Players communicate within that design. In Pictionary the artistic quality or narrative quality of what is drawn by drawing players is ignored. They are focused entirely on illustration with further factors which make it a...
  20. howandwhy99

    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    In order to engage with anything in D&D it first must be made to exist as a game construct. That's why all those 1000s of books exist with stuff inside them statted up. They exist on the game board, which is simply hidden from the players. Heck, the DM can even draw what the rules say the PCs...
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