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  1. howandwhy99

    Modules and the right amount of setting detail

    I believe any NPC can be substituted with a current NPC in the game if there isn't contradicting material already in place. Can some of the adventure material change to fit the campaign? I'd hope so, but we need to keep enough so the adventure module doesn't fall apart either. Personally I don't...
  2. howandwhy99

    D&D 5E (2014) The Illusion of Experience Points that Everyone Disbelieves

    The rules of Chess define a finite set of outcomes based upon the board, the pieces, and the rules for their operation. Thus Chess is a pattern and what people seek to decipher when playing. People do not need to be performing those operations for Chess to be played. Computers can perform those...
  3. howandwhy99

    Modules and the right amount of setting detail

    This is tricky and probably going to be different for everyone. A lot of what counts as setting material is really more higher level module material for me. I mean, cultural details are setting material, but also how locals act within the module. Not to mention what monsters are around, what...
  4. howandwhy99

    D&D 5E (2014) More about the Warlock. L&L March 3

    I feel magic becomes cheap when it can be cast "at will", meaning it's no longer a resource anymore. So I'm not all that amenable to the Warlock class to start. Plus I don't really care for the current character-power or tool use design of the magic game. It still smacks far to much of M:tG...
  5. howandwhy99

    D&D 5E (2014) The Illusion of Experience Points that Everyone Disbelieves

    As I am putting forth there are two major ways of looking at a game. The post-structuralist Forge theory seated squarely in critical theory and games as they were understood for about a thousand years up until that point. IOW, as patterns players decipher, at least in part, to accomplish...
  6. howandwhy99

    D&D 5E (2014) Wetmore's ASE 1 and 5th Ed

    Denethix Campaign Setting 6-37 Wizard NPCs 38-40 Dungeon: Anomalous Subsurface Environment History 41 Materials Science 42 Moktar Lair 43 Mount Rendon 45 The Gatehouse 45-51 Level 1 - The Dungeon Highway 52-68 Magic Items 69-70 Monsters 71-84 Out of the Box ready to run? I...
  7. howandwhy99

    Aaron Allston

    I'm sorry to here that. He contributed a lot of good material over the years. Condolences to his family and friends.
  8. howandwhy99

    What would a fighter versatile out of combat look like?

    A Fighter character outside of combat is as versatile as any other character is when outside of their area of expertise. Meaning they are average. (Of course we roll Ability Scores so there is some variety within that average.) The catch is: a huge portion of the campaign world can be assessed...
  9. howandwhy99

    One world for all your campaigns, or do you set campaigns in different settings each time?

    I run a generative ruleset / code behind the screen D&D game, but I run a different one every campaign, at least so far. I look at it like how other DMs spend years improving their campaign worlds except mine is improving the game design specifically to smooth game play, cover more ground with...
  10. howandwhy99

    D&D 5E (2014) Wandering Monsters: Campaign Themes

    I don't think Sandbox games necessarily have themes and aren't really designed for them either. However, there are things that can be done that are similar to what the article defines. First, a theme could be considered a highest level adventure which covers the starting campaign location in...
  11. howandwhy99

    D&D 5E (2014) Pew Pew magic......AHHHHHHH! Make martials all day swingers and casters limited per day slingers.

    Part of this is stopping the belief of creature encounters as somehow inherently combats. And then the belief that the game is about a series of combat encounters. Maybe for some fighter players, but definitely not for wizard players. Exploring the world of magic is dangerous enough on its...
  12. howandwhy99

    Does D&D need a fighter class?

    I think D&D can get rid of the fighter class by those groups who want to avoid combat. Just like the wizard class can be avoided by those who ignore magic. Think like a fighter regardless of whether you're in a skirmish-sized battle or not. That's in no way all of what combat means. It's more...
  13. howandwhy99

    Creative Dungeon Elements

    One idea is to go as far from D&D game design principles as possible and only afterwards attempt to stat up the work. How do we include searching for a lost love? This is more than save the princess, but playing out the relationship, the loss, and reuniting. The key is not to script the event...
  14. howandwhy99

    OD&D The Beauty of OD&D

    Players Choose: Class - the focus of the game Race - the variety of character to use Name - What they want the character to be called Alignment - where they want to start on the alignment scale. --everything else is rolled for or selected from a list of pre-rolled stats/characters. Players...
  15. howandwhy99

    What makes an Old School Renaissance FEEL like an OSR game?

    As for game systems defining the classes think: Mind - Magic-User Body - Fighter Spirit - Cleric Deception - Thief You'll want a magic system (physics engine for everything), combat system (attacking and defending by anything), religion/alignment system (behavioral system for all...
  16. howandwhy99

    What makes an Old School Renaissance FEEL like an OSR game?

    Old school play uses the campaign world like a game where players can strive to accomplish their objectives. The world actually is full of eldritch secrets with varieties of in magical traditions. Also deities and religions, battles and wars. Sneaking and stealing and saving the day are actually...
  17. howandwhy99

    Do alignments improve the gaming experience?

    Like any game mechanics Alignment rules improve the gaming experience by increasing what a game covers. Whether players agree with those rules or not is another matter.
  18. howandwhy99

    D&D 5E (2014) The Illusion of Experience Points that Everyone Disbelieves

    Over 12 years and I've never gotten a warning before. Clearly things are progressing beyond heated debate and even being a little chippy. I apologize without being asked to Pemerton for any insults he feels directed his way. As I have been pointing out, this discussion hasn't been heading...
  19. howandwhy99

    D&D 5E (2014) The Illusion of Experience Points that Everyone Disbelieves

    I understand now you're not looking to end proselytizing your one way view of the game. That's okay, I'm not looking to open every mind to other possible ways of understanding role playing games. But do me the favor of at least addressing mine when writing back. I'm not here to be sold your...
  20. howandwhy99

    D&D 5E (2014) The Illusion of Experience Points that Everyone Disbelieves

    You've gone to a lot of trouble to to reiterate information I think we both know we both know. I'll give you some answers, basically going over again how you remain in your way of seeing things, but I don't see anything to go forward with. You want all RPGs to be storygames. I know the hobby...
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