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  1. howandwhy99

    What is *worldbuilding* for?

    Obvious to anyone, Subverted D&D is not D&D. Like any act of improv, it isn't even gaming. All actual games are designed for repeat play. Unlike stories which an audience simply consumes and then they go stale like an old joke, games are enabling mechanisms to improve oneself at the behaviors...
  2. howandwhy99

    What is *worldbuilding* for?

    You make the act of cultural subversion to eradicate of everything in the hobby of RPGs by falsely rewriting its entire history sound positively open-minded. My goodness! Why shouldn't we all engage in collaborative narration and call it gaming? Or the lie "gaming means making choices." A hit...
  3. howandwhy99

    What is *worldbuilding* for?

    Obvious to any game designer who has read the Big Model, it is an intentional falsehood meant to subvert all gaming by treating gaming as the act of improvisational expression, which it is not. Read any actual game design theory for hundreds of years. Gaming is the act of goal seeking in a...
  4. howandwhy99

    What is *worldbuilding* for?

    So I dug up pemerton's penchant for The Big Lie perpetrated by the Forge and his desire for continuing their historical revisionism of RPGs into a "storytelling" hobby. As I understand it, the original post in that thread feeds nicely into his current polemics within this thread. Those three...
  5. howandwhy99

    What is *worldbuilding* for?

    You've used the mention function for me twice in this thread, so I assume you value my input and aren't just trying to drum up discussion. However, I've learned from your posting habits in your past threads you typically aren't exploring an idea, but attempt to sway posters' unformed...
  6. howandwhy99

    What is *worldbuilding* for?

    I know I've been saying things like the OP does about old school D&D for years. But it's nice to read others saying it too. In early D&D the game didn't stop being a game when the rules were hidden behind a screen: the seminal moment of the hobby's creation. What D&D became was the world's...
  7. howandwhy99

    One-Liner NPCs

    Sorry, but that does sound boring and one-dimensional. And even impractical as I'm not going to write 100s of one-liners to account for 100s of NPCs. My advice is to stop thinking of NPCs like characters in a story. D&D is a game, not a story. So think of the elements in your RPG like a game...
  8. howandwhy99

    What Is an Experience Point Worth?

    XP Score is each player's game score. D&D, like other games, is designed for repeatability so players can actually improve their playing the game. The XP score can be a reliable measure for players reflecting on the different campaigns they've played and how they might change their play to...
  9. howandwhy99

    D&D 5E (2014) What does "murderhobo" mean to you?

    Murderhobo is a bigoted term made up by individuals about 15 years ago who hated D&D, shared an ignorance for understanding about its design and play, and wanted to change the hobby into one more like we have now. One focused on "collaborative storytelling" and not gaming. As a result of...
  10. howandwhy99

    What's Your Favorite House Rule?

    If you fail to stay alive in the game, you start over at zero. Zero XP level 1. Every time.
  11. howandwhy99

    D&D 5E (2014) Should Published Settings Limit Classes and Races Allowed?

    With the new effort to republish popular game settings there is a desire to update them to 5th ed. What also tends to happen is the redesigning of settings to fit the new edition's rules. This is nothing new. In fact, many settings were designed backwards to fit the rules. 2nd ed Darksun is...
  12. howandwhy99

    D&D 5E (2014) Survivor Campaign Settings II: Blackmoor Wins!

    Blackmoor 4 Mystara 8 - as the Known World
  13. howandwhy99

    D&D 5E (2014) 9 words to help run a sandbox

    Oops: 5th ed forum.
  14. howandwhy99

    D&D 5E (2014) What resources do you track in play?

    I run old school D&D, so for me the thread question sounds somewhat absurd. Perhaps because I think of it two different ways. 1. What do the players track? Well a big part of playing the game for players is remembering and note taking (including mapping). Exactly what they wish to track is...
  15. howandwhy99

    G series at Gen Con

    It looks like all three debuted at Origins IV, 1978 GenCon XI, 1978 was the D series http://www.greyhawkonline.com/grodog/gh_tourneys.html
  16. howandwhy99

    What Value Does The Game Bring?

    Roleplaying in the hobby of roleplaying games uses a different definition than the one used in acting circles. These are opposites. In the kind of way gaming is the opposite of inventing something, roleplaying in D&D is the opposite of expressing a personality. In reality, gaming is the act of...
  17. howandwhy99

    The 7th Dimension: Inner Plane Probability Lines

    Nothing I ever heard of. I suppose it might enable travel to rather than divination of alternate probability scenario timelines. Though preparing for that as a DM would be difficult. I take it there are no mechanics specified for doing such?
  18. howandwhy99

    Is TOMB OF HORRORS the Worst Adventure Of All Time?

    S1 is one of the greatest game modules of all time. It does however contain many flaws. A good DM can fix these and balance the module to fit capably within a well designed system. But I think most present day DMs don't even understand the basics of the actual original D&D game to begin to do...
  19. howandwhy99

    Why OD&D Is Still Relevant

    OD&D is king. It's still more relevant to the design of almost every computer game today, and in the last 30 years, than to any present day tabletop RPG. New RPGs aren't about beating a game system anymore. OD&D and most every 80s and 90s tabletop RPG were about mastering the system - like any...
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