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    Which class ISN'T front loaded?

    I can't believe people actually picked the druid as a front-loaded class. Nature sense is the only thing they get that other classes don't get more of. 1 level of druid gets you a 1 HD animal companion, that's it. A familiar is 10x the ally that an animal companion is. Familiars can...
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    Why are paladins so dumb?

    If you need a skill you can just buy it for cash. There are those skill stones for that one shot skill, a number of skills are replaced by the ability to fly. What is the big deal about knowledge? Get a + spot item like eyes of the eagle and a sash of the horseman or whatever that gives some...
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    True Strike and Invisibility question

    You still have to guess the location of the creature or you automatically miss. If you guess the location correctly then you skip the normal 50% miss chance. True strike is not a substitue for see invisibility.
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    ECL of Monsters of Fearun: Fey'ri

    Comparing Fey'ri - ECL 2 vs Half-Fiend ECL 5 Fey'ri get all their spell like abilities right away while half fiends get them gradually. Fiends get poison, about the equivalent of enervation at ECL 12. Fey'ri get enervation at ECL 3. Half fiends have +1 natural armor Fey'ri have DR, Fiends...
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    ECL of Monsters of Fearun: Fey'ri

    Enervation and dimension door aren't exactly what I would consider weak abilities either. Combine those with DR and fire resistance and you become pretty powerful. Fire tends to be the most common elemental damage type. I'd say ECL 4 at a minimum myself. The character is essentially invincible...
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    Wand- Enervation+Improved Invis+Nondection=...

    He was being sarcastic. Everyone is giving increased powers to non-detection and he was just taking it to another level. Nothing short of an anti-magic shield blocks true strike or see invisibility.
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    New Concept: The half feat

    The point is to compensate people who pick underpowered feats that would go with their character concept. A knife thrower is weaker than an archer and he needs to have quick draw feat on top of that. Making quick draw a half feat lessens that penalty. Crossbows are weaker than bows. You do need...
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    New Concept: The half feat

    Rapid Reload Dirty Fighting Toughness Death Blow Dual Strike Close quarter fighting Most DotF feats Skill Focus Combat Casting Improved Unarmed Strike Track Armor Proficiency Martial Weapon Proficiency Quick Draw Run Spell Mastery Heighten Spell Possibly: Pin Shield Zen Archery
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    New Concept: The half feat

    Feats are always considered under optimal conditions. If it is good enough for anyone to take as a full feat, then it is a full feat. Dodge is weak but not so weak as to be a half feat. If you are only fighting one opponent then dodge works great. It reduces the to hit chance by 5% which...
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    New Concept: The half feat

    double post because the board said there was an error
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    Why are paladins so dumb?

    I had a dumb paladin. He has a int of 7 for exactly the reasons you describe. You already get so few skills what is one less? Once you go to 9 int there is essentially nothing to lose by going down to a 3 int from there. This exact same situation applies to fighters. You lose the expertise chain...
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    Roundabout Kick repeat?

    What version of circle kick are you reading? The circle kick that I'm reading is a non-feat that is essentially worthless. You forfeit all iterative attacks and flurry of blows to make a single attack which if it hits you make make one additional attack at the same attack bonus.
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    New Concept: The half feat

    I think the half feat needs to be introduced. They could be called lesser feats or something. There are many feats out there that are so weak that no one would take them as a feat choice but if they could pick 2 of them as a feat choice then they might consider them. It might be worth making...
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    Tall Creatures, Reach, and Cover

    Since the ogre would have +2 cover against the character 10' away the character has the same cover bonus against the ogre. Cover bonuses for melee combat are always the same for both combatants.
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    Sultans of Defensive Smack

    Ooze have no intelligence and are always neutral. I suppose you could ignore the fact that ooze don't mate and therefore could not have half dragon offspring. It has no hands or mouth so do you just ignore every aspect of the half dragon template except for immunities? I don't see how you can...
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    Sultans of Defensive Smack

    I don't know where axiomatic is from but ooze qualify for neither half celestial nor the half dragon template. A pudding is an ooze and therefore cannot have said immunities.. Spell turning is not a smackdown by itself. So it reflects 10 levels of ranged spells that directly target you. That's...
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    What if you could activate all Divine Feats at once?

    I think they should be usable as a free action or include an attack action like a touch spell so that you don't lose all your attacks, just the opportunity to do a full attack. The feeble resistance feat should be usable in response to taking damage. Unless you have a charisma in the 20's or...
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    ECLs and DMG...difference?

    Soldarin´s ECL Calculator grossly undervalues attribute bonuses and increased reach and speed. You can create super races with ECLs of 0 or 1. It works only for the small subset of monsters that its output was designed to mimic. Regeneration is probably the most powerful ability after incorporeal.
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    Dragon Disciple: "No," says Sage

    Without the enlargement bonuses DD is a weak class. You lose 3 bab, 8 hps and 5 feats or gain 2 bab and 22 hp at the cost of 10 levels of spell progression depending on how you look at it. You get 8 str which makes up for the BAB loss if you count the required level of sorceror and +2 con which...
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    Creating and Pricing special Warhorses...

    I'm looking for a dire horse to be the mount for my 9th level character. You can roll up a bunch of random horses and someone with skill can compare them to each other. The windrider describes this method.
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