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  1. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    Why would anyone want to play a campaign where attrition is close to 100%? And why fixate on DCC funnels, when there's no real mechanical or numeric difference between a level 0 DCC character and a freshly generated 1st level character in pretty much any edition of D&D? Since we're sharing...
  2. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    And easily houseruled. Nothing breaks if you separate race and class. It isn't there to annoy - it's meant to be a positive nostalgic throwback to the simpler times of Yore. Simply rename "Elf" to "swordmage" perhaps, remove the references to iron curses maybe, and let every race pick every...
  3. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    The point about Luck is relevant. If you luck out and roll up great stats, then when you find yourself in a tight spot during the adventure, burn that Luck to survive. You can always regain Luck later on (though this depends on the GMs generosity). One very important aspect of DCC is that...
  4. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    Modern gamers definitely would gain from exposure to something like a DCC funnel. It would open their eyes in many ways.
  5. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    I don't mind random tables in general. But I wasn't talking about that. I was, quite specifically, saying that randomizing nearly every parameter in DCC spellcasting is way way WAY too much randomness, to - and well past - the point where these spells cease to be viewed as actually useful to...
  6. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    Yes. For me, unfortunate. That each and every spell was almost its own mini-game, and that you could almost never count on getting a spell result you could actually use was one of the biggest causes of us abandoning the DCC system. I absolutely understand the criticism against regular D&D...
  7. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    Thanks for sharing 👍
  8. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    Quoted for truth, as the kids used to say
  9. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    I don't think most groups play this strictly. There's always a way to mitigate the calamity. Remember the rolls are there not to punish you, but to stimulate and encourage a story. The thing, though: Is "I don't like it left up to chance" code for "I don't like the possibility of it...
  10. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    Of course you can have a deeply narrative game where a character death would only be negative: a wrench in the works, something that only interrupts and delays the GMs and the players shared story. For the groups that make that work, there is zero reason to have a funnel, and likely no reason...
  11. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    You can absolutely do it that way. What the actual "funnel" concept adds to this is: A solution to the "I rolled 3d6 in order and now I suck" problem. Another solution than the "generate four stat lines and pick the best" or "roll 4d6 drop lowest and then place stats freely" solutions, that...
  12. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    You know what would make bridge much more awesome? A funnel to decide who gets a spot at the table! ;)
  13. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    I guess you can always ignore the consistent message you're getting from multiple posters: That the funnel is often much more fun than dropping Plinkos. And more richly rewarding: the funnel is not just about random distribution or even chiefly about that. The funnel is a great way to start...
  14. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    Or, in other words: Sword & Sorcery 😍
  15. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    Yep. Contrast Warhammer FRP. It too was a reaction against D&D. It too changes the angle to "underdogs performing heroics almost against their will" :)
  16. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    We kind of guessed. Thank you. Perhaps it would even be worthwhile to link to this post directly from the OP...?
  17. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    Yes this is what I'm talking about. Modern games put a lot of focus on the self. DCC attempts to shake players out of that mindset - the purpose is to collaboratively write one story common to all characters. That story becomes richer, not poorer, by the group having setbacks and losses...
  18. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    Not sure what you think you will get out of discussing from this angle. The whole point of the funnel is to throw that mob of people you're talking about into a dangerous situation, and those that come out on the other side are now presumptive heroes that get to pick a class and start learning...
  19. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    I'll give it a peek, thx. Before looking, just a note to self: I'm looking for a way to wrench 5E into a more OSR-friendly ruleset. The primary goal isn't to play on "hard mode" but on "OSR mode"... 👍
  20. CapnZapp

    DCC Level 0 Character Funnel is a Bad Concept

    I like OSR style adventures and "outlook on adventuring", but I don't like "light" rule systems. Far too often I feel "light" systems try to sell you the obvious core rules that I don't need (they're basically the same across all of D&D). Or that they try to spin the fact you don't get very much...
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