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    Archetypes

    Here's an alternative suggestion - don't play a Rogue. The character you describe could be a Fighter or a Bard or a Monk. A background (Guild Artisan, perhaps) can give you proficiency in thief's tools. Rogues do not have to be thieves; thieves do not have to be Rogues.
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    what would you want to see in a revised Weapon Chart?

    I have an idea for a weapon system that describes every weapon as a combination of three things: size, skill and damage type. Size: tiny, small, medium, large, huge, etc. Determines hand use (single-weapon and two-weapon fighting). Skill: simple or martial. Damage Type: bludgeoning, piercing...
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    Anybody using paper minis and the Litko counter stands?

    I bouight a pile of these in different colours. https://www.bgextras.co.uk/blue-rectangular-card-stand-i1317.htm#.VTWvxiGqqkq I'm really happy with them, except that the orange ones are a bit loose (need an extra bit of cardboard stuck in them). I bought some 160gsm card and print my own...
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    D&D 5E (2014) Large Size PCs?

    I ran an adventure recently set in a feral halfling warren. It went badly because I didn't realise how bad the squeezing rules really were! Large PCs in a medium dungeon will get their butts handed to them. Outside the dungeon, they are going to have problems in taverns and shops and...
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    D&D 5E (2014) The Problem with Constitution

    High CON is the "resilient guy", sometimes known as "the Energiser bunny". The character that never gets sick. That never gets tired. That shrugs off poison and keeps plodding along. That drinks everyone else under the table and still walks home having a discussion without slurring. That never...
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    My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!

    In my next game, I am going to propose two changes to reduce the god stat a little (just a little, because I don't feel it is an enormous issue). 1. Initiative uses INT. The order actions get resolved is based on smarts, not reflexes. 2. Bows use DEX for Attack and Damage but have a minimum...
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    D&D 5E (2014) Skill Checks (non time sensitive) homebrew fixes

    I sometimes ask for a single skill roll and use the result to say how long it took. For example, picking a lock. If the player rolls a 22, maybe it took the character 1 minute. If they rolled a 7, it took 10 minutes. Most of the time, I just do exactly as you say. "OK, you open the lock, what...
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    Rules Light Games: Examples and Definitions

    Personally, I found "aspects" to be the opposite of clear. After several games, I'm still not sure I know what an aspect really is.
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    D&D 5E (2014) Why are Persuasion and Intimidation separate skills?

    The difference is in the consequences. For example, I need to get past a guard. I can persuade them to let me pass in return for a bribe. I can intimidate them to let me pass or I hurt them. I can deceive them to let me pass thinking I am supposed to be there. In all three cases, I succeeded...
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    (Mostly) Uncontroversial Quirks of 5E

    +1 I see what you did there. Tridents, however, aren't supposed to be good. The reason retarii used them was not because they were effective weapons, it was for a better show for the audience.
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    S'mon's New XP System

    It is when the players actually write the XP on their character sheet and, if they have got a multiple of 10, actually level up. 10 coins is one level for everyone. I let one of the players take the coins out and hand them back to me because it's more tangible for them. The physicality is...
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    S'mon's New XP System

    I should have added that my game is also a Primeval Thule game and I'm using the "XP for gold" rule. XP (coins in the bowl) is only gained from getting loot back to town and from major story goals.
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    S'mon's New XP System

    I'm doing that in a game and I feel it is working great. I have a plastic bowl on the table and I'm putting little plastic coins in it (from a pirate playset). Each coin is one moderate encounter (which could be from any of the three pillars). Ten coins is a level. Players aren't allowed to...
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    Skills using different ability scores

    I'd probably allow both.
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    Out Of Combat Action Surge Uses

    Mistwell said, "Combat is not any situation with time constraints and actions.". He's wrong. Also, none of the examples he gave actually included time constraints and actions. I'm saying that if you are in a situation where time constraints and order of actions are important then you are "in...
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    Skills using different ability scores

    Intelligence (Stealth) to camouflage something. I'd also possibly allow Intelligence (Deception). Intelligence (Animal Handling) to research something about a beast. Intelligence (Medicine) to diagnose an injury or disease when you can't examine the patient (for example, from reading a journal...
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    Out Of Combat Action Surge Uses

    The characters are negotiating with an NPC when one player yells "I'm sick of this, I cast a spell!", another player responds with "No, I try to stop him!", a third player says "I cast counterspell!" and the GM decides that the NPC flees. How to determine whose actions get resolved first? The...
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    Out Of Combat Action Surge Uses

    What you have described is combat. Any time there are time constraints and the order in which characters' actions are taken is important, you're in combat. Roll initiative and track rounds.
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    How would you RP an evil druid?

    The same way you RP any character: decide their motivation and what they are willing to do to achieve it.
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    D&D 5E (2014) How would changing bows to Str-only change the game?

    Aren't you aiming for a vital shot on every shot you take?
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