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  1. howandwhy99

    D&D 5E (2014) The Illusion of Experience Points that Everyone Disbelieves

    What is the purpose of experience points? What are Experience Points in D&D? 1. First they are your score for playing your class through the length of the campaign (a single play of the game). 2. They measure how much personal experience/learning in the campaign you as a player have shown...
  2. howandwhy99

    D&D 5E (2014) Poisons in Next

    There are 2 saves. Fail the first and you begin dying of poison for 1 round. If you aren't adventuring solo, then your friends might see how you've fallen to the ground after a tiny bite from this icky, but measly looking vermin. The bite is swelling because you're human or demi-human and...
  3. howandwhy99

    D&D 5E (2014) Is the Real Issue (TM) Process Sim?

    Chess and Go aren't D&D. They are finite games with no hidden information, but they are still designed to enable game play. Yes! That is the heart and soul of gaming the game in D&D. Not just determining AC of course, but you get the idea. Which is why you're not looking to play an RPG, but a...
  4. howandwhy99

    D&D 5E (2014) Poisons in Next

    Giant Centipedes were about 18" long and poisonous. They didn't move too quickly and their bite wasn't anything other than the poison as damage (okay, maybe 1 hp). But the poison was Save or Die. Victims received 2 saves. Once upon being bitten and again 1 round later. With a +4 to the roll...
  5. howandwhy99

    D&D 5E (2014) Is the Real Issue (TM) Process Sim?

    Sure, if you want to remove the gaming element from the game. Let me be very clear: The One True Storytelling mechanic isn't in D&D. There is no: 1. I tell a story 2. You tell a story 3. And we fake that one of us get's to "add it to the shared fiction" There is no fiction in games, even D&D...
  6. howandwhy99

    Legends & Lore: What Worked, What Didn't

    Make Advantage / Disadvantage optional. Or at least allow back in via a module the ability to play the game by improving one's odds more than one and done. Keep each weapon unique and valuable. Powers are only one way of designing a game. Weapons, and everything else for that matter, can be...
  7. howandwhy99

    post-scarcity science fiction?

    Post-scarcity presumes an abundance of wealth beyond anyone's ability to not simply take whatever they need whenever they want it. This is a fantasy in truth. A kind of infinity in every way. I wish I was smarter, stronger, younger, taller, more creative, better looking. There is no top end...
  8. howandwhy99

    What happens when ... Question about Noncorporeal Undead

    Think for yourself what you want incorporeality to be. The ethereal and astral. And how they interact. I don't think the ethereal works as a separate plane myself. Not even co-terminus as described. I don't think being ethereal or non-manifested incorporeal need to be in a separate existence at...
  9. howandwhy99

    D&D 5E (2014) Is the Real Issue (TM) Process Sim?

    Actually virtually every game in existence works this way. Games have fields of play. In D&D this is hidden behind the DM screen. Players decode through play and improvisation. In a storygame there is no field, but an emptiness filled by every participating author, including the "game" author...
  10. howandwhy99

    Do creatures in your games take actions according to their mental stats?

    I've mentioned before that golems are not opponents you beat, at least not commonly at any rate, but ones you outsmart and avoid. You can't destroy them with weapons, you can't turn them, you can't sneak attack them, you can't cast spells on them, you can't talk them out of attacking you...
  11. howandwhy99

    D&D 4E Interesting Data Points With New 4e Players

    For Player #2, remember D&D is not at all tied to genre. Ask her what she would like to play and what abouot the world she would like to explore. It isn't always myth or fantasy fiction. It can be anything one fantasizes about. Choosing a role to play is usually the only necessary choice...
  12. howandwhy99

    Cooperative World Building Rules?

    The Appendices of AD&D DMG are all about generating a world according to the rules.
  13. howandwhy99

    Introductory RPG for a 5yr. Old

    Dungeon! boardgame is probably better for ages 7 to 12, but includes many of the basics of D&D. It's relatively inexpensive and includes cooperative play though not as default. If anyone from WotC is listening, they could go a long way towards promoting D&D at very early ages, even before kids...
  14. howandwhy99

    Best fencing rules?

    Taking turns to create the fiction you just shared is one type of game. I'm assuming you want more competition among the players where each is attempting to beat the other's character in battle. Plenty of games including D&D through the years have included published rules or house rules to...
  15. howandwhy99

    Do creatures in your games take actions according to their mental stats?

    PC Mental Stats from AD&D did not include all of the derived stats NPCs did. The players were expected to do those things. That was the game. They didn't swing the swords or cast "real" spells. The players were expected to form their own memories and decipherings of the game world from their own...
  16. howandwhy99

    Things to do in a tabletop rpg that are not combat related?

    Combat is an aspect not something you do or don't do. D&D focuses on defining the classes in the world. Since there are fighters in the game, so is combat. Since there are wizards in the game, so is a magic system. And so on. D&D has never been solely about combat, but I bet some people have...
  17. howandwhy99

    Do creatures in your games take actions according to their mental stats?

    I know I use Int, Wis, and Cha for what you're talking about, but those really are stats that determine a few things like limits and potential derived modifiers for many of the rolls. What really is referenced here are the mind maps for the NPCs involved. They might have a vast knowledge due to...
  18. howandwhy99

    D&D 5E (2014) 30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?

    halflings, gnomes and dwarves... MV = 60' per 1 minute Round! (Humans 120'!)
  19. howandwhy99

    A Question of Narration in Combat

    I don't. D&D, like most every game, doesn't have the objective of creating a narrative.
  20. howandwhy99

    Name that Mindflayer

    Mindflayers don't speak. They use mental telepathy. They don't need to introduce themselves as their minds are so indelibly them they are instantly recognizable like bloodhounds. And with their vast intelligence they are likely to never forget any of the minds they've met, including yours. (Like...
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