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  1. howandwhy99

    D&D 5E (2014) Impossible Ability Test

    Knowledge compromises the value of exploration. It means players do not leave their room at the inn because they are relatively self-assured they know everything going on beyond those walls. This is part of why Sage is an NPC class. Book study and training are not the same as the real thing...
  2. howandwhy99

    Dungeon! Board Game

    5 out of 5 rating for Dungeon! Board Game This is a boardgame for players ages 8 & up. The difficulty is low, but once you start competing against other players strategy kicks in and the depth reveals itself. It is not as deep in its design as Dungeons & Dragons, and certainly not as abundant...
  3. howandwhy99

    Age of Worms Adventure Path

    4 out of 5 rating for Age of Worms Adventure Path I've begun it twice now. The first time as it was being published and again just recently stalling this summer after spending over a year and a half. The 12 adventures are typically adventure path in design, meaning linear by event or combat...
  4. howandwhy99

    D&D 5E (2014) What to do when Pc's die? What then for that player?

    This is standard D&D. A player lost his character. Maybe they died? So the player spends time making a new character so he can join back in the game. When a point in the game comes that the DM has a starting point for the character the player can start over. Creating a new character is the real...
  5. howandwhy99

    D&D 5E (2014) What to do when Pc's die? What then for that player?

    If a player loses their character, they can start the game over. Roll ability scores and whatnot, pick a class, race, equipment and supplies. Maybe spend some time putting together a background, some idea of goals, personality if desired. And then give the new PC to the DM to look over and...
  6. howandwhy99

    D&D 5E (2014) [Looking for adventure suggestions] My campaign = sandbox + classic adventures + optional plot threads

    Sounds like a fun and interesting project. My advice would be not to build too much of a campaign before the players get to it. Sometimes games don't come off, for whatever reason. And converting A LOT of adventures takes a serious amount of time. Plus, not having everything planned beforehand...
  7. howandwhy99

    D&D 5E (2014) The Wonkiness of Tool Proficiency

    How to open a lock: 1. Find some way to pick it. Maybe a bent fishhook will serve? Who knows? Try something and tell the DM. Then learn what happens. Maybe you have pins you need to press back? Maybe you need multiple items to do that? The game is making makeshift tools until you succeed...
  8. howandwhy99

    Atlanta Midtown Pedestrian

    It would be nice, but I am not off until the weekend. Back in the summer I looked at the events scheduled and found some interesting ones. But now I'll have to look again. I'll be daytripping Saturday to Madison. It looks like most of the old crew in the area set up shop at GameHole too.
  9. howandwhy99

    D&D 5E (2014) DMs: How Do You Handle Metagaming?

    Player Character knowledge is tracked by the DM. Player knowledge is tracked by the player. Or not, it's the player's choice. Whether or not a player remembers what they have encountered so far is up to them. It's part of playing the game. Game knowledge is what is really at issue here. What...
  10. howandwhy99

    Atlanta Midtown Pedestrian

    FYI, I've since moved to Milwaukee and am no longer a pedestrian. Otherwise I am in search of old school games in the area. Early D&D, but Call of Cthulhu would still be great. I've changed the thread title to update.
  11. howandwhy99

    D&D 5E (2014) The Case for a Magic Item Shop?

    Option D - Try anything you can think of to acquire such ability. Pray at church and make an offering. Petition the city Merchant Guild showing your gold and offering a price you believe is fair. Hunt down a powerful wizard and barter for creation of an item. Put the word out you are looking...
  12. howandwhy99

    D&D 5E (2014) Greyhawk 5e

    Greyhawk has many distinct forms and they are all slightly different. This is my understanding of it, but there are those more in the know. Originally it was a campaign setting for many of Gary Gygax's campaigns in the early 1970s. It is the where Castle Greyhawk was set and the City of...
  13. howandwhy99

    Chess is not an RPG: The Illusion of Game Balance

    No, I've been using the same definition all along. Role playing is since it was coined the act of playing a social role. It's part of sociology. Pretending isn't the roleplaying D&D was defined for. Character role playing in the acting sense didn't become widespread until well after D&D took...
  14. howandwhy99

    D&D 5E (2014) Silly/Senseless Rules You Have Found

    Thanks. So there's no difficulty balancing then for the design? It ramps people quickly up to speed and then eases survivability down the road.
  15. howandwhy99

    D&D 5E (2014) Silly/Senseless Rules You Have Found

    As far as senseless rules, I don't understand the progression pattern in the XP advancement charts. It's all over the board. But then maybe something is happening behind the scenes, with the game design itself, which makes those numbers necessary. Silly stuff? Honestly, I find the check...
  16. howandwhy99

    D&D 5E (2014) Everyone Starts at First Level

    This works best if the game is actually designed to support it. I'm not sure 5th edition is, but it may altered to make it so. I don't know. In earlier editions all new characters started out at level 1, 0 XP. To start a new character is to begin playing the game over from the start. You...
  17. howandwhy99

    Chess is not an RPG: The Illusion of Game Balance

    The stats progressions are listed, the algorithms aren't. Welcome to old school :rollseyes: We've had to deal with that for years. DMs generate with die rolls the campaign and game scenarios unless suggested by players. See Appendix A & B in AD&D DMG specifically, but most of those appendices...
  18. howandwhy99

    Chess is not an RPG: The Illusion of Game Balance

    What the probability curve is is predetermined by the game rules, or the code in the case of D&D. The GM could ask for any roll of dice that are isomorphic to that probability curve. That's not the important part. Applying the rules is the important part and what a referee does. They don't play...
  19. howandwhy99

    Chess is not an RPG: The Illusion of Game Balance

    I'm not seeing anything to respond to here, but I need to log off anyways. I'm not sure what responses I could give you later. It does sound like MLWM may be a game system, but not one that supports roleplaying. And I completely disagree on your role for GMs. That's a failure of a great game...
  20. howandwhy99

    Chess is not an RPG: The Illusion of Game Balance

    My dog is a setting, character, and plot. So are we. Your map isn't reality. Stop demanding I disprove your beliefs as obviously false. You can project your stubborn understanding onto everything. You can stop doing that. Me making you stop is a waste of both of our time. Open your mind and quit...
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