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  1. Reef

    D&D 5E (2024) Warlocks, Pact Magic, and a Proposal (now updated)

    Funny, I was just about to post that the added decision point was actually a big plus for me. I like the active nature of it, versus the passiveness of a Rest. Choosing to regain the slots. The narrative just feels right for me. "I'm a warlock. I wasn't born with the power. I didn't lock...
  2. Reef

    D&D 5E (2024) Warlocks, Pact Magic, and a Proposal (now updated)

    I'm not the OP, but if I had to make a guess, it's because the Prof version smooths out the progression. With twice a day (equivalent to 2 rests), the Warlock is behind full casters in the mid-levels, and ahead of full casters at the end (if I'm reading the chart correctly). But really, either...
  3. Reef

    D&D 5E (2024) Warlocks, Pact Magic, and a Proposal (now updated)

    Very thorough! I actually suggested something similar in another thread. Push back was due to it being 2-rest warlocks coming up short, and the issues with Prof bonus and multi-classing. But speaking for myself, I'd be happy with something like this.
  4. Reef

    D&D 5E (2024) Graze on a miss questions

    I'd say you're right, in that it's just the easiest way of simplifying things. Especially as mentioned, how it rarely comes up. To be honest, in the middle of combat, I doubt anyone would even notice if my on the fly narration didn't match the weapon type. Just to add fuel to the fire, I...
  5. Reef

    D&D 5E (2024) Graze on a miss questions

    Well, they were just examples. But as stated, D&D doesn't have a fine enough damage system to really make differentiation possible (or worthwhile). The weapon dealt damage/fatigue/removal-of-plot-armour, how it is described depends on the situation (and I would expect varies from round to...
  6. Reef

    D&D 5E (2024) Graze on a miss questions

    Actually, that would make it worse for me. To me, DoaM is definitely physical. It’s either the extra shock of parrying a massive weapon, the concussive force that is still felt through the armour, or the extra fatigue it takes to avoid. All indications of being worn down. Psychic would imply...
  7. Reef

    D&D 5E (2024) Graze on a miss questions

    I didn't mean to launch another dozen page discussion on it. I know it's been done to death, and one of those topics that no one is going to change their minds on. I just meant I think that's where the divide probably lies on the whole Damage on a Miss issue.
  8. Reef

    D&D 5E (2024) Graze on a miss questions

    Yes, but how is he taking more meat damage than he did when he was merely level one John Wick? I'd argue it was his skill turning lethal blows into survivable ones (which to me, is escalating Hit Points).
  9. Reef

    D&D 5E (2024) Graze on a miss questions

    Actually, the scaling is one reason I'm not overly concerned with it. It's a great ability when you are fighting goblins. When fighting giants, it's more of a consolation prize (and potentially more palatable fiction-wise).
  10. Reef

    D&D 5E (2024) Graze on a miss questions

    I guess this whole idea swings on whether someone believes hit points are a combination of body/fatigue/luck/plot amour or if they think they are 100% body. To me personally, I've always thought it obvious they were the former. High level fighters get more stamina for dodging, more skill for...
  11. Reef

    D&D 5E (2024) Graze on a miss questions

    I like the idea that these weapons are so massive that it takes extra work to block or dodge them. That you even feel it through the armour. But I wonder if the name ‘Graze’ conveys that. Maybe something like Gruelling, or Punishing. Um…guess that doesn’t fit with the naming pattern. Tire...
  12. Reef

    D&D 5E (2024) Graze on a miss questions

    I like graze, but adding that rider seems to be a sensible addition.
  13. Reef

    D&D 5E (2024) I like the new Warlock

    Depends on how many rests.... Wait, we've done this dance before :) I'll get my coat...
  14. Reef

    D&D General How many encounter do you complete before getting a Rest?

    Well, the main point was Short, but actually I guess it doesn't matter. How many encounters before you can reliably expect a rest of some sort?
  15. Reef

    D&D 5E (2024) Dear Team WotC: Better Pact Magic Fixes

    Yeah, you're pretty much correct on that. I was just trying to piggy-back on existing mechanics, but as you say, they've been moving away from that. Twice a day, with regaining all slots works for me.
  16. Reef

    D&D 5E (2024) Dear Team WotC: Better Pact Magic Fixes

    That would definitely be an increase in power, though, wouldn’t it? Since Prof Bonus goes all the way to six. I don’t think there’s anyone taking 5 or 6 short rests between Long, although I could be wrong!
  17. Reef

    D&D General How many encounter do you complete before getting a Rest?

    I’ve changed it to allow more than one vote, to accommodate people with multiple groups. I would just take the average within each group though, as I know there is a ton of variables.
  18. Reef

    D&D General How many encounter do you complete before getting a Rest?

    This is the second poll on rests, only because it was suggested that per encounter was a more useful metric than Short Rests per Long. So, how many encounters (on average) does your group make it through before taking a rest, for whatever reason?
  19. Reef

    D&D General How many Short Rests do you routinely take?

    You know, you’re right. Per encounter probably makes more sense. I should probably make a new poll…
  20. Reef

    D&D General How many Short Rests do you routinely take?

    You’re right, but I couldn’t figure out how to do that without setting up a separate poll. I figured I start with this and see where it takes me…
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