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  1. 77IM

    D&D 5E (2014) What spell have you never seen cast?

    tragic missile furball feather fail Tenser's floating dick Rick and Morty's magnificent mansion phantasmal farce dingleberry meatier swarm visibility misty stab power word fart Kanye woodland creatures slooooooooooooooooooow Am I doing it right?
  2. 77IM

    D&D 5E (2014) Exhaustion how often / unfair?

    Does your DM allow a Con check or Con save to avoid the exhaustion? That would reward high-Con characters, but more importantly, it would make it less likely that the entire party is exhausted at the same time. If you can't take a long rest, you might talk the DM into allowing a Con check to...
  3. 77IM

    D&D 5E (2014) Need Advice on how to undo a character turning into a hag

    Each time she uses a her new power, Hate Magic, she becomes more and more hag-like. Present it as a sacrifice that she can make in order to help her friends -- e.g., the battle's going badly, maybe hag-out and blast the bad guy? To cure her, she enters a special pocket dimension on the astral...
  4. 77IM

    D&D 5E (2014) How do You Detail your Settings?

    This is what I do. I call it the "Theme-First" approach. I decide what kind of "feel" I want the game to evoke, and then I create whatever elements are necessary to evoke that feel in Session 1. If I've done a good job, then it's usually easy to extrapolate from those initial elements to...
  5. 77IM

    D&D 5E (2014) Proficiency vs. Ability vs. Expertise

    My favorite house-rule for Expertise is this: If your ability modifier is less than your proficiency bonus, you can use your proficiency bonus in place of your ability modifier. (Making it d20 + prof + prof instead of d20 + ability + prof.) If your ability modifier is greater than or equal to...
  6. 77IM

    D&D 5E (2014) Aim and Feint actions (and Expanding Cunning Action)

    These seem fairly balanced and sensible. I like how you balanced the use of an attack (instead of a full action) by adding an ability check. That seems balanced against the ranged rogue who hides every round, since that also requires a check. (Hiding gets you more benefits, but the downside is...
  7. 77IM

    D&D 5E (2014) Lets Talk about Medium Armor

    The light armor person is getting substantially more than +1 AC from their investment. They are getting skills, saves, and in all likelihood, attacks. The medium-armor person gets +1 AC and not much more, plus they must already have Dex 16 to benefit from that. - If the character is primarily...
  8. 77IM

    D&D 5E (2014) Lets Talk about Medium Armor

    I think the deeper problem here is that 5E really encourages pumping your primary attack stat and dumping everything else (except Con). Dex-warrior: Pump Dex, get all the Dex goodies, dump Str, still have good AC due to light armor. Str-warrior: Pump Str, get all the heavy weapon goodies, dump...
  9. 77IM

    D&D 5E (2014) Disintegrations

    Doesn't DDAL have special rules for having the Dark Powers bring people to life with a Dark Gift? That sounds like a really cool approach to me. If not, your DDAL options are somewhat limited, and Barovia hasn't got many spellcasters capable of casting even resurrection, let alone true...
  10. 77IM

    D&D 5E (2014) {Roleplay Help} The Swashbuckler

    Pirate and sailor are identical except for the background feature. So if you never once used the background feature in play, then you weren't actually a pirate; that was just you bragging! You were really a sailor all along. You went so far as to write "pirate" on your character sheet, because...
  11. 77IM

    D&D 5E (2014) Counterspell what do people think?

    My favorite fix for counterspell is: if you successfully counter someone, they get back the spell slot (or daily ability use) they spent on that spell. So you're just delaying their spell, which may be tactically super useful, but is by no means a "must-have" ability.
  12. 77IM

    D&D General PC Death: How do You Handle It?

    I talk a big game about TPKs looming evilly over the party... but, when it comes time to actually kill a character, I'm a big softy. I don't fudge rolls or anything; I just interpret the situation and the rules in the way that most favors the PCs. Like, I find myself getting lenient about things...
  13. 77IM

    D&D 5E (2014) Magical Home Improvement

    Stone shape and wall of stone are pretty great for building. I have put waaaaay too much thought into base-building and utility spells to enchant a base, and you can read those thoughts here: Party Base
  14. 77IM

    D&D 5E (2014) Favorite Tools for Sandbox/Player Driven Campaigns

    I use Campaign Logger to take notes and it works well, by making it very easy to cross-link entries and view them chronologically. I've found it works better for sandbox campaigns because players tend to bounce around a lot. In a plot-driven campaign, I usually only need to think about the next...
  15. 77IM

    D&D 5E (2014) New Spell: Vanish

    If you shorten this to 1 round, then including Hide in the spell effect becomes essential. Otherwise it's generally weaker than misty step, which is a bonus action, and only 2nd level. Because if vanish is only 1 round, then you need to use that round to move behind cover and Hide. So the thing...
  16. 77IM

    D&D 5E (2014) Saltmarsh NPC Pictures

    I have been gathering "piratical" character portraits for about a week now, for Saltmarsh purposes: https://www.dropbox.com/sh/jcms3nd9kg69v7s/AAB-f34knDLl1hzwhbTN2Rima?dl=0
  17. 77IM

    D&D General What are your Pedantic Complaints about D&D?

    Rats should have a climb speed. A rat and a squirrel are basically the same creature (except the squirrel has fashion sense), and we've all seen a squirrel scamper up a tree. Rats are just as adept at scampering, and are certainly more adept than cats, which do have a climb speed. I think this...
  18. 77IM

    D&D 5E (2014) Legendary Monsters

    I'd normally recommend doubling or even tripling the creature's HP. Most parties are capable of going nova and dishing a lot of damage before a creature can even get a turn in. But the hydra is a tricky one because of how it can die from decapitation. I think I'd double the hydra's HP, and also...
  19. 77IM

    D&D 5E (2014) Required Class Skills

    You can already run into this in 5E, since officially you pick class skills first, and then if you pick a class-thematic background, it's very easy to double up on skills and wind up picking from the full list. Plus you can customize backgrounds to include whatever skills you want (you have to...
  20. 77IM

    D&D 5E (2014) Required Class Skills

    I think that the story/"meaning" of both classes and skills would be strengthened if each class had 1-2 automatic skills. Ranger is a great example; I can't imagine a ranger without Survival, and merely having Survival makes a character feel more ranger-y, so let's just formalize that...
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