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  1. 77IM

    D&D General Monsters and their relationship with nature

    Supernatural? There's a vast number of things in D&D that are not magical, but don't follow the physics of our universe. Ghosts, for example, don't blink out in an antimagic field, and you can't go to the Astral Plane and attempt to dispel the whole place. (I mean, you could, but it wouldn't...
  2. 77IM

    D&D General Science in D&D

    This article is amazing and everyone should go read it right now.
  3. 77IM

    D&D General 40 Million People Have Played D&D [UPDATED!]

    Your friends are supposed to help you move*, but the last time I moved, I hired movers. * True friends help you move bodies. BEST friends help you move up to 30 feet on your turn, interact with an object, say a few words, and take an action.
  4. 77IM

    D&D 5E (2014) A Reliable Talent for Expert Stealth

    What if there IS uncertainty, on the part of the player, as to what their character thinks and does and says? In that situation, shouldn't the DM call for an ability check of some sort? It might be analogous to knowledge checks: "I try to recall the lore about grungs..." = roll Intelligence...
  5. 77IM

    D&D 5E (2014) Dragon Player Characters

    Thanks for your interest! What do you feel needs clarification about the spellcasting? It's not like warlock spell casting or like sorcerer spell casting, it's its own thing. Dragons learn spells off the sorcerer list, cast them using Charisma, and get their spell slots back per long rest (NOT...
  6. 77IM

    D&D General Science in D&D

    When I run, the more powerful the magic, the more mysterious and less scientific it is. Hiring a wizard to cast arcane lock in a reliable, repeatable fashion = science-like. Cleric succeeds on Divine Intervention and some weird random :):):):) happens = not very scientific. This is sort of like...
  7. 77IM

    D&D General Monsters and their relationship with nature

    Right. Godzilla's basically a dragon; he even breathes fire*. Dragons in folklore basically functioned like Godzilla. And the Tarasque from folklore could be considered a type of dragon (monsters in folklore frequently defy easy categorization). * Technically, it is "Atomic Heat Breath," but...
  8. 77IM

    Simply6 Simply6: A Fast, Light Universal RPG

    Morrus, what's the pitch? In a world with thousands of "Simple, lightweight, fast" RPGs, how does this one stand out?
  9. 77IM

    D&D 5E (2014) A Reliable Talent for Expert Stealth

    You should create this thread. I hate Expertise, and while I would not go so far as to say it "ruins the game," it's definitely a design mistake. My preferred fix would require D&D to have some sort of formal degree-of-success mechanism for non-combat rolls. As an analogy, fighter with a...
  10. 77IM

    D&D 5E (2014) A Reliable Talent for Expert Stealth

    Would it be OK to make it difficult to get into, or stay in, the places to hide? I think we've all seen a movie where the hero detects enemies approaching. The hero looks around and there's no hiding place! The enemies come around the corner, and the hallway is strangely empty, and they just...
  11. 77IM

    D&D General Monsters and their relationship with nature

    The one that stands out to me as a bad fit is "Hag – destructive nature." Hags are hateful, deceptive, and insidious, but they're not overtly destructive. I might equate them with something like "Lure of Nature." (Using "lure" in the sense of fishing. You are the fish.) Maybe they are like...
  12. 77IM

    D&D 5E (2014) Languages most used?

    ...Nt t b cnfsd wth Wlsh, th lngg f Wls, knwn fr nt hvng vwls.
  13. 77IM

    D&D 5E (2014) Which kind of D&D content, created and published on Patreon, are you most likely to support?

    I'm a big fan of En5ider because of the generally high quality of the content. For a long time I also backed Elven Tower. It has very high-quality maps, and a mini-adventure for each map, and I eat that stuff up. Unfortunately, I am poor now, and I have enough of that stuff to last a lifetime...
  14. 77IM

    D&D 5E (2014) Telegraphing Attacks

    A rule I have considered is "Dive Out of the Way." Dive Out of the Way. When a creature that you can see targets you with an attack or effect, or creates an area effect and you are in an area, you can use your reaction to take the Dodge action. The effects of the Dodge apply to the attack or...
  15. 77IM

    D&D 5E (2014) What spells should have had the ritual tag, but don't?

    This is actually a good technique during warfare due to fireball's long range, because it allows casters to save spell slots while exploding people. "Hey, why do you suppose they put all their war mages up in that tower? What could they be up to in there?"
  16. 77IM

    D&D 5E (2014) 5e recommended 2.5 sessions/level rate

    I recently ran a campaign from 1-20, and as an experiment, I awarded XP as follows: The first session, everybody gets 400 XP. For each subsequent session, the award increases by 400 XP (so the second session is 800 XP, the third session is 1,200 XP, the fourth is 1,600 XP, etc.). Over the long...
  17. 77IM

    D&D 5E (2014) Experience with 4 players vs. 6/7

    I routinely have 7+ players, and the main difficulties are the amount of time each person gets to spend talking, and the length of combats. The actual game mechanics aren't an issue.
  18. 77IM

    D&D 5E (2014) What spells should have had the ritual tag, but don't?

    This is why I wish the rituals had varying requirements. For example: - Mage armor could have a material component that costs 2,000 gp (a mithril amulet of a shield studded with small diamonds) so it's slightly more expensive than plate armor. In other words, once you're able to afford such a...
  19. 77IM

    D&D 5E (2014) What spells should have had the ritual tag, but don't?

    Most of them. I was working on a thing where I was giving each spell a section at the bottom called "As a Ritual." It would come after the "At Higher Levels." for spells that have that (which should also be most of them). The reason I made a section for each spell is that the ritual...
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