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  1. 77IM

    Invisibility magic items seem overvalued

    Invisible magic items are extremely rare because people keep forgetting where they put them.
  2. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 4 Keith Parkinson -- 3 Clyde Caldwell -- 3
  3. 77IM

    D&D 5E (2014) What proportion of the population are adventurers?

    The monster population maintains an equilibrium with the adventurer population.
  4. 77IM

    Short Adventure with Big Battle as Background

    The Tactical Maps Adventure Atlas, an excellent product which I love, has several scenarios that would be good for this. The first one I'd look at is "Fort First Watch," which has four scenarios, defending against gnolls, hobgoblins, orcs, and giants. I think it would be easy to adapt these...
  5. 77IM

    D&D 5E (2014) What proportion of the population are adventurers?

    There are enough adventurers to support a market for hiring adventurers. The way I see it, the vast majority of adventurers are part-timers -- they have a "day job," but when somebody needs to pay 50 gp to drive off some orcs, rescue a missing lad, or investigate the old tower ruins, they might...
  6. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 3 Keith Parkinson -- 4 Jeff Easley -- 4 Clyde Caldwell - 5
  7. 77IM

    D&D 5E (2014) New Magic Item: (Un)lucky Coin

    If it affects your very next roll, a shrewd player will only use it when they have disadvantage already. Because disadvantage doesn't stack, this means a toss of the coin has a 50% chance of cancelling the disadvantage, and a 50% chance of doing nothing. Tossing the coin when you already have...
  8. 77IM

    D&D 5E (2014) Control Flame in Combat?

    I have trouble imagining that setting an opponent's clothes on fire is going to somehow deal more damage than alchemist's fire, which is basically napalm. Also, 1d4 damage per round, until you use an action to extinguish it (I'd skip the Dex check and just make it automatic), AND not requiring...
  9. 77IM

    Pre-Campaign Handouts

    This week I made a Ghosts of Saltmarsh handout. At the start of the campaign, I only gave players pages 1-2, because the rest wasn't done yet. Now it's up to 6 pages, but to be fair, half of that is art.
  10. 77IM

    Sinister Secret of Saltmarsh, off to a good start

    In this case, there is an extensive, full-story basement that extends beneath the entire first floor of the house. I'm assuming that digging the basement as a pit and then covering it with wooden floor is considerably easier than propping up flagstones, but maybe there is some aspect of...
  11. 77IM

    Why Are Monster Bonus Action Options Usually Listed in the Traits Section?

    Because bonus actions are hateful and I hate them.
  12. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 8 Clyde Caldwell -- 6
  13. 77IM

    D&D 5E (2014) So...keelboats

    Anachronisms in D&D? I think that ship has sailed.
  14. 77IM

    Sinister Secret of Saltmarsh, off to a good start

    Back to Sinister Secret, now that I've had time to read the adventure more carefully, here's what I've got. 1. Some treasure (including gemstones and books) will be burnt and/or lost. Too bad, so sad -- poverty is just as fun as wealth. The biggest losses here is probably the alchemist's...
  15. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 12 Clyde Caldwell -- 10 David Trampier -- 8
  16. 77IM

    Sinister Secret of Saltmarsh, off to a good start

    It matters because the interesting consequences could be very different. Both interesting, but different. Also, it's not impossible. In Apocalypse World, for example, boring outcomes are explicitly against the rules; it's actually easier to obtain interesting outcomes for any group that has...
  17. 77IM

    Seafaring mechanics

    Yikes, that is way huger than I thought it would be.
  18. 77IM

    Seafaring mechanics

    Ghosts of Saltmarsh
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    Appendix_Contents.jpg

  20. 77IM

    D&D 5E (2014) So...keelboats

    Yeah, I feel like they are trying to use the keelboat statistics for everything that's bigger than a rowboat but smaller than a sailing ship. My biggest disappointment for the "Of Ships and the Sea" rules is that they stuck to the list of 6 ships from the DMG. I would have preferred if they had...
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