Search results

  1. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 25 Larry Elmore -- 13 Clyde Caldwell -- 18 Todd Lockwood -- 1 David Trampier -- 18
  2. 77IM

    Firearms

    Stop talking about realism, and start talking about genre conventions. Some genres are realistic, some genres are decidedly unrealistic (even cartoonish), and most are in-between. There's nothing wrong with gaming in any of these genres; but it is super helpful to know what genre you are trying...
  3. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 22 Keith Parkinson -- 23 Jeff Easley -- 23 Larry Elmore -- 15 Clyde Caldwell -- 21 Todd Lockwood -- 11 David Trampier -- 17
  4. 77IM

    Are you satisfied enough with the Artificer to publish it?

    I like the concept, but the whole thing is much too complicated, notably the subclass pet rules. I haven't counted words, but it sure seems like there's a lot more material here than most PHB classes. I want an artificer class, not an entire new subsystem I have to learn.
  5. 77IM

    Firearms

    I have not, because it wouldn't be in-genre.
  6. 77IM

    Firearms

    I'm starting a seafaring game soon (Saltmarsh, etc.) and I want to introduce firearms rules but I am concerned about game balance. Firearms in the DMG are 1 damage die higher than crossbows. Light crossbow d8 -> pistol d10, heavy crossbow d10 -> musket d12. This is balanced by: 1. Lower range...
  7. Firearms.png

    Firearms.png

  8. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 25 Larry Elmore -- 21 Clyde Caldwell -- 22 Todd Lockwood -- 17 David Trampier -- 22
  9. 77IM

    D&D 5E (2014) Defiler/Preserver Basic Idea (Darksun)

    Idea: once you use a spell slot to defile, that slot can ever after only be used to defile. For example, you've got three 2nd-level spell slots, and you use one to cast scorching ray with a defiling effect. The spell gets a power boost, plants die, everyone hates you now, etc. But also, you now...
  10. 77IM

    Recovering Unused Held Spells

    Not really, because Delay changes your initiative count, which is a bunch of wackiness that I don't want to deal with.
  11. 77IM

    Firearms

    The same is true of crossbows -- but in 5E, for the sake of game-play, crossbows merely have the "loading" property which means you can't make multiple attacks in the same round. But, a nice thing about requiring an action to reload, is that it encourages people to carry multiple loaded...
  12. 77IM

    On the Origins of Dragon Species

    Red Box Basic Set (1983, Elmore cover) had six dragons -- red, blue, green, black, white, gold (a.k.a. yellow). And even back then, my 9-year-old self hated it. "Really? Color-coding? I mean, I know they need some variety, but is this really the best they could do?"
  13. 77IM

    Firearms

    The firearms in the DMG are kind of overpowered. If I allowed them in my game, I'd play up their inherent drawbacks: expensive ammo; LOUD; and when you get hit by fire damage you might explode. Also, because they are so expensive, I wouldn't want to give one out during character creation as...
  14. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 21 Larry Elmore -- 22 Clyde Caldwell -- 19 Erol Otus -- 15 Todd Lockwood -- 20 Tyler Jacobson -- 16 David Trampier -- 21 Emmanuel -- 8
  15. 77IM

    Survivor: D&D cover artists

    I think the tag name is "SBLOCK"
  16. 77IM

    Survivor: D&D cover artists

    Daniel Horne -- 21 Keith Parkinson -- 21 Jeff Easley -- 22 Larry Elmore -- 24 Clyde Caldwell -- 18 Erol Otus -- 18 Wayne Reynolds -- 12 Todd Lockwood -- 19 Tyler Jacobson -- 20 David Trampier -- 21 Emmanuel -- 18
  17. 77IM

    New boxed set

    I'm hoping they publish the Basic Rules as a boxed set. Incorporate all 12 backgrounds, "inline" all the subclasses, and include dice and a campaign that goes up to level 20 or so... it would be a complete game in a box.
  18. 77IM

    Large size characters

    My experience DMing a Large character from level 5 to level 20 makes me suspect that this is not balanced. I had a PC playing a medium-sized hill giant, and we decided that at 5th level, he could grow to Large size instead of getting Extra Attack. So, rather than making two attacks with a maul...
  19. 77IM

    Recovering Unused Held Spells

    I'm considering changing Ready so that a) you don't have to specify a trigger and b) you don't have to specify an action. In other words, when you Ready, you can later use your reaction to take an action. But you can't interrupt another creature's turn. This would make Ready work a bit more...
  20. 77IM

    Large size characters

    Do you intend to modify weapon damage for Tiny or Large+ creatures? Because that's a huge change with gargantuan balance implications. If you're just changing the space the character takes up in combat, then this seems totally fine. Larger sizes are generally disadvantageous in this regard...
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