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    D&D 5E (2014) The reincarnate table is an interesting thing

    I read an idea last year about using reincarnate as teleport magic.
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    D&D 5E (2014) What’s So Great About Medieval Europe?

    Given that the Middle Ages spans a thousand years of history, I could turn the question around and say, "How could you have an RPG that isn't medieval?"
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    D&D 5E (2014) Can someone hide from multiple enemies?

    Maybe, maybe not. If B said, "The enemy is behind that tree," then A now knows where the PC is. The PC is not hidden from A. They don't get to use any features or advantages that require being hidden. The PC might have total cover and/or concealment from B, if they are 100% covered by the tree...
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    D&D 5E (2014) Temple of Elemental Evil is the next Original Adventures Reincarnated

    Shut up and take my money! Also, I agree with the poster above. Desert of Desolation next please.
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    D&D General Rolling HPs

    In the last game I GMed: Roll (accepting the result, no rerolls) or average. If you chose to roll, you had to announce it to the table and roll it in front of all of us so we could cheer or comiserate, as appropriate. In the current game I GM: Average. With point-buy of ability scores...
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    D&D 5E (2014) Wish and the requirement removal

    You say that like it's a bad thing. I see wish being the ur-example of "rulings not rules." It is the spell; the one that lets the players mess with the entire world. In some campaigns, that means calling down the moon(s) or erasing entire armies from existance. In others, it doesn't.
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    D&D 5E (2014) Changing Sneak Attack to Light Weapons

    I like the restriction. The sneak attack feature is modeling a combatatant swiftly moving to take advantage of a sudden vulnerability. This implies a weapon that is quick to move and able to be moved precisely. Thus finesse. Not blunt instruments. On the other hand, a club or a cosh is an...
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    D&D 5E (2014) What class levels have you given monsters in encounters, to give them that extra edge?

    I've certainly given monsters feats and features, like hobgoblin bodyguards who had the polearm master and sentinel feats. That was the day I learnt that if you take a character's movement away, players get really, really —ed off. At least, those players did. Wow. For monsters with innate...
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    D&D 5E (2014) Why is there a Forgery Kit?

    I figure that a forger's toolkit contains m ore than just pens and ink. It contains forged copies of official stamps, samples of official paper, the colour inks and waxes used by government documents, knives and scissors, wax seals - the things needed to duplicate official documents...
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    D&D 5E (2014) Let's Talk About Chapter 9 of the DMG

    That's a point I missed when I first came across this topic. 7-day rests are supposed to be punishing. On the other hand, there is "punishing" and there is "make this feature impossible/useless." For example, if you summon undead using create undead, keeping them through a long rest is not...
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    D&D 5E (2014) Healing spirit has been updated?

    That is not correct, both pre- and post-errata. On their turn, a player moves their character into and out of the healing spirit. They get healed. They Ready Movement. On someone else's turn in the same round, they use their Reaction and move into and out of the healing spirit. They get healed...
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    D&D 5E (2014) How to play an evil cleric

    Ask 10 gamers about alignment and you'll get 10 different answers. Maybe more than 10. I've eventually come to the rather simple: Are you willing to harm yourself and make sacrifices in order to benefit others? If so, you're good. Are you willing to harm others in order to benefit yourself? If...
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    D&D 5E (2014) Let's Talk About Chapter 9 of the DMG

    Yes, but there is resouce management and there is taking the mickey. A 7 day rest for five characters at a modest inn is 28 GP (plus any money for feeding and stabling pack animals and pets). Note that you have to pay this - you can't be working at a job or otherwise earning income because those...
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    D&D 5E (2014) Let's Talk About Chapter 9 of the DMG

    My experience with 7-day rests is that there are too many things in the game that need adjusting, particularly spells. Many spell durations are tied to 8 hour rests (off the top of my head - goodberry, create undead, tiny hut, mansion, raise dead, revivify, mage armor). Money also needs to be...
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    D&D 5E (2014) Question about hex warrior

    As a (former) AL GM, my understanding of the rules is: An arcane focus (staff) can be used as an improvised weapon. Since it resembles pretty closely a quarterstaff then it would do 1d6 bl damage and have the versatile (1d8) tag. Same for an arcane focus (rod) and a club. An arcane focus...
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    D&D 5E (2014) Question about hex warrior

    No. The Pact of the Blade feature says: The definition of the phrase "melee weapon" is pretty consistent in the books - something on one of the Melee Weapon Tables. Also, there is an invocation that lets you use your Pact of the Blade summoned weapon as an arcane focus, so I would not rule...
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    D&D General Players Bored

    Working on the "show, don't tell" tactic: Players: There's nothing to do in this town. GM: You meet an adventuring party in the street. They appear very proud of a glowing magical sword. Players: Hey, where did you get the sword? Adventurer: We looted it last night from the ghost that was...
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    D&D 5E (2014) Where is the content?

    Check out Merric's Great List of Dungeons & Dragons 5E Adventures. If you can't find inspiration there then we can't help you. :p
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    D&D 5E (2014) Using Languages like Tools

    If Common bugs you, then replace it with Trade (which is what I have done in my current game). Trade is simply a language for commerce. You can greet people, buy and sell, and talk about the weather and the dangers of caravan routes, but it has no culture. You can't discuss philosophy or...
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