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  1. Grogg of the North

    Challenge Rating and Monster Manuals

    I've long thought that when the first monster manual was written the designers had the idea that the group consisted of a fighter (tanking), a cleric (healing the fighter), a rogue (flanking), and a wizard (lobbing AoE evocation magic). IIRC the monster manual stated when estimating CR of a...
  2. Grogg of the North

    3 level warlock/barbarian/cleric

    Well, let me take a wild stab at it. Warlocks must be either Chaotic or Evil. Barbarians must be Non-lawful. Clerics/Favored Souls must be within one step of their alignment, excluding TN with certain exceptions. To be a cleric of the big deity you mentioned, he'd have to be LN, LG, or LE...
  3. Grogg of the North

    3 level warlock/barbarian/cleric

    I think you just found your next adventure hook. This person has strange powers, is possibly blessed by some strange deity, and, despite his inexperience, can face the greatest perils in the land! Perhaps he is the harbinger of some new god? Is he the vanguard of an invading demonic force...
  4. Grogg of the North

    3 level warlock/barbarian/cleric

    Is there just one deity for the entire world? By attributes for a barbarian, are you talking str, con etc? Or are you talking about his mannerism, etiquette, and attitude? Is it possible it's a home-brew class? Also, what edition is this? Your post is just labelled "general".
  5. Grogg of the North

    Is duel wielding actually useful?

    Pros of Dual Wielding: Extra bonus dice from sneak attack/skirmish/sudden strike Flair/Flavor/Rule of Cool Depending on weapon choices you can attack and defend (Spiked Shield and bashing?) Cons of Dual Wielding: Math is hard (I've got a negative 15 to hit?) Feat Intensive (TWF, ITWF, GTWF...
  6. Grogg of the North

    Backpack Penalty

    Don't. Sometimes the pursuit for realism comes at the expense of game expediency and the enjoyment of the group. If you're going to add in your back pack affecting your character's ability to fight, I wouldn't be surprised if your PCs come up with "quick release straps" so at the beginning...
  7. Grogg of the North

    Arcane Sight

    There's always someone more powerful. If PCs are throwing their weight around they shouldn't be surprised if the king calls in some help. That help can be another wizard, or guild, that is kept on retainer or maybe even some sort of extra planar help. Imagine the look on the PC's faces when a...
  8. Grogg of the North

    Light vs Darkness

    Here is what I've done with Darkness in the past. Darkness emits "shadowy illumination"* so I've had it take everything down a category of brightness. Shadowy illumination becomes dark (no light). Bright light becomes shadowy. Darkvision and LLV do not work in magical darkness. When...
  9. Grogg of the North

    Arcane Sight

    What about his alignment? "I'm sorry Master Wizard but city law states that all magical spell effects must be dismissed or suppressed while within city limits. Furthermore, all staves, wands, scrolls, spellbooks and material components must be placed within a locker here at the gate. This is...
  10. Grogg of the North

    Clerics and Weapons

    In the book of vile darkness there is a spell called Cheat that lets you reroll dice in a game of chance. It's not a cleric spell though and has the [evil] descriptor on it for some reason. You could go the safe/boring route and take profession gambler as well. There was a final fantasy...
  11. Grogg of the North

    Rules Clarification: Rebuke Undead

    Turn/Rebuke undead states that you can command any number of undead so long as their total HD does not exceed your level. While Turn/Rebuke doesn't say that this counts against the normal 4 x (caster) level, I would think that it's perfectly reasonable to say it does. Pale Master, from Libris...
  12. Grogg of the North

    Rules Clarification: Rebuke Undead

    Rebuking Undead and Controlling them is a little gray so you and your DM are going to have to work on this collaboratively. I'll do my best to help out, though. Command and Control Undead are not charm/compulsions since those are part of the enchantment school and mind affecting. Undead are...
  13. Grogg of the North

    Pirate help request

    I'm currently playing a rogue/dread pirate. It's worked well for the game. :) What if you picked up Cleric? Go for something like Travel and Weather domains? Fharlanghn, Geshtai, and Procan all offer those domains. In my mind, I see most sailing ships as having some sort of priest...
  14. Grogg of the North

    WhT makes a good campaign?

    Ooooohhh. Can we expect more story times? :)
  15. Grogg of the North

    D&D 3.x D&D 3.5 Warlock dual caster build

    1) I don't think Divine Magician would let you qualify for Mystic Theurge. Yes, you can get wizard spells on your spell list but it's all still divine magic. Warlock definitely does not. Further, Improved Power Sigil (Krau), from my reading, functions like Heighten Spell. Heighten Spell...
  16. Grogg of the North

    D&D 3.x D&D 3.5 Warlock dual caster build

    A warlock's invocations are not spells so you cannot enter into Mystic Theurge. There is, however, a PrC in Complete Mage(?) that will let you stack Cleric and Warlock levels. It's called Eldritch Disciple, I think.
  17. Grogg of the North

    Suggest a Feat for a Scout/Ranger

    If you're going to be fencing while drinking, you should totally use the feats Dandu posted a while back. They're awesome. :) Greenfield I played a bard that was similar to your travel wizard. He had a map with many towns exed out due to his gambling debts and broken hearts. There were a...
  18. Grogg of the North

    Need help with a Fey cohort as a tank.

    Hmm ... if it's not too late I'll toss out some ideas. For the cohort's race I'd either go with a Half-Fey or maybe an Uldra (Frostburn) if you're in an area where they make sense. Uldra has no racial HD and a LA of only +1. The Petal creature from MM3 gets tossed around a lot. It has a +2...
  19. Grogg of the North

    Magical Item- Does this exist?

    In the book of exalted deeds, the Vow of Peace feat grants an ability similar to what you're asking about. If you're ever struck by a manufactured weapon, the weapon must make a fortitude save or be destroyed and deal no damage to you.
  20. Grogg of the North

    Combat Cleric help please.

    Well, the best part is that straight cleric can do just what you want it to do. You're going to be looking at spells like Divine Favor, Righteous Might, and Magic Weapon/Vestment. For skills, really what you want is concentration to cast spells in combat. Then pick either spellcraft or a...
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