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  1. Murrdox

    Ranged AoO's

    Not that I think this would EVER come up in my campaign... but if, low and behold, a rogue actually had more than 2 returning weapons, and threw them all in one action... I don't think I'd penalize him for doing so... I'd allow him to catch all the daggers in one hand if he wanted to. Does...
  2. Murrdox

    Magic Missile vrs. Displacement

    It's Magic Missle. It's always Magic Missle, it's always going to BE Magic Missle. Besides, as much as we hate it, Wizards NEED a basic, easy to use, effective combat spell. Yes, it's overpowered as a 1st level spell. But it's also a must-have for 1st level wizards to survive and contribute...
  3. Murrdox

    [OT] Help with annoying co-worker (or...amuse me before I go insane)

    A new woman joined our team at work recently who has the same problem. The "You gots" and "Ah di'nt" (didn't) and "Ah tol' er" (I told her) threaten to drive me crazy. It's some weird dialect of ebonics mixed with lazy southern white woman. Can you imagine the pain? Add into that the fact...
  4. Murrdox

    Bardic Music Ability Questions

    Hmmmm.... Bardic Music doesn't require ANY action aside from pulling out your instrument, if you're using one. You just start singing, playing, or whatever. Consider it a free action. You can fight, and do anything aside from activating certain magic items and casting spells while using...
  5. Murrdox

    Quick Question about Multi Class Characters and Skill Points.

    HacknSlash - Keep in mind that the Fighter skill points can only be used on Rogue class skills as CROSS CLASS skills. So you can't use the fighter class skills to beef up your Disable Device skill unless you want to pay double the price. Likewise using Rogue skill points to beef up fighter...
  6. Murrdox

    Alter Self give you different equipment?

    If it looks like a duck, swims like a duck, quacks like a duck... This argument doesn't work for most D&D situations involving magic. Afterall, if you polymorph a Dire Bear into an Elf... it looks like an elf, talks like an elf (well... sorta), and smells like an elf... But you still can't...
  7. Murrdox

    Bluff: Feinting and RANGED sneak attacks

    Technik4, I ran into the same problem with a rogue with "Quicker than the Eye". He rarely, if ever failed his bluff. I found that even at lower levels, the spot skill of the creature in question was usually half or less than the bluff of the rogue. Meaning at level 7 or so, you've got a rogue...
  8. Murrdox

    Reach Weapons and vertical threat range

    Nope. He doesn't have spring attack. So there's no way he's jumping and attacking a dragon. I don't know if I'd even allow Spring Attack to let you do this. I'd be more tempted to create a Leap Attack feat instead.
  9. Murrdox

    Reach Weapons and vertical threat range

    I don't think I'd allow an attack while jumping, simply because a jump is a move, and unless you have Spring attack, or a similar feat, you can't attack in the middle of a move action. Dragons CAN hover if they have the Hover feat... which I don't understand why ANY dragon wouldn't take. That...
  10. Murrdox

    Hold Person vs Boots of Flying

    Hey, way to go Hyper! I'm going to flip-flop on this issue. I hadn't noticed the part in the Fly description where it mentioned your movement rate was reduced in heavy or medium armor. The only explanation for this reduced movement rate is that Fly requires "some" movment... you must have to...
  11. Murrdox

    Hold Person vs Boots of Flying

    Does Fly require the character move? No. He displaces distance without moving. Does it require he speak? No. Does it require he take any physical action? No. He must merely concentrate on flying. You cannot "root" someone to air. Nice try though. Does a character with wings then...
  12. Murrdox

    Hold Person vs Boots of Flying

    What LokiDR said. I don't care HOW you are moving, but if it only requires mental concentration, then Hold does not work. Hold is a paralysis effect. It stops you from moving your limbs. It's really straightforward. If by "flying" you need to flap wings, you can't fly anymore, because you...
  13. Murrdox

    Reach Weapons and vertical threat range

    Here's a question. Soon in my campaign I'm going to have a rather large encounter with several flying dragons. One of my players has a long spear. He's tried the "Jump and attack in midair" before... and at the time I wasn't quite sure what to rule. Fortunately he didn't jump high enough, so...
  14. Murrdox

    Hold Person vs Boots of Flying

    The Fly spell is no different from Telekenisis or Levitate. It is a flying ability that is "thought" powered. When under a Levitate spell, you think "move up 30'" and you rise up in the air 30'. The only difference between Levitate and Fly is that when under a Fly spell, you can do more than...
  15. Murrdox

    Toad Got Nerfed!

    When my players are creating wizards and I hear them say, "Oh, I can put that '8' into CON, and just take a Toad familiar" that tells you something is wrong. No familiar should grant an ability bonus to ANYTHING unless it's an improved familiar you can't get until you have at least 10 hit dice...
  16. Murrdox

    Message vs. Magic Missile

    It might have been the Sage, or it might have been a chat with one of the developers where it was stated that figments count as creatures for the purpose of targeting. Hypersmurf goes by the standard that if the target for a spell is not valid, the spell fizzles. This is why he thinks Magic...
  17. Murrdox

    FR: Shades?

    Re: Re: Re: FR: Shades? I don't have the two books in front of me right now to compare, but I believe that ACTUALLY in Races of Faerun, the +4 luck bonus on saves was a new ability not included in the template in the FRCS.
  18. Murrdox

    Forgoten Reams ECL+1 races

    All +ECL races are not created equal. While a Genasi may not be quite as powerful as a Tiefling or a Drow, it is certainly MORE powerful than a Dwarf, Elf, or human. ECL races are in a certain RANGE of power. They are roughly equivalent, but not exactly so. Personally, I think wizards did a...
  19. Murrdox

    Detect Magic and Glyphs of Warding?

    Can spellcraft be used to determine what spell a magical trap uses? I thought the most detail one could obtain was the school of the spell... or is that merely a limitation of Detect Magic, and once you detect the spell, you can make a second spellcraft check to identify the specific spell...
  20. Murrdox

    Need Help with Invisibility Rulings

    Yeah, I've got a lot of those. ;) I could possibly go with the idea of allowing AoO when you cannot see the attacker, if there was some reference point for the DC to detect that you have an opportunity to MAKE your AoO. Listen seems the obvious choice to use... of course then we're stuck in a...
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