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  1. Murrdox

    Races of Faerun +level inconsistencies and potential errata?!

    I admit that I also, upon first look, thought a lot of the races in Races of Faerun were a bit unbalanced as far as ECL goes. For example, the Aarakocra are SUCH a weak +2 I'm tempted to make them a +1 instead. I don't know WHAT your complaint is about Avariel being +3. I think they're...
  2. Murrdox

    I Want To Play An Intelligent Mouse

    If your mount is going to be named "Moose" you should name the character "Squirrel". "Oh no, Boris! Is Moose and Squirrel!"
  3. Murrdox

    I Want To Play An Intelligent Mouse

    My first advise would mostly pertain to having a puff of whatever your DM is smoking when he creates a campaign that is playable by a mouse. ;)
  4. Murrdox

    Spell caster level?

    I would think that you'd take your greatest caster level. For example, a Sorc8 / Bard4 is trying to forge a magical weapon. To enchant a magic weapons (I believe...) you need to have 3x the caster level of the enhancement bonus for the weapon, so to make a +1 weapon, you have to be level 3...
  5. Murrdox

    Cover penalties on ranged attacks.

    So basically - YES you do take cover AC bonuses into account when resolving ranged touch attacks, such as magical rays, etc... UNLESS the cover AC bonus is coming from a shield of some sort, in which case the shield AC is not counted.
  6. Murrdox

    Potion of Animal Friendship: Everyone's a druid now?

    A Ring of Animal Friendship does the same thing, but it caps out the limit of HD of animals at 12, I believe. The interesting thing with the Ring though, is that because the friendship is not magical, once you have your animal companion using the ring, I see no reason why you have to keep on...
  7. Murrdox

    Cover penalties on ranged attacks.

    As far as I know, cover applies to ALL ranged attacks, whether it's a touch attack or a normal ranged attack. Tower shields specifically I'm not sure about, I'm not familiar with Tower shield rules.
  8. Murrdox

    Blink spell and outer planes

    What is the way it "should be"? That you can't get to the etherial plane from the outer planes?
  9. Murrdox

    Clerics not needing to rest?

    Yes, that's the sucky part for his character. We usually don't use the rule that any spells clerics cast over the last 8 hours count against them, specifically because it seems to me that this rule specifically screws over anyone who doesn't pray for spells after sleeping. Personally, I don't...
  10. Murrdox

    Clerics not needing to rest?

    In our group, we don't use the "Spells used 8 hours before you pray burns them for the day" rule for Clerics. Talos, a FR God, changes the time at which his clerics pray nearly every 10 days. I roll a d12 for my player who is a Talos cleric, and tell him how many days he prays at a given time...
  11. Murrdox

    Blink spell and outer planes

    That's an excellent question. I admit that I don't have the manual of the planes. However, I had always been under the impression that the astral plane and the etherial plane were accessible from anywhere. They were always parallel to whatever plane you were on. Does this mean that you can't...
  12. Murrdox

    Looking for opinions/advice on a game I'm in...

    Tsyr, sorry to hear of your pain. It sounds to me like the DM has "adopted" your character. He's wound up your character so tight in the "plot" of his campaign, and you don't even know what that plot IS. At this point, the character is more the DM's character than your own. The DM is...
  13. Murrdox

    Quickdraw uses

    Technically this may be a house rule, since the only "by the book" definition of how many free actions you get in a round is simply by "dm's call"... I usually limit my players to one free action of any given type during their turn. For example, if pulling a potion out of your potion belt is a...
  14. Murrdox

    rings of blinking and rogues

    Although it would SEEM to make sense that perhaps someone running through a wall while blinking REALLY fast would have less of a chance of becoming material in the wall... the rule specifies that it is by distance traveled, not speed, so that's what I'd go on. Doesn't matter if you're a turtle...
  15. Murrdox

    rings of blinking and rogues

    I agree with you here. I've always assumed that the reason the Blinker's attacks only fail 20% of the time is because the Blinker is more aware of what's going on in the material plane. For people ATTACKING the blinking character, they see the character completely vanish, then reappear. For...
  16. Murrdox

    rings of blinking and rogues

    A very good houseruling on items left in the etherial plane, Auraseer. Here's another variant, only it wouldn't allow using Blink to store treasure, items or whatnot on the etherial plane. Any object that leaves a Blinking character's possession continues to Blink as the character for 1 round...
  17. Murrdox

    Invisibility and Arrows

    I guess you house-rule this no matter what way you go. There's no real ruling on how well arrows stick into their targets. However, I'd certainly agree that arrows are certainly visible after they strike an invisible creature. Personally, I'd allow a character a ME action to pull an arrow out...
  18. Murrdox

    rings of blinking and rogues

    I agree with you there Arcturus - The 50% miss chance is all good. Now, what about the 20% miss chance the attacker has to all his attacks? Should that still apply? Or are we in a situation where they don't stack, and you should just take the highest miss chance? I'm thinking that they DO...
  19. Murrdox

    D&D 3.x [Dragon] #307 - 3.5 Changes: Some we know, some we don't...

    OOOOhhhhh.... CRAP! You're talking about letting the character save EVERY TURN? Meaning that if he succeeds against the save, he still has to save NEXT round or be held? So you could have characters that save for 4 or 5 rounds... only to suddenly stop in their tracks? And characters who...
  20. Murrdox

    Full round attacks and delaying an action.

    The dumbest consequence of our method of doing things was that a character with multiple attacks who finished off an opponent with his first attack basically LOST his extra attacks, unless he had cleave.
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