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  1. Murrdox

    Charging and flyby attack

    There is a Hover feat which many flying creatures possess that allow it to hover in midair. "Perfect" and "Good" flyers get the effects of this feat for free. Harpies don't have this feat, thus they always need to keep flying. The chart for flying manuverability says that flyers with...
  2. Murrdox

    Charging and flyby attack

    Technically, that would be a "Dive" not a "Charge". A dive doubles damage instead of adding +2 to your attack. Dive doesn't require a feat to use - any flying creature can use it, and it can be combined with the Flyby Attack feat. As for whether or not the Harpy is specifically capable of...
  3. Murrdox

    Magic Ammunition Costs

    Sure thing. Just look at the Gnome Artificer prestige class in Magic of Faerun. Create a device which duplicates the effect of the "Launch Item" spell, also included in that book. Load your "Weapon" with Javalins, and boom, you've got a Javalin launcher.
  4. Murrdox

    rings of blinking and rogues

    I'm even confused by the "Spirit" of the rules on this one. Are ghost touch weapons supposed to be able to hit etherial creatures as well as incorporial? Or is inclucing incorporial in the description of Blink simply a mistake? I'm tempted to say that Ghost Touch weapons are meant to be able...
  5. Murrdox

    rings of blinking and rogues

    AHH, "I see", said the blind man with a ghost touch weapon to the blinking invisible wraith. "Now what the heck do I need to do to hit this thing again?" ;) definitely a typo.
  6. Murrdox

    Command and Coup de Grace

    Bah, there I go being trumped by the almighty FAQ again. ;)
  7. Murrdox

    Magic Ammunition Costs

    A gnomish artificer could create a magical Javalin or Dart launching device! Then they'd be ammunition! Still wouldn't break though!
  8. Murrdox

    rings of blinking and rogues

    While there are some differences between Blink and Invisibility, there are some similarities. When attempting to defeat Blink, you must take into consideration that Blink has TWO main factors to it. 1) You are not visible roughly 50% of the time. This is Blink's purely visual effect, and it...
  9. Murrdox

    Command and Coup de Grace

    For the 1 round that the Command spell lasts, the target is basically helpless. They're feigning death, lying on the ground, pretending to be unconscious (dead). As long as the Command is in effect, they will continue to do this, even if someone is standing over them attempting a Coup de...
  10. Murrdox

    CR, DR and dead heroes...

    That, IMHO is cool, and how DR should work! I like the idea of my players needing to keep special equpment on them for certain situations. Right now, it's just "get my greatsword up to a +3!" Then, next time they run into a Kyton, you can bet your horse that the next time they get back to...
  11. Murrdox

    D&D 3.x [3.5] Archer changes

    Web is a WONDERFUL spell. But just like "Entangle", which can only be used in an area where plants are, Web requires a closed-in space. I've allowed it to be used in forests, but otherwise it pretty much requires an indoor area.
  12. Murrdox

    D&D 3.x [3.5] Archer changes

    Personally, we've never actually had a hardcore archer in our group, so this really hasn't come up much IMC. However, my personal preference would be: 1) Eliminate bow and ammunition enhancement bonus stacking. This would effectively mean: Simply take the greater enchancement of the two: A +1...
  13. Murrdox

    Paralasis Effects - Immunities?

    But Remove Paralysis specifically works on Hold, and the definitions for "Held" and "Paralysis" are nearly identicle. Also, I can't remember, but I thought that a Dracolich's gaze and touch paralysis effects require Wil saves, not Fort. I could be wrong on this one though.
  14. Murrdox

    Invisibility and Scrolls?

    Wow, so many people rule that invisible people can't see themselves! I never even THOUGHT about it... I just assumed it. I mean... if you couldn't see yourself... how do you not have any penalties whatsoever to ANY skills or abilities while invisible? I mean, there's nothing wrong with a...
  15. Murrdox

    dragons, tanglefoot bags & nets -oh my!

    I would allow the effects of the Tanglefoot bags and the net to stack. Also, someone posted earlier in a thread on Tanglefoot bags that 2 additional Tanglefoot bags are required for each increment in size - a very good idea since the rules for Tanglefoot bags don't specify size... one...
  16. Murrdox

    rings of blinking and rogues

    Hmmm... you lost me on this one Hyper. So if you can See Invisible, the miss chance for hitting a blinking character goes down to 20%. If you can strike etherial or incorporial creatures, it also goes down 20%, and if you can both SEE and STRIKE an etherial creature, your miss chance is...
  17. Murrdox

    Invisibility and Scrolls?

    When you are deaf, you suffer a 20% spell failure rate on any spells with a verbal component, due to the fact that you can't hear yourself speaking. It would logically follow from this rule, that if you couldn't see yourself while invisible, there would be a spell failure chance for any spell...
  18. Murrdox

    See Invisability, Cone?

    Here's the SRD version of the spell... See Invisibility Divination Level: Brd 2, Sor/Wiz 2 Components: V, S, M Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: Cone Duration: 10 minutes/level (D) Saving Throw: None Spell Resistance: No The character sees any objects or...
  19. Murrdox

    See Invisability, Cone?

    In combat, I agree, this spell would effectively become a radius instead of a cone. If you were walking around outside of combat with this spell cast, I supposed I could think of a couple of applications where it might matter that it's a "cone". This kinda smells like a holdover from 2nd...
  20. Murrdox

    Feat Question

    Wow, that's getting REALLY nit-picky. I ASSUME everything happens relatively simultaneously... it would be dumb if you were REQUIRED to pick your feat before getting that 13 Dex so you can pick up Expertise.
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