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  1. Murrdox

    Quicker than the Eye + Expert Tactician

    You can't make attacks in the midst of a Tumble. Before, yes, and after, certainly. Not during. I don't have the text of the Expert Tactician feat, but the FAQ certainly indicates that if your opponent is denied his dex bonus multiple times in one round via Qucker than the Eye that you do...
  2. Murrdox

    Need help calculating Party CR

    With such a diverse group, you've got to be really careful. Check the capabilities of any CR 8 or above you throw at the party. While a CR 8 or 9 is certainly within the EL of the party, such a creature may have defenses that the level 5 or 6 characters will not be able to defeat, or abilities...
  3. Murrdox

    Eek! Help me lower spell failure!

    Hey, certain people on this board are better for rules than the PHB sometimes, especially for silly questions that are hard to look up. I know I've missed an extremely obvious rule many many times. ;)
  4. Murrdox

    Feat Question

    Another good example is Improved Critical, which requires a BAB of +8... hang on to your lvl 6 feat then you don't have to wait until lvl 9 to get it.
  5. Murrdox

    Paralasis Effects - Immunities?

    Even if it only protects her against Hold Person and Slow... I think she'll find it to be a super-ultra-nifty ability... Because the BBEG the party is going to be facing off against is a Dracolich... which has a paralyzing gaze and touch attack.
  6. Murrdox

    Prestidigitation: What is it good for?

    You could use it to cover your skin in purple polka dots, and try to convince the Troll that if he eats you, he'll get a nasty disease.
  7. Murrdox

    Paralasis Effects - Immunities?

    In my campaign, one of my players decided to create a Duergar Dwarf. Duergar have the nifty ability to be immune to Paralysis and Phantasms. While Phantasm spells are fairly obvious (the spells say "Illusion (Phantasm)" in the description), I suddenly realized that Paralysis spells are NOT...
  8. Murrdox

    Thunderstones deafen permanently?

    I've never played around too much with superior items... but now I'm starting to realize their evil benefits as a DM. The next encounter my party runs into will involve a party of rogues armed with Thunderstones and Tanglefoot bags. My party is REALLY going to hate me for this one... ;)
  9. Murrdox

    Hold "person"?

    Well, I'll be damned. I guess we've been doing the rules for "Hold Person" wrong all this time. I suppose its fortunate that no one in our group ever really considers goblins and such to be worthy of expending a "Hold Person" spell. We always assumed that because such monsters have the...
  10. Murrdox

    Quicker than the Eye + Expert Tactician

    Okay, I don't remember the expert tactician feat exactly.. but that feat allows you to take an extra attack anytime your opponent is denied his dex bonus, correct? If you had Improved Invisibility on you, then yes, you would get a free attack because of it. However, if you're talking about...
  11. Murrdox

    Hold "person"?

    To my knowledge, Hold Person only works on humanoids that are normally player classes. Namely: Humans Elves Half-Elves Half-Orcs Dwarves Gnomes Halflings And all the sub-races associated with them (unless the rules for the race specify that they're immune). Just about everything else aside...
  12. Murrdox

    mirror image + displacement

    You want a powerful combo? Try Blink and Invisibility. The target gets TWO 50% miss chances against him. UGH!
  13. Murrdox

    Relativly new DM needs some help: How to run a Dragon encounter (alot of Questions)

    Gee, I wouldn't be THAT pessimistic. I definitely wouldn't go with the very young, and I'd stick with the wyrmling. One idea, if you're worried that the party is going to slaughter the wyrmling... give it a few kobold guards in its lair. The kobolds will provide some extra targets so that the...
  14. Murrdox

    Telepathy question

    For Ghostwise Halflings in Forgotten Realms, I believe they get telepathy with one creature within 30' of them, and I think they have to see them. I'm not sure if this is the way it works for other creatures/classes or not.
  15. Murrdox

    Magic Ammunition Costs

    As far as I know, making magical ammunition is in lots of 50. So you calculate how much 50 masterwork arrows cost, and if you're enchanting them to +1, you add 2000 gp for the +1 modifier, and you end up with 50 +1 arrows for 2300 or somewhere close to there. If you only wanted to make 25 +1...
  16. Murrdox

    Arms & Equipment guide : Price for mercenaries

    I don't have the AaEG right here in front of me... But I would imagine that since you're HIRING the Merc... "Cost" would mean his cost of living. After all, since the Merc is working for YOU now, he's not going to pay for his own bed to sleep in, stabling and feed for his horse, his meals...
  17. Murrdox

    Do you let your players...?

    I could see perhaps coming up with something where you place area effect spells like grenade-like weapons... they have a chance to deviate slightly in terms of direction or distance. I don't think I'd ever give a player the chace to be more than 5' off though... I'm not sure what kind of a...
  18. Murrdox

    Magic Jar question

    The text of the spell I believe states that you retain your own INT, WIS and CHA. Thus, if you get any of these abilities drained, you would carry that penalty over into another host. The same would hold true of level drains. STR, DEX, or CON draining attacks would stay on the host body, not...
  19. Murrdox

    Do you let your players...?

    The only time I really forbid table-talking is when the characters have to think quickly to get themselves out of a situation, and giving them 20 minutes to talk the situation over amongst themselves is just too much. In these sorts of situations, I'll let them table talk a bit... then I'll...
  20. Murrdox

    Taught some new players...

    When I was in 6th grade... a phenomenon happened.... I was momentarily "friends" with a very popular kid, and I introduced him to some D&D. We even got in trouble for playing during class... we'd roll dice secretly inside our desks. A few weeks later... D&D was "popular". All the popular...
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