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  1. Falling Icicle

    D&D 5E (2014) Wizard's at will damage cantrips concern

    On the contrary, it's easily possible to play a wizard in Next that doesn't take a damaging cantrip, and do just fine. A crossbow is just as good or even better until level 5, and at that point, you have enough daily spells that the lack of an attack cantrip doesn't really matter. I think you're...
  2. Falling Icicle

    D&D 5E (2014) Wizard's at will damage cantrips concern

    This is true of damaging spells. But there are plenty of other 1st level spells that are just as useful at level 20 as they are at level 1, such as charm person. And FYI, Magic Missile does 3d4 + 3 damage; the spell creates three darts, not two. Cantrips don't do comparable damage until 10th...
  3. Falling Icicle

    D&D 5E (2014) Wizard's at will damage cantrips concern

    Read Magic is a terrible example, because it's a terrible spell that doesn't even deserve to be a spell at all. Deciphering scrolls and other such things should simply be an Intelligence check. You shouldn't need a spell to do that. Now, compare ray of frost to some of the good utility...
  4. Falling Icicle

    Legends & Lore: What Worked, What Didn't

    Isn't it possible that the complexity of the rules if the reason why those players don't pay attention?
  5. Falling Icicle

    D&D 5E (2014) Rule of Three: 7 Feb. 2014

    Why? Is it just because the wizard has magic and the fighter doesn't? Because I don't buy that excuse, at all. Magic has costs, limitations, and weaknesses of its own. It's not an invincible super power and having it doesn't make one a god. Plus, people don't give fighters nearly enough credit...
  6. Falling Icicle

    D&D 5E (2014) Rule of Three: 7 Feb. 2014

    This is what I said about this topic on the WotC boards: The problem I have is that some classes get to be good in all three tiers of play (combat, exploration and interaction), while fighters get to excel in only one, and get absolutely nothing for the other two. Wizards, clerics and druids...
  7. Falling Icicle

    D&D 5E (2014) The Spellcasting Table and Apprentice Levels

    I think that would make low level spellcasters even less fun and interesting to play. So I vote no. I feel just the opposite. At-will cantrips serve an important purpose - giving mages something to do when they can't or don't want to use daily spells (either because they've run out of slots or...
  8. Falling Icicle

    D&D 5E (2014) Open Letter to Mike Mearls from a pro game dev

    The OP's pretentiousness aside, he makes some very good points. I don't like damage-on-a-miss either and hope it doesn't make it into the final game. That includes the evoker's potent cantrip ability, not just GWF.
  9. Falling Icicle

    D&D 5E (2014) New Rule of Three is up for 31 Jan. 2014

    1. The problem with the group stealth rules is that it you have to roll multiple times, and that makes the group more likely to fail than if they were to just take the lowest character's stealth and make only one roll. 2. They should just get rid of medium armor altogether. It's just not worth...
  10. Falling Icicle

    D&D 5E (2014) D&D Next Q&A: 01/24/2014

    5e. 12d6 is 42 damage on average. That's only enough to take very low level creatures. Then keep playing 4e. There's nothing wrong with that if you like it better.
  11. Falling Icicle

    D&D 5E (2014) D&D Next Q&A: 01/24/2014

    Look at the damage those spells are doing. Even in a 9th level spell slot, a fireball or meteor swarm only does 12d6 damage (avg. 42). A 9th level magic missile does 11d4 +11 (avg. 38.5) That's only about as much damage as a fighter can do at-will, and that's using the one and only 9th level...
  12. Falling Icicle

    D&D 5E (2014) D&D Next Q&A: 01/24/2014

    I don't buy the idea that some classes must get their path at level 1, but not others. They mention things like a cleric's armor proficiencies as a reason why they have to get their domain at 1st level, but why wouldn't that also be the case for subclasses of other classes that might have...
  13. Falling Icicle

    D&D 5E (2014) Will D&D Next qualify as "Rules Lite"?

    The answer to this question entirely depends upon what one considers to be "Rules Lite." I would say that it's "liter" than any edition of DnD I've ever played (I started playing in 2nd edition). It's definitely a lot "liter" than 3rd and 4th editions. 2nd edition was simpler in some ways, as...
  14. Falling Icicle

    D&D 5E (2014) L&L 1/13/14: Low-Level Characters in D&D Next

    So if 1st and 2nd levels are supposed to be the "training wheel" levels for new players, doesn't this directly conflict with them also being the "fantasy vietnam" levels for grognards? After all, something that's designed for newbies should be more forgiving, not less, and having single digit hp...
  15. Falling Icicle

    D&D 5E (2014) What I want out of 5th edition and my thoughts on what we have so far.

    Considering the fact that the classes in DnDN do NOT have balanced damage per round output, I have no idea why you're complaining about it. Not everyone has the same preferences you do. Lots of people play DnD, and different people like different things about it. There are some people who...
  16. Falling Icicle

    D&D 5E (2014) What I want out of 5th edition and my thoughts on what we have so far.

    Because combat is a major part of the game, and it's one that has very lethal implications for the characters. They aren't all balanced damage wise, nor do they need to be. Balance can take many forms. There are many ways that characters can contribute to combat situations that don't...
  17. Falling Icicle

    D&D 5E (2014) What I want out of 5th edition and my thoughts on what we have so far.

    Combat balance is incredibly important for the game, even if it doesn't mean very much to you personally. You say that a class's DPR doesn't matter, so then why bring this up? If it doesn't matter to you, why does it bother you that they've tried to make it balanced? Do you actually prefer for...
  18. Falling Icicle

    D&D 5E (2014) Expertise for all Skills

    Yeah, I prefer for the rogue to just have the most skills, not to be better at any particular skill than other characters can be.
  19. Falling Icicle

    D&D 5E (2014) Expertise for all Skills

    I looked at the history of threads I've started, and didn't see any such topic. I've probably mentioned some of these things in other threads, though. *shrug*
  20. Falling Icicle

    D&D 5E (2014) Expertise for all Skills

    What are you talking about? :confused:
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