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  1. Falling Icicle

    D&D 5E (2014) Expertise for all Skills

    While I like the general way they're doing skills in the last packet, the mere +1 bonus characters start with seems rather insignificant. Having a +3 instead of +2, or whatever, doesn't really matter much, and certainly doesn't do nearly enough to distinguish those who have training in a skill...
  2. Falling Icicle

    D&D 5E (2014) Q&A -- Dec 20: Puzzle monsters and spell points.

    That's not a bad idea, but the thing with sneak attack is that it isn't like a mage with fire spells. A mage always has the option to learn and prepare non-fire spells instead. A rogue, on the other hand, is just pretty much useless when fighting creatures immune to sneak attack. He can't...
  3. Falling Icicle

    D&D 5E (2014) Does anyone DIE in D&D Next: Stabilization Problems

    I think the rules for dying are fine. DC 10 may sound easy, but for a typical person, that's a coin toss. They're as likely to waste their turn and accomplish nothing as they are to stabilize their friend. The person who is administering first aid is taking a turn out of the battle that could...
  4. Falling Icicle

    D&D 5E (2014) L&L December 16th Can you feel it?

    While it's true that there are examples of people surviving falling from terminal heights or being stabbed dozens of times, those occurrences are extremely rare, so rare that they make being struck by lightning seem commonplace. The truth is, your odds of surviving such things are so miniscule...
  5. Falling Icicle

    D&D 5E (2014) Playtest Packet soon to be removed: ooohhhh!

    You're taking what I said way too seriously. I was joking.
  6. Falling Icicle

    D&D 5E (2014) Playtest Packet soon to be removed: ooohhhh!

    It's kind of like "cleaning the house" by taking people's dinner plates and silverware while they're still eating. ;)
  7. Falling Icicle

    D&D 5E (2014) Playtest Packet soon to be removed: ooohhhh!

    This seems like a strange decision to me. Unless it's costing them a lot of money to keep the playtest available (and I don't see why that would be the case), I really don't get why they'd want to take it down until 5e is released. Shouldn't they want people to keep playing the playtest, even if...
  8. Falling Icicle

    D&D 5E (2014) D&D Next Q&A: 12/06/13

    :1: I'm very glad to hear this. :2: I don't really agree with his reasoning here, but it's not a big deal to me either way. :3: I kind of miss the maneuver system they were using a while back. I think it makes sense to have maneuvers that different classes have access to, in much the same way...
  9. Falling Icicle

    D&D 5E (2014) L&L December 1st design finese. Part 2

    Well, yes. If someone were so close to the arrow that it didn't have room to be propelled by the string, then it would be pretty ineffective. But we're talking about just being within 5 ft. of the target, not within a few inches. A bow would obviously be pretty useless in a grapple, but against...
  10. Falling Icicle

    D&D 5E (2014) L&L December 1st design finese. Part 2

    I wasn't aware that arrows accelerate in flight. It would seem to me, at least as far as I understand Newton's laws of motion, that an arrow's speed is greatest at the moment it is first shot, and then slows down after that as it encounters air resistance. In space, where there is no air, it...
  11. Falling Icicle

    D&D 5E (2014) L&L December 1st design finese. Part 2

    I'm glad that concentration spells can be broken by damage now, but I hope there's some kind of check involved so that the loss of the spell isn't automatic. Also, what's this about bards and paladins not having concentration spells? He says "It only comes into play for those who want to use...
  12. Falling Icicle

    D&D 5E (2014) I'd like to see Next do away with racial stat mods for PC races.

    I would like to see racial modifiers go away as well. I'm tired of the whole "You're a wizard and you're not a human or elf? You're an idiot!" mentality. Besides, the whole point of giving races ability modifiers was to set them apart from humans, both in their strengths and weaknesses. But now...
  13. Falling Icicle

    D&D 5E (2014) What are the things in D&D Next you don't like?

    I don't like having to wait until level 3 to get any real choices within my class. I feel that if I'm going to be an assassin rogue, necromancer wizard, or priest of light, I should be one from level 1. Especially in the case of clerics, it makes little sense to me that they don't pick their...
  14. Falling Icicle

    D&D 5E (2014) What are the things in D&D Next you don't like?

    I think I should preface this by saying that overall I really like DnDN. But, there are some things I don't like about it. * Odd numbered ability scores still don't do anything. * Imbalance between the abilities: Dex is the god stat; Str, Int and Cha saves are few and far between; archers...
  15. Falling Icicle

    D&D 5E (2014) L&L for November 24th

    I don't remember any point in the playtest when there were Fort, Ref or Will saves. And as far as spell save DCs go, those are "adjusted" from 3e, since they don't include spell level. The problem with saving throws was that mages got a spellcasting/proficiency bonus, allowing their save DCs...
  16. Falling Icicle

    D&D 5E (2014) L&L for November 24th

    True, but there are a few things to keep in mind. First, people get proficiency bonuses to certain saving throws now. Their odds of resisting are much higher for those saves. Also, spells aren't nearly as deadly as they used to be. There is a notable lack of save-or-die spells in Next, and most...
  17. Falling Icicle

    D&D 5E (2014) L&L for November 24th

    1d20 + 2 against DC 14 gives the defender a 45% chance to succeed on his save. That's a pretty good chance. I doubt most wizards are pleased to see their spells get saved against nearly half of the time.
  18. Falling Icicle

    D&D 5E (2014) L&L for November 24th

    Only because they designed it that way. If saving throws were just checks, there wouldn't be things that only affected one or the other.
  19. Falling Icicle

    D&D 5E (2014) L&L for November 24th

    This article gives some interesting insights into their design process. It does beg some questions, though. If it's simpler to remove fort, ref and will saves, and just use the abilities (which it is), why not just remove saving throws as some separate type of check, and just have them be...
  20. Falling Icicle

    D&D 5E (2014) D&D Next Q&A 11/22/13

    Mages can learn new cantrips just like any other spell. http://www.wizards.com/dnd/Article.aspx?x=dnd/dndqa/20131010 I personally don't like this, as I think cantrips should be treated differently and it isn't really fair to let mages know every cantrip while other classes can only ever learn a...
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