Search results

  1. Falling Icicle

    D&D 5E (2014) Magic Items: DMs Thoughts.

    One house rule I've been considering is to give light weapons a +1 bonus to hit, to represent their ease of use and to give people a reason to use them instead of higher-damage weapons. I'd probably give the d4 damage weapons (such as daggers) a +2 to hit, so that they might actually be used. I...
  2. Falling Icicle

    D&D 5E (2014) [SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels

    I really hate blanket immunity to spells. Fortunately, I think only the rakshasa and Tiamat have spell immunity, so we're only talking about a couple of monsters, one of which is a CR 30 goddess. Speaking of which, I don't know how the spell immunity is even supposed to work. Does the immunity...
  3. Falling Icicle

    D&D 5E (2014) Anyone else feel like the distinction between conjuration and evocation is really muddy?

    Conjuration isn't just about summoning or transporting things. It also includes ex nihilo creation. As the PHB states on p. 203 about the schools of magic "some conjurations create objects or effects out of nothing."
  4. Falling Icicle

    D&D 5E (2014) Drow Magic & Proficiency Bonus

    In the PHB on p. 205 under saving throws it states "The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers." It makes no distinction between spells your character gets from a class or those it gets from its race. Your...
  5. Falling Icicle

    D&D 5E (2014) Any reason not to let PCs add Proficiency to all Saves?

    What if you gave characters half their proficiency bonus on their non-proficient saves instead?
  6. Falling Icicle

    D&D 5E (2014) Aversion to Creativity?

    I like to create my own stuff, but I also like official supplements. The notion that one can't enjoy both is a false dichotomy.
  7. Falling Icicle

    D&D 5E (2014) Do you feel like the "Sorcerer" is really lacking in options?

    The sorcerer only has two subclasses, so it could definitely use more. Its spell list also heavily favors blasting, but offers far less support for other character concepts. I hope both of those things are addressed in the future.
  8. Falling Icicle

    D&D 5E (2014) Spell slots or spell points? Which do you prefer and why?

    Spell points make more sense to me, but I've never seen them done in a well balanced way.
  9. Falling Icicle

    D&D 5E (2014) Power Gamers Guide to Elemental Evil Players Companion

    I don't think it needs to hurt undead. It just needs to be more dangerous to living creatures than it is now.
  10. Falling Icicle

    D&D 5E (2014) Power Gamers Guide to Elemental Evil Players Companion

    I think all genasi should get darkvision. I have no idea why only the fire ones do. All genies have darkvision, after all, not just efreeti.
  11. Falling Icicle

    D&D 5E (2014) Power Gamers Guide to Elemental Evil Players Companion

    The necrotic damage makes sense, especially since it's basically an area of effect blight. What would be cool is if it inflicted exhaustion, as Voort suggested. Since dehydration is one of the things that causes exhaustion, and this spell sucks the moisture out of creatures, that would make sense.
  12. Falling Icicle

    D&D 5E (2014) Thank God These Spells Changed

    Yeah, it seems like such an obvious candidate for scaling. Each extra level could give you one more image.
  13. Falling Icicle

    D&D 5E (2014) Thank God These Spells Changed

    Even though I love playing wizards, I'm glad that these spells were changed. I'm actually looking forward to playing at higher levels now, rather than dreading it.
  14. Falling Icicle

    D&D 5E (2014) Power Gamers Guide to Elemental Evil Players Companion

    Immolation is really underwhelming for a 5th level spell. A flaming sphere cast in a 5th level slot deals 5d6 per round and it can affect multiple creatures, be moved from one target to another, and doesn't end the instant a creature succeeds on the saving throw against it. That said, immolation...
  15. Falling Icicle

    D&D Adventurer's League Elemental Evil Player's Guide

    I love free stuff! I really like the new cantrips, especially control flames, gust, mold earth and shape water. I'm glad to see some classic spells come back, like Melf's minute meteors, pyrotechnics and transmute rock. I'm also happy to see more elemental options, especially for sorcerers. The...
  16. Falling Icicle

    D&D 5E (2014) Power Gamers Guide to Elemental Evil Players Companion

    I was soooo excited to see Abi-Dalzim's Horrid Wilting, as it was one of my favorites in past editions. Then I read it and almost cried upon seeing how much it sucks. Fireball laughs at this spell. Sunburst, which is also 8th level, deals the same damage but also blinds creatures and affects an...
  17. Falling Icicle

    Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!

    Yeah, their first instinct seems to be to cram everything arcane under the wizard. This reminds me of back during the play test when they said they were going to make the sorcerer and warlock subclasses of the wizard. I'm sure glad they abandoned that horrible idea, because the sorcerer and...
  18. Falling Icicle

    D&D 5E (2014) can warlocks be good guys?

    Warlocks don't just magically start at level 20. There are no shortcuts or freebies. They have to work to master their powers just like everyone else. It even describes the relationship between a warlock and its patron as usually being like master and apprentice. Their patron isn't merely...
  19. Falling Icicle

    D&D 5E (2014) What is Warlock’s At-will damage As Intended?

    Warlocks have great at-will damage for a reason. Up until 11th level, they only have 2 spell slots at a time, and the most they ever get is 4. Once they've used those, their at-will abilities are all they have left. Their tiny number of slots puts them in a really tight squeeze. They can't...
  20. Falling Icicle

    D&D 5E (2014) can warlocks be good guys?

    I don't even use alignments in my games. For me, this discussion is purely academic. The Queen of Air and Darkness is evil, as are most hags. Titania, Oberon, and the other archfey of the seelie court are good or neutral. Great Old Ones are more alien than evil. Regardless, it says you can...
Top