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  1. Herpes Cineplex

    Is thieves' cant in 3/3.5?

    Not specifically, no. 3.0 had the "Innuendo" skill (a class skill for Rogues), which served the same basic function. But then in 3.5 they realized it wasn't a very good skill after all and got rid of it. It might all be handled with Bluff/Sense Motive checks now, I don't know. -- so, um...
  2. Herpes Cineplex

    You can't go back. Or can you?

    I can't read this thread without thinking of this one over on rpg.net. This guy went through and converted module X2 (Chateau d'Amberville) to 3.0, served it up to his group, and has been posting the results. It's hilarious. One of the goofiest damn modules they ever released, and oh man...
  3. Herpes Cineplex

    Determine Direction an Arrow came from

    I'd go with the second half of what he said, then: the shooter makes a Hide check at -20, the looker makes a Spot check to try and beat him. Apply the standard distance penalties to the Spot check and maybe give a circumstance bonus to the Hide roll if it's an especially well-prepared sniping...
  4. Herpes Cineplex

    True Strike balance?

    Well, my 3.0 wizard made a wondrous item that worked once per day, but made it a slotless item. This is what our GM agreed to: Ribbon of True Strike: This item appears to be a simple red silk ribbon, and may be tied to clothing, to hair, or to a weapon. However, if the proper command word is...
  5. Herpes Cineplex

    I DM Standing up

    When I'm the GM, I generally stay in one place. At one friend's house, that place was the big comfy overstuffed chair in the corner, because I could perch on the back or the armrest, or sit curled up in the middle of it with my notebook on my lap. At another friend's house, I claim a pillow in...
  6. Herpes Cineplex

    Trip ... Prone ... Getting Up

    Neither do we, but we're still playing 3.0, where they actually specifically say that getting up from a prone position does not provoke attacks of opportunity. Weird that they changed that in 3.5. Assuming they did in fact change it, that is...but then, what are the odds that a thread would...
  7. Herpes Cineplex

    Why aren't paladins liked?

    In our Scarred Lands game, our primary melee fighter (and the one who deals the most damage) is a high-strength, high-charisma paladin of Madriel (goddess of healing, mercy, etc.). I don't think things would work as well for us if we swapped her out for a fighter; yeah, we'd be gaining a...
  8. Herpes Cineplex

    DM's What won't your players do?

    We never take prisoners; basically, any of our opponents have to die or run away before we kill them, because they have no other choice. Like with jmucchiello's group and horses, it's just something we were trained to do by prior GMs. It was very effective aversion therapy: any time we tried...
  9. Herpes Cineplex

    Game Bloopers and Quotes

    Well, since the focus has shifted away from just saying one thing when you meant another, here's a few quotes from our games. In our very first D&D3 game, after killing the orcs at the top of a dark staircase, the rogue was worried about more orcs possibly being downstairs (and maybe pointing...
  10. Herpes Cineplex

    Mordenkainen's Mag. Mansion & Bags of Holding

    Well, you see, the answer to that is really simpl....***THROWS DICE AT HYPERSMURF'S HEAD*** -- hey pal, you were warned
  11. Herpes Cineplex

    Mordenkainen's Mag. Mansion & Bags of Holding

    True. In fact, I side with the 3E FAQ just because I was never a huge fan of complications like that. I eventually decided that it was strictly a problem between portable holes and bags of holding (or objects which act like bags of holding, like Heward's Handy Haversack). Taking either a...
  12. Herpes Cineplex

    What's your least favorite 3.5 class?

    Sometimes I forget that the internet is a land where hyperbole and sarcasm are both the forest and the trees, and millions of blind lumberjacks are wandering around it dropping chainsaws on their toes. The point which should have thrust itself through your psyche was that I don't want to play...
  13. Herpes Cineplex

    What's your least favorite 3.5 class?

    I've never wanted to play a druid, nor can I imagine ever wanting to. It's not that I think it's a terrible class...it's actually very nifty in many ways. It's just that...well, I hate nature. Or I should say, I approve of the idea of nature and the wilderness as an abstract thing that's out...
  14. Herpes Cineplex

    Dominate Person, Feeblemind, etc..

    I'd never really thought about whether a Headband of Intellect would help or not. Interesting ideas; I'm not sure which way I'd go with it in an actual game. It did occur to me, though, that if the wizard or sorceror who got hit with a Feeblemind has a familiar, the familiar can probably steer...
  15. Herpes Cineplex

    Dominate Person, Feeblemind, etc..

    Well, it definitely would prevent him from thinking something that complicated. "Smun ugh urgl duh" is what he's going to think, I'd say. ;) But his wisdom is untouched, and he knows who his friends are. If the rogue was a particularly good friend (and that's a judgement call for the player...
  16. Herpes Cineplex

    The game I play in just dies... and it turns out it's my fault.

    And for others, the people they game with MUST be their friends, and they're picky about who they're friends with. Throw in the additional complication of what some people consider appropriate boundaries for their friends, and it's almost like we're talking about real-life social interactions...
  17. Herpes Cineplex

    How many combat encounters per session?

    For D&D and superhero games, we seem to get about 1 per 3 hours of play time, unless we're using a published D&D module...the average for those is closer to 1 per hour or even higher. Some Feng Shui games are nothing but combat encounters, with a few minutes scattered here and there for...
  18. Herpes Cineplex

    Cowboy Bebop

    One of the two games our GM is thinking of running after we're done with our Scarred Lands campaign is a Cowboy Bebop game using the Spycraft rules. It's got the chase scenes and the gunplay covered, after all. -- and it requires less tweaking than the star wars rules would ryan
  19. Herpes Cineplex

    Cold One feat, Night Caller, & charmed allies

    I'd probably have handled it the same way, too. If nothing else, it's easier and keeps things moving along. But here's a little advocacy on the devil's behalf: The latter part of that quote suggests that the reason why mindless undead ignore you unless you attack them is because they think...
  20. Herpes Cineplex

    Help me! I'm afraid to kill my players!

    It would be more of a disservice to my players to ignore the fact that making new characters is a serious problem. (Making two at the same time is hardly a solution, either; in fact, with the one who hates character creation the most, having to make two characters at once would probably triple...
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